You know the drill 😉
This is the whole deck with the stats tweaked from yesterday’s version. I like them better this way.
The abilities are the same as yesterday with one minor change in Operator for clarity. Repeated here for convenience.
This works exactly the same way as BOOM! (see page 68 of the core rules) except that the effect of the explosion is a Massive Frag rather than merely a Frag.
The model has an in-built automated Life Support system that does its best to keep them alive. If the model is injured, but not killed, by an attack then the Life Support automatically kicks into overdrive. The model is immediately returned to an undamaged state. This happens automatically and does not cost an action. This works once per battle.
Life Support cannot resurrect models that have been killed outright by a single attack. Also note that Life Support only works on the model itself and cannot be used on nearby models (unlike a medi-pack).
The Operator model can control models with the Remote ability.
When an Operator model is activated they must choose between taking actions as normal, or controlling one unactivated Remote from their own Strike Team. If they decide to control a Remote then the Operator does not act this Turn. Instead, their activation is transferred to the Remote which may take actions this Turn as if it was a normal model. The only limitation is that a Remote model cannot set Overwatch. If an Operator uses a Remote then both models are marked as activated.
An Operator may choose to control the same or different Remote models in each Turn.
The model cannot act without an Operator (see above).
A Remote is not counted as a model for purposes of working out how many activations a Strike Team has left.