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Category Archives: DreadBall – The Futuristic Sports Game
DreadBall Season 2 Design Theory: Girls! Girls! Girls!
One of the things I really like about the way the Void Sirens have come out is that the models make sense to me. Very often in fantasy and SF miniatures, the women get to wear little more than chainmail … Continue reading
Too Much Fun – What Jake Did Next
Well DreadBall Season 2 is off my desk now, and apart from talking to you guys about all the fun stuff it contains¹ I can shift my focus onto the next project – but what’s that to be? Well the … Continue reading
DreadBall Season 2 Design Theory: Bugs!
Are Z’zor evil or are they just misunderstood? It’s not easy to tell, and their peculiar noises and movements don’t fill the average human with any sense of comfort or warmth. This makes them perfect “bad guys” in the spectacle … Continue reading
DreadBall Season 2 Design Theory: Mr Roboto
One of the main features of Season 2 is the four new teams, and the one I get asked about most is the Robots. What are they like? What style do they play? Are they a strong or a fast … Continue reading
DreadBall Season 2
One last bit of detail to add about the robots and I think I’m done. That’s why I’ve been AWOL lately, well that and the new exciting (and distracting) project for Mantic which follows hot on the heels and which … Continue reading
Review: DreadBall Team Dice
Funny things, dice. As a game designer I use the little chaps all the time – even the odd ones with more than the traditional number of sides. I’m not biased against any regular¹ polyhedron (they all have their place … Continue reading
DreadBall Results Tracker
Here’s something to stir debate. A tech-savvy DB fan called Alex has set up this elegant online database to track and collate results of DB games worldwide. It’s a simple, 3 step process: Play your game. Input your results.* Ponder … Continue reading
A First for DreadBall?
Well I had an interesting chat with Ronnie at Mantic today about all sorts of upcoming gaming excitements – more of which soon enough. One tidbit I can discuss is the rather jolly news that DreadBall has now sold more … Continue reading
DreadBall Card Commentary
Last update 13th Jan 2013 When I designed DreadBall I included a short card commentary in the rulebook, thinking that I would eventually have to expand on it here. As it stands, very few of the cards seem to have … Continue reading
DreadBall Details – Follow Up Sequencing
Serves me right for trying to be clever. This was, of course, supposed to be published yesterday as a Sunday Support article, but when I did the clever scheduling thing I went and set it for the wrong date… Slams … Continue reading