Category Archives: Deadzone

Deadzone – Zombie Infestation!

The zombies are coming. As if Deadzone wasn’t a dangerous enough place already, it looks like there’s a zombie infestation too. That’s really going to drop the property values. Don’t worry though, they’re not at all smart and can easily … Continue reading

Posted in Deadzone | 24 Comments

Deadzone Beta – New Turn Sequence

Part of the job of the Beta is to draw out the elements of the rules which cause the most confusion so that we can clarify the relevant parts. Whilst it would be nice to have examples and tactical hints … Continue reading

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Deadzone Beta Rules

The Beta rules for Deadzone will be available in a few hours so I’m putting this post up to collect any feedback and comments you may have. There are a number of changes from the Alpha and a distance yet … Continue reading

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Deadzone Beta Rules Nearly There

Well we’re almost done with the first iteration of the Beta rules. It’s currently being laid out and the cards redone with a lot more info on them. I’ll check through tomorrow first thing when I’ve got less tired eyes … Continue reading

Posted in Deadzone | 4 Comments

Deadzone Interview

This afternoon I spent a couple of hours on an online interview/chat with a jolly group of Spanish gamers. It’s quite odd hearing my answers translated into fluent anything 😉 This was recorded for posterity and is available on YouTube … Continue reading

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Asterians And Forge Fathers Are In…

Excellent! Thanks to all the pledgers who have made this possible. I think we’re going to have fun with these stubborn stunties and cautious elves 🙂  

Posted in Deadzone | 5 Comments

Updated Deadzone…

This will be along next week. I’m currently collating the results of my latest round of playtesting as well as all the feedback and comments I’ve read here and elsewhere. If you have any more comments from your Alpha games … Continue reading

Posted in Deadzone | 11 Comments

Deadzone – To Blaze Away Or Not?

One of the discussions around the Alpha rules has been about the term Blaze Away as the name for that action. In the game this refers to the model firing at an area in order to Pin or Suppress the … Continue reading

Posted in Deadzone | 25 Comments

Deadzone – Grenades in 3D

Grenades are a lot of fun in Deadzone, but the way they work in 3D is not very well explained in the Alpha. So, here I am to expand on that. Firstly, a general note on 3D LOS. When attacking … Continue reading

Posted in Deadzone | 14 Comments

Suppression In Deadzone

The scale of Aggression mentioned in the Alpha rules includes Berserk at the top, but it omits the equivalent at the other end: Suppression. This follows from Pinned and is an even less happy state. Mechanically it works identically, being … Continue reading

Posted in Deadzone | 25 Comments