This one came up yesterday, and I thought I’d pass it on before I forgot 🙂
The following follows my usual Question, Answer, Discussion format.
Q: What happens when a Hero that starts without any Shooting skill gains a Shooting dice through levelling?
A: The Hero gets to write 1 Shooting dice on their sheet and can now take Shoot actions. The range is the appropriate one for the weapon they have (see below). When they make a Shooting attack, note that they will often get an extra dice because they cannot roll fewer than 2.
D: This is a compromise between either two or three earlier versions of the rules (I can’t remember which now) and is slightly less harsh than the original DKH version. If you want to add a bit more realism, then play that you don’t get the 2 dice minimum if the modifiers reduce you to zero dice or fewer – instead you cannot take the shot. As it stands, a Hero with 1 dice gets a bit of an artificial boost and is effectively immune to problems like being injured or partially blocked targets: he’ll always get 2 dice to shoot. Like I said, it could be more realistic. However, it is fairly heroic, and that’s quite appropriate, which is why I don’t mind. Plus it’s not exactly a common issue, and compared to Heroes who are good at shooting it’s not much of a benefit. Professional archers are still going to be a lot better, and Heroes that only dabble in Shooting are still likely to have better things to do most of the time anyway.
Regarding the choice of Shooting weapon, personally I’d let people pick what they wanted, with the caveat that they must model the weapon on their Hero model if they want it to be long range. Short range throwing knives, etc could be hidden under robes. Not so with bows and similar weapons. If you want the extra in-game benefit then you should make the extra modelling effort 🙂