Author Archives: Quirkworthy

DreadBall Design Notes – Dice

So now you know what stats and roles do and how armour fits in. Now we get to the meat of the game: the core dice mechanic. At the heart of the way actions are resolved is a single mechanic … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 73 Comments

DreadBall Sites and News

Just thought I’d mention a few things in case you’d not noticed.  DreadBall.com is now up with some more cool background bits. Think of it as Sports Illustrated for DB 🙂 The Kickstarter has added a load of cool variant … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 4 Comments

DreadBall Design Notes – Armour

  Well I was going to talk about dice tonight, but I think I’ll do that tomorrow because I just remembered that I’d not really mentioned armour. I want to quickly describe this now as it works the same way … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 5 Comments

DreadBall Design Notes – Stats & Player Roles

Damn my intricate design! I’ve come back to add this to the start so please excuse the dishevelled look. Explaining one thing without mentioning another is really fiddly because things are all rather interlinked. Or perhaps I’ve just been sitting … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 8 Comments

DreadBall Design Notes – A Glossary of Terms

What I’d like to do here is talk a bit about the game mechanics, how they work and why they work as they do. Rather than go on about everything all at once I’ll break this down into more manageable … Continue reading

Posted in Uncategorized | 9 Comments

DreadBall Info

  Just so you know, I’m going to try and keep up with the questions and such as people ask them. I’m not at my desk all the time, but I’ll be sifting through posts a few times a day … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 3 Comments

DreadBall and the Elephant in the Room

The elephant in the room* is a colourful and evocative phrase that I rather like, but one which is rarely appropriate. Here, for once, I am happy to say that it is. The elephant is, of course, Blood Bowl. It … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory, Metagame musings | 114 Comments

Back Again

A combination of wandering about Europe for a week and getting loads of gaming work done has kept me from posting for a bit, but I’ve cleared my desk now and will be rather more active over the coming days. … Continue reading

Posted in Random Thoughts | 12 Comments

Living FAQ: KOW Advanced Rules

Over on the Pandora FAQ lb asked if I was going to do a FAQ for the Siege rules that are part of the  Advanced Rules section I did for Kings of War. Actually, no, I wasn’t going to. The … Continue reading

Posted in Kings of War | 13 Comments

Even Slower Boat Than Usual

Those of you who subscribe to the Foundry newsletter will know that things are changing there, with all sorts of things being reorganised. I mention this because they are the publishers of my long awaited (by me) fantasy tabletop rules: … Continue reading

Posted in God of Battles | 20 Comments