The subject of this experimental rule is related to high AP weapons and Tough targets.
I say experimental as this isn’t something that’s slated for a particular product. It is, instead, simply something that has been worrying away in the back of my head as a detail that needed looking at… sometime. However, several commenters have brought this topic up recently and so I thought it would be worth looking at a bit more closely now. Thanks to all of you that have made suggestions and comments.
This isn’t an official update, change in the rules, or errata. It’s just me musing out loud 😉
This situation is typically caused by someone using an anti-tank weapon to attack an individual trooper. In these cases the individual’s defences are totally outclassed and usually overwhelmed.
Any attack that is resolved at AP3 or higher may count as Excessive Force.
If the attack’s AP is equal to at least twice the target’s Armour then the attack counts as using Excessive Force. Excessive Force attacks are resolved as if they were Irresistible.
Note that Excessive Force applies regardless of whether the AP value is native to the weapon or boosted by playing a card, using special ammo, or any other method.