Author Archives: Quirkworthy

Caution… Overtaking…

I’ve said a few times that I’m not good at guessing how well these things will do, but I do have one reference point: DreadBall. As I write this, Deadzone has just slid past the final total for DreadBall and … Continue reading

Posted in Deadzone | 7 Comments

Just In Case You Forgot

What with all the Deadzone around here, it would be easy to forget that I’ve worked on a few other games recently. One of those is a fantasy game called God of Battles, and this saturday is the latest in … Continue reading

Posted in Deadzone, Events, God of Battles | 17 Comments

Deadzone Designer’s Notes – Super Size Me!

Ever since we announced that we were working on Deadzone people have been asking whether they could play on a bigger battlefield. Sure you can, we said, why not? Deadzone is designed around a single battle mat that is 2 … Continue reading

Posted in Deadzone, Game Design Theory | 17 Comments

Deadzone – Actually Playing For Once

Well, not so much playing as teaching other people how to. Just finished a session with a couple of mates who’d not played DZ before. What was fun was watching them learn and play it as a game rather than … Continue reading

Posted in Deadzone | 11 Comments

Deadzone Designer’s Notes – Classic Campaigns

I defined Classic Campaigns in yesterday’s post about Modes of Play. Today I thought I’d talk some more about the details of what I have in mind. The central (but not only) feature of campaigns is that a player’s force … Continue reading

Posted in Deadzone, Game Design Theory | 41 Comments

Deadzone Designer’s Notes – Modes Of Play

As Deadzone has evolved it has become more of a family of games than a single thing. Or, perhaps a better way to describe it, Deadzone is a game that can be played in a number of different modes, several … Continue reading

Posted in Deadzone, Game Design Theory | 21 Comments

Deadzone – Zombie Infestation!

The zombies are coming. As if Deadzone wasn’t a dangerous enough place already, it looks like there’s a zombie infestation too. That’s really going to drop the property values. Don’t worry though, they’re not at all smart and can easily … Continue reading

Posted in Deadzone | 24 Comments

Deadzone Beta – New Turn Sequence

Part of the job of the Beta is to draw out the elements of the rules which cause the most confusion so that we can clarify the relevant parts. Whilst it would be nice to have examples and tactical hints … Continue reading

Posted in Deadzone | 32 Comments

Deadzone Beta Rules

The Beta rules for Deadzone will be available in a few hours so I’m putting this post up to collect any feedback and comments you may have. There are a number of changes from the Alpha and a distance yet … Continue reading

Posted in Deadzone | 224 Comments

Deadzone Beta Rules Nearly There

Well we’re almost done with the first iteration of the Beta rules. It’s currently being laid out and the cards redone with a lot more info on them. I’ll check through tomorrow first thing when I’ve got less tired eyes … Continue reading

Posted in Deadzone | 4 Comments