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Game Design: Challenge Yourself
As I mentioned on Monday, I’m swapping out Project Shuriken for the moment while I polish my drawing skills a bit more. The replacement is a tabletop SF skirmish game called Blast ’Em! This is the first outing of what … Continue reading
Posted in Game Design Theory
4 Comments
World-Building: What Not To Tell Them
Today I’ve got a couple of things to talk about. The first is a change in the two projects I’m focussing on at the moment. I’m putting Project Shuriken to one side for a little while. This is simply a … Continue reading
Posted in World-Building
2 Comments
World Pangolin Day
It’s today. The reason this is relevant on Quirkworthy.com will take a long time to wriggle out from under other projects, but trust me when I say that pangolins make sense. Plus, they’re really weird and intriguing beasties anyway, so … Continue reading
Posted in Random Thoughts
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Game Design: Where Do Ideas Come From Anyway?
Over the years I’ve often been asked where I get my ideas from. It’s a standard question that is often posed to any writer or designer. There are several ways to reply. The most honest answer is to admit that … Continue reading
Posted in Game Design Theory
2 Comments
World-Building: It’s the Little Things
One of the things that varies between the Primary and Secondary World-Building (PWB/SWB) tasks I described earlier is the importance of details. This is due to the way in which we experience reality ourselves: in those details. You absolutely do … Continue reading
Posted in World-Building
4 Comments
Slings and Arrows
Outrageous fortune has been plaguing me of late. This is the reason I’ve been quiet for a week and transmitting only patchily before. The same plan is still in place; it’s just that I’ve been dealing with a greater than … Continue reading
Posted in Random Thoughts
2 Comments
Game Design: No Mercy
I’ve been working on Project Fishsticks lately. Originally, it was a dice game. For the first playable version it was quite happy being a dice game, though it wasn’t yet good enough for my tastes. More work needed. So I … Continue reading
Posted in Game Design Theory
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Game Design: Double Vision
Been working on a new thing this week. Surprisingly, this isn’t me getting distracted and butterflying off; it’s actually a core part of my plan. Working on a single project at a time, from start to finish, without a break, … Continue reading
Posted in Game Design Theory
1 Comment
World-Building: Mind the Gap
There is a Gap between what you know about the world you build, and what your audience knows about it. You know this already. After all, it’s obvious. What may be less obvious is why this Gap is so important, … Continue reading
Posted in World-Building
3 Comments
Game Design: How To Avoid Distracti… oh Look, Kittens!
It’s very easy to get distracted. Happens to me all the time. Distractions aren’t necessarily a Bad Thing. I think they’re a sign of an active and curious mind, and that’s a Good Thing. I definitely don’t want to stomp … Continue reading
Posted in Game Design Theory
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