I was out all day yesterday at Foundry, talking to people about God of Battles and helping people play their first games. To be honest it’s so easy to play that after an initial brief and a couple of turns I can wander off and see what everyone else its up to. Will Hannah was there too, painting gladiators and answering queries on fancy brushwork. He had some very nice models on his desk.
So now I come back to my own desk and look at my inbox it’s all rather full. Seems like people have been commenting loads on the Deadzone threads and I’ll be catching up with all that this morning. This afternoon I’ll be trying a variant turn sequence to see how that feels in practice.
If you haven’t seen the FaceBook group called COntainment Protocol you might want to scoot over ther. A number of people have made themselves playtest boards and some of them are rather striking.
See you in the comments š
Are all models goin to only have 2 wounds? It feels a little odd that the 2nd gens can only take the same number of wounds as 3rd gens. I know they’re tougher to wound but if the 1st gen also only had wounds then it would be pretty odd in my opinion.
Luke
*1st gens only had 2 wounds
1st gens are both tougher then 2nd and can only be injured (not killed) by a single hit regardless of the number of damage it causes. This means that they have to be injured by two separate attacks to kill them, and that often leaves them time in the interim to cause considerable unpleasantness…
Ooh ok- that makes sense, I’m picturing the 1st gen to be a more powerful version of the berserker from Gears of War the board game! Given that it isn’t blind. š
Stage 1s are very nasty in a fight, but they are slower than stage 2s and 3s. More importantly, they have an animal/alien cunning that allows them to act as commanders for their forces. Think more wolf pack than SAS.
Hey Jake, didn’t t really know where to put this, hope you don’t mind it going here.
Obviously you have a lot on your plate right now, with Dkh4, Ultimate DreadBall, DreadBall Extreme and…what was the other one?
Just kidding, DeadZone looks amazing and I hope to run through it tonight.
Anyway, ramble aside, my question is, am I remembering correctly that you made a post (or perhaps it was a comment to a post) that you were considering or were already working on a book about game design? Not referring to the Making DreadBall book here, though I am really looking forward to that too!
Yup, still working on that too š