Category Archives: Random Thoughts

How to Fix a Design That Isn’t Working

Periodically, I do consulting work. This has been with everyone from huge international companies to lone designers on their first attempt. It’s interesting stuff, and both ends of that spectrum are quite different propositions. That said, there are some important … Continue reading

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The Movie in Their Heads

While I was at AireCon over the weekend (more of that on Thursday), I was reminded of the power of the gesamtkunstwerk idea: every aspect of your project should be thought of as part of the whole. If the designer, artist, and salesman all … Continue reading

Posted in Random Thoughts | 4 Comments

Killing my Copilot

I’m feeling grumpy this morning because I’m still not very well. So, today I’m going to complain about a bit of AI: Microsoft’s Copilot. If you can write and wish to use your own voice to say your own things, … Continue reading

Posted in Random Thoughts | 6 Comments

Poorly

For the last week I’ve been laid up in my sick bed, not posting, among other things. Yesterday, I managed my first trip outside in a week, which was lovely. Always good to see the sea. Unfortunately, I’m still not … Continue reading

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Harder Than It Looks

Today’s thought is about a niche within a niche.  Yesterday, I was talking to a chap who’s designed a game, run a successful kickstarter, and sent all his happy backers a copy of his wares. Now he’s trying to find … Continue reading

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Whose Game is it Anyway?

I was going to talk about defining games today. However, the comments on my last post went off on a fun tangent that I’d like to continue here. When you get a game, can you, should you, must you, pick and choose the rules you like … Continue reading

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Snakes & Ladders is Perfect

A provocative title, to be sure, though I think it’s probably true. At least in the context I mean it.  Now Snakes & Ladders gets a lot of flak from gamers. Is it even a game? How do you define … Continue reading

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Do it Again

Normally, I’d be advocating for working by iterating things gradually. Once you’ve got a rule in place, you just need to be paring away any rough edges and polishing the thing to a nice, smooth shine. It’s an editing process. … Continue reading

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AI and Me

I’ve been writing about AI for a while, and there are more AI topics I could cover. However, from my perspective, I feel like I’ve done enough and am starting to repeat myself. I also feel that my ideas on … Continue reading

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Boxes Full of Air

I live in a continual state of trying to make more space on my game shelves. This isn’t for any real lack of shelves (though another couple of room’s full would be nice, thanks), it’s because I have a lot … Continue reading

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