Since the Kickstarter I’ve been pushing ahead with various pieces of the large puzzle that makes up Dungeon Sagas. Now that we’ve got a final list of things to include, I’ve got a map of what I need to get done and the order it needs to be done in. At least roughly.
Last friday I had a very helpful meeting with Ronnie and the Mantic crew about this roadmap and we agreed on the best way forward. So, with everyone singing from the same song sheet, it’s just about getting on with it 🙂
There are, of course, details to be nailed down regarding exactly how the retail products are done. This won’t change what Kickstart backers get, just what happens after that’s been delivered. This difference between retail and backers is an interesting part of running a Kickstarter. With some products these two elements will be identical, with others they may be completely different. It all depends on exactly what you’re making. Just how much effort sorting all that out requires is something I’d not even thought about till I saw it done. There’s a lot that goes on behind the scenes you guys never see. In fact, when I talk to people who’ve just run their first KS they nearly always tell me the same thing: they didn’t realise quite how much work there was behind the scenes. Luckily for me I don’t have to do most of that logistical malarkey: I just do the game design 😀
Anyway, back to DS.
Much of this development will happen among my usual testers and the Mantic crew. However, some of it will be public so you guys can both see where we are and join in the fun 🙂
Exactly what and when this will be are things I haven’t yet nailed down entirely, and the first stuff is likely to be at the end of the month after an internal milestone has been ticked off. Until then, you should be getting your hero and monster models ready (if you haven’t already). Whatever else happens you can be sure you’ll need them!