Mars Attacks – Leaders Lead

MA Martian heroThere’s a difference between heroes and leaders. At least, there is some of the time. A few individuals can do both, but many of the heroic survivors of Greenville’s largely disintegrated population aren’t cut out to lead troops in battle. They have other qualities that come into their own under different circumstances and will leave the leading to the army guys.

For the moment though, I just thought I’d mention the military leaders and their signature trick, which is to activate several of their men at once. This allows the leader to make coordinated attacks (or “advances to the rear”) at critical moments in order to overwhelm and surprise the opposition. Normally the turn sequence limits a player to moving two models at a time, but this allows a leader to move himself and then up to four more nearby soldiers. With this ability the military heroes work very nicely with hordes of soldiers around them, which makes sense visually too.

Sergeant level characters now have the ability to do this same trick, but only once per game (rather than with “Hero Points”). This makes waiting for the right moment even more important for them, though it does take a bit of the pressure off your heroes and means that the influence can be spread more widely. The range on this effect is quite short and having several models that can do this allows you to keep your opponent guessing about where the axe might fall.

Of course, on a multi-mat battle this is even more useful. With more troops you’ll want ways to move them around more quickly, and this is just the ticket.

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Big And Stompy

MA saucer invasionNothing says “you’ve been invaded” quite as well as several huge robots crunching down Greenville’s Main Street, disintegrating everyone they can see. I’d really like to be able to get that image onto the gaming table in Mars Attacks, though the reality is that a single mat just isn’t big enough to contain lots of these monsters – they’re just too big!

So, as well as the single mat scenarios with the big guys in, we’ve been playing with the idea of a larger game, fought across several of the gaming mats. The nice thing is that the rules are so simple that this remains a fast and furious scrap, with the heroes standing out as larger than life even among the robots, saucers and armoured trucks.

The rules need a couple of logistical changes for dealing with larger areas and a few more tweaks if you’re playing with more than two players (another fun option). In the main though, they don’t change that much – what does change is the sweep of the battlefield (they look really impressive with waves of Martians, robots and saucers on) and the game play. With more on the table you can be even more cavalier with the lives of your Martian grunts.

Forward to victory!

Mars Attacks banner art

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Heroes In Mars Attacks

I promised I’d get back to heroes eventually, and here I am. As I mentioned in some of the comments, I’ve had a rethink and come up with an improvement on my original idea for the hero rules. It’s still nice and simple, but now integrates the different elements I wanted to include much better and gives the player an interesting headache to think about to boot.

I’m afraid you’ll have to supply your own aspirin.

As with many of the rules I like, the actual rule itself is so simple that it doesn’t look like much on a page. The real fun comes in trying it out in a game.

So what’s the rule? Well it’s a variation of something you may have seen before.

Each hero can do all the things that a soldier can do in their turn. In addition, each hero has two more stats that allow them to do other things too.

Firstly, they have a number of Hero Points. I may think of a better term, but for the moment that’ll do. This ranges from about 2-5 depending on the hero.

Secondly, they have Smarts. Basically this is the special thing that hero does: their signature trick, if you will. For some it might be hotwiring Martian tech, for others it could be inspiring nearby soldiers to action, the ability to use stealth, oratory, disguise or whatever.

During a turn a hero can spend their Hero Points on none, some or all of 3 different things:

  1. They can do a limited additional action (move 1 square or take a shot).
  2. They can use their Smarts.
  3. They can ignore the results of one attack (a get out of death free card). This usually happens in the opposing player’s turn.

Each use of each choice costs one Hero Points.

However, this pool of Hero Points is finite. If it tops up at all it only does so very slowly. In essence, you have to decide between doing funky stuff or saving the points to protect yourself and the balance you choose will make a big difference to your tactics and the outcome of the game. This gives you the effect of heroes being able to do cool stuff, dodge bullets and generally outlive the ordinary soldier, but at the same time this luck cannot last indefinitely. The fact that it doesn’t last also adds a time-running-out element, and time pressure is often exciting in a game.

It’s a bit like Fate, Luck or similar ideas that have been used in many games before. Few (no?) rules are ever entirely new and it’s just the twist and the combination that makes different games different. I’ve not seen this family of rules with quite this combination of uses before, but it’s generally a solid and very workable rule so I’m sure it’ll work fine. I especially like the fact that it rolls the increased survivability of a hero in with their powers, thus limiting both. I also like the fact that it gives a very simple framework within which to define any number of heroes with almost any type of ability. By the time you’ve read this far you should be able to read the stat line of every hero that ever turns up in the game.

Now I’ve checked with the Mantic guys that I can change the few bits I needed to to make this work, I’m playtesting this for the next few days and will then put up some individual hero stats for you to try as well. Sounds like we’ll need a new scenario too. Shame 😉

Posted in Mars Attacks! | 39 Comments

Another Interview

I’ve done another interview for a podcast, this time a Spanish one (though it’s in English) at http://laserburn.blogspot.com.es/2013/10/mars-attacks-dreadball-season-3-en-el.html

It’s been a while since I chatted to Miguel so we talk a bit about DreadBall as well as Deadzone and, of course, lots about Mars Attacks. I think. To be honest I can never remember exactly what I’ve said in these things and whether or not I got carried away and let things slip early.

You’ll have to listen to find out 😉

 

Posted in Deadzone, DreadBall - The Futuristic Sports Game, Mars Attacks! | 9 Comments

Change Of Date

GoB_LOGO on white webThe first saturday of the month is almost upon us again, and normally that would mean a God of Battles day over at Foundry. However, on the 2nd of November the Foundry crew are all over in Antwerp at the Crisis event and so won’t be on hand to open the store. That means no event.

Having discussed the alternative options with them, I’ve decided that the simplest thing it so just skip a month and reconvene on the 7th of December – the first saturday of that month.

GOD_OF_BATTLESApologies to anyone who is missing their fix of GoB. You’ll just have to fight amongst yourselves! As I’m feeling bold, I’m having a game today against the winner of the tournament we had the other day. Let’s see how the Orcs fare 😉

Anyway, when we do get back together on the 7th of December I’ll run something a bit more involving than a normal battle for anyone that cares to join in. It seems to be jinxing the event at the moment, but let’s see if it’s third time lucky for a campaign day.

See you there.

 

Posted in God of Battles | 11 Comments

My Martian Mistake

A little bird has whispered in my ear about yesterday’s post. Apparently I made a mistake and it’s not just the humans that alter their appearance – the Martians change too, just much more slowly. There are some earlier designs in the comics (issue 5 if you’re curious). However, the ones you see today (look out of the window – they’re coming) are a style that’s been in vogue since the 1920s.

So now you know 🙂

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The Astounding 60s

MA 18 - soldier fights backOne question that has come up a few times is why make the GIs contemporary and not 1950s or 1960s? It’s simple: if you look at the Mars Attacks cards and comics they’ve always been set “now”, whenever that might be. The styles of the troopers has changed over the years, but not to reflect anything other than the idea that the invasion is happening right this minute – turn on CNN and you’ll see the saucers.

And the bugs.

If you wanted to use 1960s GIs then there are plenty of models around by various manufacturers and you could just swap them out. It wouldn’t make any difference to the game. Of course, if you could find a cheap bag of badly modelled, bendy “army soldiers” in vibrant green and some random scale then that might be the most appropriate of all. Those Mantic models are just way too detailed 😉

MA card art 3Answering this question also made me think about other periods. We’ve already seen the Aztec and Knight characters in the comics (and the unpronounceable Aztec hero is already available in the KS). Why not other periods? After all, the Martians have been visiting Earth for centuries and if they bumped into Aztecs and knights then what about the folk in-between?

Of course the Martian invaders wouldn’t change much. For our purposes that means not at all. There’s no need to invent changes just for the sake of it. The other side is the one that’s more varied.

MA card art 2In rules terms there’s not much difference in soldiers from the last couple of hundred years. In fact, since America decided not to be a colony, a Martian invasion would meet similarly bolshy defenders with guns whenever they turned up. Fighting against pre-gunpowder warriors might need a tweak or two to feel right. I can’t imagine it would be a big change though.

Pre-1908 (ish) you’d want to change flying car to flying cart. The card would work the same though. Pre-gunpowder you’d need to look at the artillery, mortars, etc, but ACW fights would work with them too. Strafing runs, on the other hand, are WWI and on.

Like I said, a few tweaks, but nothing major.

Hmmm… interesting….

Posted in Mars Attacks! | 17 Comments

Trying To Spend Money

Color Warz splashI mentioned the Color Warz board game last month when they had a go at running a Kickstarter. Well that didn’t work so they rebooted it for another go. I still like it, and the deals are even better this time. They’re just put up their best and final special offer at £50 for this game plus their first game, and if I wasn’t already pledged for the same stuff I’d pledge for this.

Anyhoo, just thought I’d mention it 🙂

(Oh, and it’s nothing to do with me beyond me pledging on it. I just thought it looked like it might be fun.)

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How Large Is Your Martian?

I’ve seen a few people asking how big/bulky/etc the Mars Attacks models are, and having managed to scrounge up a couple yesterday I thought I’d do a few comparison shots for your amusement.

The MA models look like they’re made of frozen milk because they’re 3D prints and that may be what they’re actually made from. Whatever it is, it’s translucent and very hard to pick out details, but that’s not why we’re here. There are lovely photos of the nicely painted models all over the Kickstarter, Mantic’s blog and so on. This is all about size.

I’ve tried to prop up models where appropriate so that the bases are close to the same height. I may be out by a tiny bit, but we’re talking under a mil, so the tops of the models are pretty close to right. Oh, and the final version of the Martians will naturally have a clear goldfish bowl on their heads too. Don’t forget that.

So, first up, how do the Mars Attacks models compare to Mantic’s other SF models? Here we have a Corporation trooper and an Orx. The Corporation model is a normal human in a bit of body armour, but isn’t all bulked out or bioengineered, so should be a good comparator for the Mars Attacks GI.

MA vs ManticWe’ve got to look at a Space Marine just because most gamers have seen them and it’s a useful benchmark.

MA vs GWI only had one Infinity model to hand and it wasn’t human, but at least you Infinity players should be able to use it as a size reference.

MA vs InfinityFinally, I’ve been thinking of the Hasslefree post apocalyptic models and wondering if they’d fit in scale. Looks like they do very well.

MA vs HasslefreeSo there you have it. How large is your Martian? That big.

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Hmmm…

As is often the way with these posts, not all of the comment and debate is in public. So it was when I said I was starting to paint again.

The longest discussion was with a friend of mine who is an excellent painter himself and something of a teacher of the subject. He was very supportive, but thought that I might be making things a bit harder for myself than I needed to. Instead of painting models that were on the way out (so as to not waste the good ones) he thought I should pick ones I really liked. His suggestion was that this would inspire me to paint more and continue past any hiccups. Well I’ve been pondering this while I’ve been continuing my daubing, and shiver me timbers if he ain’t right. The models I picked “because they were there” are easy to put down because I don’t expect to be keeping them. They’re the equivalent of doodles, or more accurately the equivalent of the scrap paper my grandfather used to practice on. You see, he learned art when it was being taught in a classical manner and one of the simple techniques for learning the craft of it was to practice the brush strokes that were needed to make specific marks. It’s simple – just get a sheet of newspaper and make the same mark again and again over the whole sheet. Then get another sheet and try a different mark. You can then bin the paper. Not the most exciting of lessons, but it certainly teaches you how to control the brush. I was just doing this in 3D.

On the off-chance that I’m not immortal, I may need to hurry my painting along a little (if I’m to get any armies done). After all, I’m not getting any younger. Despite that portrait in the attic.

So, after looking long and hard at the models I’d picked, I’ve relegated two of the three and replaced them with new faces. Ones I do want to paint and will actually use. This might encourage me to try harder, and should also be more of an encouragement to get on with them.

Posted in Painting & Modelling | 23 Comments