Author Archives: Quirkworthy

World-Building: It’s the Little Things

One of the things that varies between the Primary and Secondary World-Building (PWB/SWB) tasks I described earlier is the importance of details. This is due to the way in which we experience reality ourselves: in those details. You absolutely do … Continue reading

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Slings and Arrows

Outrageous fortune has been plaguing me of late. This is the reason I’ve been quiet for a week and transmitting only patchily before. The same plan is still in place; it’s just that I’ve been dealing with a greater than … Continue reading

Posted in Random Thoughts | 2 Comments

Game Design: No Mercy

I’ve been working on Project Fishsticks lately. Originally, it was a dice game. For the first playable version it was quite happy being a dice game, though it wasn’t yet good enough for my tastes. More work needed. So I … Continue reading

Posted in Game Design Theory | 2 Comments

Game Design: Double Vision

Been working on a new thing this week. Surprisingly, this isn’t me getting distracted and butterflying off; it’s actually a core part of my plan. Working on a single project at a time, from start to finish, without a break, … Continue reading

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World-Building: Mind the Gap

There is a Gap between what you know about the world you build, and what your audience knows about it. You know this already. After all, it’s obvious. What may be less obvious is why this Gap is so important, … Continue reading

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Game Design: How To Avoid Distracti… oh Look, Kittens!

It’s very easy to get distracted. Happens to me all the time. Distractions aren’t necessarily a Bad Thing. I think they’re a sign of an active and curious mind, and that’s a Good Thing. I definitely don’t want to stomp … Continue reading

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World-Building: The Story Harvest

This is the idea of going through the closest real-world analogue(s) to the world you are building and collecting as many cool images, quotes, events, anecdotes, sayings, and stories as you can find. Focus on details that make the people … Continue reading

Posted in World-Building | 6 Comments

Illustration: The First Step is…

Practising every day. That’s the underpinning habit that will make any skill better. Art seems to be particularly obviously benefitted by regular practice as it is a visual medium. I suppose that music works a similar way as it’s very … Continue reading

Posted in Illustration | 6 Comments

Game Design: The Usual Confusion

Game design, like every other creative process, starts with endless possibilities. As you go through the various stages, your once infinite options narrow, and the vague initial spark coalesces into a fixed and final form. There are things to like … Continue reading

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World-Building: Size Isn’t Anything

Other than bigger worlds needing more work, size alone should not be a concern for world-builders. A world can be as small or as large as you like. The only really important thing about size is that it is the … Continue reading

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