Category Archives: DreadBall – The Futuristic Sports Game

Mantic Open Day Seminar Video

For those of you that didn’t make the last Mantic Day here is a video of one of the seminars, filmed by some Spanish bloggers. There is a short intro in Spanish, then the body of the seminar is in … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Dwarf King's Hold, Events, Kings of War, Project Pandora | Leave a comment

…and Relax

  And so the craziness that is Kickstarter for DreadBall comes to an end. And what an end! $728,985 from 2,539 backers. I just wanted to say thanks to everyone who took part, whether you pledged or not. It’s been … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 37 Comments

DreadBall – touched by His noodly appendage

Well Ultimate is in, and John Doe’s mates are not far behind, thanks to all the pledgers on Kickstarter. Thanks guys đŸ™‚   Don’t you just love tentacles? Anyway, apologies for being absent for a bit. I’ve been writing email … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 23 Comments

DreadBall Design Notes – Stats in detail

So that you can see the detail and so that you have the info if you fancy proxying some models and running through a Rush or two, I thought I’d list the stats for the initial 4 teams.   Trontek … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 96 Comments

DreadBall Design Notes – Leagues Again

This follows on from the comments in my last post on Leagues. Just another Peter, Thraug and Lionel all mentioned related issues, and I thought I’d pick out the problems here as well as answer them there, to put it … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 22 Comments

DreadBall Design Notes – Leagues

The league system in DreadBall is mostly a traditional campaign system much as you will see in many other tabletop figure games (not that many of them have campaign systems, but… ). I decided to stick with traditional here as … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 23 Comments

Meeples & Miniatures Podcast

Morning all! I have, by now, lost track of which bits of DB background and lore I’ve told to which forums, but just in case he’s left any juicy new bits in I thought I’d point you at the newMeeples … Continue reading

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Wow! DreadBall Season 2 is GO!

What can I say? The Kickstarter is now over $200k and Season 2 is in! Thanks guys, it’s all down to the amazing support you’ve been giving it. Now all we need to do is evangelise it to enough new … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 55 Comments

DreadBall Xtreme

Yesterday I was talking about Ultimate DreadBall and how this was the end of the first cycle. What I mean by that is that DreadBall, Season 2 and Ultimate DreadBall all focus on the official game, run by the DreadBall … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 50 Comments

Ultimate DreadBall

This gets increasingly Blue Sky, but what the heck. Might as well talk about it now, right? Once DreadBall is out, and assuming that we’ve sailed through the Kickstarter levels to get Season 2 out as well, we’ll have a … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 55 Comments