Yesterday I looked at what I’d been up to in 2011. Now we’re in a brave new year, what’s on the agenda?
Well 2012 should start with a bang as two games from me come out in January: Dwarf King’s Hold: Ancient Grudge and Tribes of Legend.
Ancient Grudge was a rather tricky project as it opens so many cans of worms all at once: variable warbands, new adventurers, multi-player games, swapping sides for scenarios… It’s all self-inflicted though, so I have nobody to blame but myself. I wanted to make DKH really flexible and offer endless replayability. Perhaps I was overreaching myself. Perhaps, but I don’t think so. It’s ended up with loads more options and potential combinations of new adventurers and match-ups in scenarios than I could possibly play, so you’ll be discovering new territory in your adventures 🙂
Following on from the success of the Dwarf King’s Hold series I’m now working on another board game for Mantic, this time set in their Warpath universe. This “Dwarf King’s Airlock” (as Geoff insists on calling it) will be out early next year. Not sure when though. It’s real name is Project Pandora: Grim Cargo. Expect to see more cool Mantic models, more striking tile art from Tears Of Envy, and more layered tactical challenges from me. But in spaaaace 🙂
Tribes of Legend has been mentioned a few times, and all I can really do is urge you to potter over to Amazon and have go at their Look Inside feature if you want to see more. Or ask questions here – I’ll answer what I can.
Actually, while you’re flicking through the pages they have on show, you’ll notice that they have the usual adverts at the back for some of their other books. Among the painting guides and detailed military history tomes, you’ll find the page below. It’s an advert for something called God of Battles.
Now what could that be? It seems to be a fantasy tabletop battle game. And it’s written by me. Wot larks 🙂
Of course, I’ve been up to loads more stuff behind the scenes, laying the groundwork for future projects. Some of these are getting underway now, and though some are over a year away it’s hard not to get excited at all the possibilities. Starting new major projects is always a grand time. I don’t know how it’ll look or play, and we’re bashing out concepts and defining the look of a whole new universe. It’s also nice to be working with some games industry veterans who bring decades of experience to the whole thing and give me a great deal of confidence in the beast maturing into something really cool. Exciting times indeed.
Plus there’s always the possibility of DKH 4, Pandora 2 and so on. We’ll have to see which bunch of fans badgers Ronnie most 🙂
There are lots of things I want to write about, a stack of stuff that needs reviewing and a free game or two I have half written. But what do you guys want to see? I could guess, but why don’t you tell me instead?
A few random bullets of things I have in mind, in addition to more design theory, more reviews, and hopefully more thought-provoking comments from readers:
- A Dreadfleet project.
- Review, assembly and painting the Titan Dragon (and probably other dragons too).
- An army diary for my first proper God of Battles force.
- At least one (slightly silly) free game.
Oh, and finally, the world is not going to end in 2012. Trust me. A fishman let me in on the secret when he parked his flying saucer in my garden, so I know it’s true. Regardless of what the New Age fringe and National Enquirer might have to say on the matter, the whole idea that Mayan astrologers predicted the end of the world in 2012 is based on a misunderstanding of their calendrical system and mythology. It’s an amusing folk story. Real Mayan history is far more interesting as this historical document shows. And anyway, it was the Olmecs who invented the Long Count…
Now, I hope you’re all recovered from the celebrations because we’ve got a whole load of gaming to do 🙂