Author Archives: Quirkworthy

Living FAQ: DreadBall

This page deals with all the rules questions that you might have about any of the games in the DreadBall series (DreadBall, DreadBall Season 2, Ultimate DreadBall). Note that some answers will be different depending on whether the game is a … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 657 Comments

New Rules and FAQ for DB

As Mantic have sent out the digital rules for DreadBall to all the Kickstarter backers it seems like a good time for me to upload a space for people to ask questions they may have about the DreadBall rules. The … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 13 Comments

Game Design Theory – Busy Doing Nuthin’

Of all the many tools at my disposal as a game designer one of the most important is my own subconscious. Over the years I’ve learned to listen to it more and more, and it almost never steers me wrong. … Continue reading

Posted in Game Design Theory | 13 Comments

Mixed Success

Well I’ve had a good day’s worth of gaming and writing, with Eternal Battles doing mostly what I wanted it to. Unfortunately the same can’t be said for the poll I was going to upload for you guys to play … Continue reading

Posted in Random Thoughts | 24 Comments

The Lonesome Death of Games Workshop

First up, GW are not dying (a), nor do I wish them to be (b). (a) The reports I hear suggest that while their business model may come in for some criticism, they are doing fine at the moment, thank … Continue reading

Posted in Random Thoughts | 90 Comments

The Usual Flak

Well it was always going to happen. Say I’m doing something and it’s (allegedly) simply a clone of Mordheim, BattleFleet Gothic, Epic, etc. I’m talking, of course, about the comments on TGN about me self-publishing. It’s a shame, really, that … Continue reading

Posted in Random Thoughts | 61 Comments

Eternal Battle Design Notes – Overall Structure

The name of the new skirmish game is Eternal Battle. This will be broken down into a number of separate books that fall into three types. At its heart is the Core Rules. These are the same for every period. … Continue reading

Posted in Eternal Battle, Quirkworthy Productions | 43 Comments

Quirkworthy Products – First Wave

Following on from yesterday’s post about publishing some stuff myself, I said I’d talk in a bit more detail about the first wave of products. It’s been hard to keep myself from going a bit crazy with the freedom to … Continue reading

Posted in Quirkworthy Productions | 13 Comments

So What Next?

Well DreadBall is rolling along nicely and all my other freelance work is under control. So what next? I’ve mentioned self-publishing once or twice in passing, and this is something I’ve been considering for a long while. Now I’m all … Continue reading

Posted in Quirkworthy Productions | 15 Comments

Game Design Theory – Simple vs Complex

There is a fair amount to discuss on this topic, but for today I just thought I’d share a quote I found while reading a book on something other than games. It’s quoted in Getting Things Done by David Allen … Continue reading

Posted in Game Design Theory | 15 Comments