Author Archives: Quirkworthy

Meeples & Miniatures Podcast

Morning all! I have, by now, lost track of which bits of DB background and lore I’ve told to which forums, but just in case he’s left any juicy new bits in I thought I’d point you at the newMeeples … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 4 Comments

Wow! DreadBall Season 2 is GO!

What can I say? The Kickstarter is now over $200k and Season 2 is in! Thanks guys, it’s all down to the amazing support you’ve been giving it. Now all we need to do is evangelise it to enough new … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 55 Comments

DreadBall Xtreme

Yesterday I was talking about Ultimate DreadBall and how this was the end of the first cycle. What I mean by that is that DreadBall, Season 2 and Ultimate DreadBall all focus on the official game, run by the DreadBall … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 50 Comments

Ultimate DreadBall

This gets increasingly Blue Sky, but what the heck. Might as well talk about it now, right? Once DreadBall is out, and assuming that we’ve sailed through the Kickstarter levels to get Season 2 out as well, we’ll have a … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 55 Comments

DreadBall – Season 2 Musings

Just for a change of pace, I’d like to talk about where I’d like to go with DreadBall in a design sense. Before I go further, let me say that none of this is carved in stone. The nearer stuff … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 46 Comments

DreadBall Example Rush

Spent the afternoon at Mantic, talking with Ronnie and Chris about all manner of plans and excitements for DB. One thing we decided on was that you guys would benefit from the example Rush I’ve written for the rulebook. It’s … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 29 Comments

DreadBall Design Notes – How Do You Score?

A couple of people have asked about this, so I’ll take it from the top. Firstly, how it looks in the “real” game that I have in my head, then in the board game.   Scoring Strikes in the Real … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 24 Comments

How Do You Measure the Temperature of a Game?

I’ve got a bit distracted today and have several partially done articles on the workings of DreadBall, but no complete ones to show you yet. Still, that means I’ll have more to post tomorrow đŸ™‚ One of the reasons for … Continue reading

Posted in Uncategorized | 6 Comments

DreadBall Design Notes – Any Requests?

DreadBall, like most games, involved a large number of people in its production. I’m happy to say that many of them are now floating round the net answering questions and explaining how things work, and while I am the designer … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 45 Comments

DreadBall Design Notes – Managing Your Actions

    I want to take a step back from the detail of the dice and stats, and look today at a slightly bigger picture. You already know the overall picture of trying to win the game by scoring Strikes … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 16 Comments