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Category Archives: Game Design Theory
Design Theory: Simplicity vs Dumbing Down
I’ve been writing quite a lot lately, and thinking about the process of design as well as doing it. One of the common threads is simplifying things. I’m pretty sure this isn’t just me as a general unwillingness to murder … Continue reading
Posted in Game Design Theory, Project Pandora
42 Comments
Design Theory: To Pre-measure, Or Not Pre-measure…
…that is the question Shakespeare wrote so eloquently about. Well I’ve been talking to people, soliciting opinions (thanks Richard) and mostly mulling this one over since it blossomed into a big discussion in one of the comment threads. Because I … Continue reading
Posted in Game Design Theory, Tabletop gaming
61 Comments
Design Theory: Game Design Is…
“Getting rid of all the bad problems and keeping all the good ones.” Bob said this while we were playing Pandora at the weekend and I liked it so much that I wrote it in my notes for the game. … Continue reading
Posted in Game Design Theory
47 Comments
Design Theory: Love Them All Equally
This applies to every kind of game as balance is worth having in every medium. Yes, balance again. Once your new game gets into the public domain the gaming masses will do their level best to break and exploit it. … Continue reading
Posted in Game Design Theory
20 Comments
Design Theory: Keep A Notebook
If you are like me, your ideas will come tumbling out of your subconscious in a random sequence. Sometimes there will be clumps of notions on a similar theme, sometimes not. However they appear they need to be captured and … Continue reading
Posted in Game Design Theory
6 Comments
Design Theory: Murder Your Darlings
Murder your darlings is a phrase that was first used by Sir Arthur Quiller-Couch (the dapper gent illustrated here) in a 1914 lecture on writing style at Cambridge University. What it means is probably best put by saying that if … Continue reading
Posted in Game Design Theory
26 Comments
Design Theory: An Alternative To Points
As with my previous article on points systems, I’m talking here about the mechanisms used to produce balanced and “fair” tabletop miniature games. Those used in board games are slightly different. The more I thought about possible alternatives, the more … Continue reading
Posted in Game Design Theory
41 Comments
Design Theory: Why Points Systems Will Always Be Broken
There he goes again with the contentious statements. Well, not so much, as you’ll see. Here I am talking about design theory, and that differs a little from practice. The points systems I’m talking about here are those used in … Continue reading
Posted in Game Design Theory
62 Comments
Back at the Ranch
All home in one piece, and still catching up with the gaming goodness and the work I missed while I was away. Lots going on, though as usual I can’t tell you about much of it yet. I think I … Continue reading
Posted in Game Design Theory
10 Comments
One Tiny Thing
In the land of one-square models, the two-square model is… bleedin’ awkward. I am referring, of course, to the Dwarf Driller that comes with the Dwarf King’s Hold bundle deal, and who is a central feature of the scenario that … Continue reading
Posted in Dwarf King's Hold, Game Design Theory
9 Comments