A Good Week for Gaming

As I write games for a living, you may imagine that I play all the time. Well I do some weeks, but aside from work games I seldom play as much as I’d like. This week, however, I’m doing pretty well with 3 (non-work) games in as many days. Tuesday was supposed to be Infinity, but ended up with me taking the Japanese navy out against the Antarctican fleet in Dystopian Wars instead. Wednesday I’ll tell you about tomorrow (it’s the subject of a long review), and this morning I played a game of 2mm Napoleonic. And no, that’s not a typo, I really do mean 2mm 🙂

Tiny scales like 2mm are great for the grand sweep of a battlefield, and can look far more credible as a pair of armies clashing than larger scales as you can have dozens of blocks of troops fighting. Naturally, they rather suffer in the detail front, and you will have trouble counting the buttons or checking to see if the medal ribbons and cuff turnbacks are correctly painted. Incidentally, that’s why they’re also very quick to paint. I used to play a lot of 6mm games, but haven’t for some time. These days my eyesight is so poor that I’ve sort of graduated to 10mm instead. However, when Bob offered to bring along his 2mm armies for a bash I thought it would be fun to try. We used a free set of rules he found on the net, and while we agreed they’d need some changes to play lots, they were a fun enough game, and a grand spectacle. All on a 2×2 foot space too.

The Dystopian Wars battle was interesting because it was the first time the Antarctic fleet had been on the table at the club (and only my second game too). Broken? Rubbish? Well it’s early days to comment, and I’m not sufficiently versed in the fine points of the system to really analyse it properly, but the initial assessment was that they were very good. We couldn’t see what their major weak points were, though their strong points were clear enough. There’s always an issue with new armies as people haven’t fought against them and don’t know how to take them apart. Usually this wears off after a month or two, and things return to normal. The slightly concerning thing about this lot of new kids on the block is that a look at their stats seems to show them being around the same as other fleets, but with extra wibbly rules on top to help them out. For the same points. Flexible too, which is another benefit that should be pointed in (though this is admittedly very hard to do). Note that I am not saying that they’re broken, merely that I’d love for someone to tell me how all the shiny toys they get balance out so they’re worth about the same as my fleet. And no, I didn’t lose either. Paul had to get back, so we called it a draw with less than half of each fleet left afloat and honours roughly even.

Posted in Dystopian Wars | 11 Comments

Alien Gamers

I was re-reading Iain M Banks’ 1988 book The Player of Games yesterday, and was surprised to see a couple of familiar game-related words on the same page: Morat and Shuro.

Now it’s obvious to all that Corvus Belli aren’t shy about borrowing bits from Shirow’s Appleseed manga (Orc suits, for example), so I wondered whether Morat was borrowed as well. Hmmm…

Knowing Alessio, I entirely believe his Sanskrit definition (Shuuro means warrior), though I’m also sure(o) that he’ll find the coincidence amusing 🙂

Incidentally, in the book Morat means  ‘player-of-games’.

Posted in Infinity | 12 Comments

Paint on Toys!

Well it’s a start, at least.

The powder monkey got hacked off his old base and the Plague Marine got a spray of grey primer so they’re a little closer to having colours on them.

The others fared rather better. The WWI German got two thin coats of Foundry Moss Shade (29A) as a base for his field grey uniform (and some of his equipment), and then the start of some shading with P3 Thornwood Green.

Field grey is probably a little more blue in reality than it is so far on the model, so I’ll add a filter later if I need to. It’s always a pig of a colour to know what to do with though as it varies hugely. In both world wars the German troops had “field grey” uniforms that started more blue-grey in the early years and trended towards green as the war went on and the quality of fabric and availability of dye stock went slowly down the pan. And that’s before you get fading from light, washing, mud, dust and everything else that changes the colour of real clothing. Some way to go on this colour here though. We’ll see how it goes.

The Imperial guardsman got some base colours on his camo trousers. I like painting camo, and this was made up as I went along after a bit of a thought about a colour mix. It will get shaded/highlighted/tinted from these base colours. Some camouflage patterns are so intricate that highlighting and shading them just looks messy and obscures the pattern, but this is relatively simple so it should be OK. There’s only one way to find out.

 

Comments? Criticism? Questions? You’ve got a box below that’s just waiting for your thoughts 🙂

Posted in Painting & Modelling | 19 Comments

A Bit of Excitement of My Own

It’s that time of year and everyone is GenCon crazy in the gaming world. Well I’m on the wrong side of the Pond, so I have to be content with just watching the videos and so on like most of you guys; but all is not dull here at Quirkworthy Central. Oh, no. Quite apart from my painting endeavours, I’ve just been given a green light on a new project months ahead of when I expected it!

So what’s it about? Can’t tell you, I’m afraid. As is so often the way with the creative world, things are subject to Non-Disclosure Agreements (NDAs) till all the details are in place and the beast is ready for a public appearance. Still, I can tell you that this is an opportunity for me to get one of the games that has been languishing on my done-but-not-yet-published shelves for some years out into the Big Wide World of gamers. Just sorting out the art & layout and we’re ready. Assuming I can remember how to play it 😛

And this is one of those shelves. This is an unsorted one (as you may have guessed). Attack Sub is really that game (not sure why it’s here), as are the ones in the pile on the left, but the other boxes are just boxes and have various prototypes of different games I have designed in. I have some blank rigid boxes as you can see, but they’re very expensive to buy. Much cheaper to buy a cheap game or jigsaw from the local charity shop and chuck away the contents. Before anyone comments on Puerto Rico, that’s a copy I found cheap in a game shop ‘cos someone had pinched some of the bits. For me it was just a cheap source of pieces and a nice box. Needless to say, I have a proper copy elsewhere 🙂

Lest you all think that I am completely untidy, here is a photo of a more organised shelf. All the boxes are colour coded and labelled, but I’ve blanked them out for this. It wouldn’t do to give the game away now, would it?

As you may also have noticed the top picture has a few notebooks and files in too. Boxes are a bulky way of storing games, and many designs don’t make it to a box as much of it would be air, and I’d soon have no space on the shelves at all. Well, I don’t anyway, but you see what I mean. Notebooks can hold masses of work in a tiny space, and even in these days of digital everything there’s nothing like a pad of paper for doodling board layouts and calculating card deck distributions on, alongside the rules themselves, cover roughs, lists of possible titles, ideas to show artists and sculptors and everything else that goes into a game. Sometimes, if I’m really lucky, I can even read my writing!

Posted in Board Gaming | 6 Comments

Promised Photos

Well I’ve got some better pics today. Not the best, but certainly an improvement and good enough to show off my average painting. We’ll start with some old paint jobs to illustrate that I was OK at one time. Never award winning by any stretch, but adequate. These first two are both Citadel models.

The furry chap on the left is a very old Skaven linerat from my Blood Bowl team. He’s a little scuffed round the ears from being used a lot (and, being Skaven, being knocked down a lot). The angry fellow on the right was my take on the White Dwarf that I painted for an article in that magazine when I was Editor. We all did, as I recall. He’s a Slayer with a different paint job, including a pink and flushed face (he does look cross). His base was a slottabase that I chopped about a bit so that it could be a slab of dungeon floor. At least, in my head it was ;P

The next two are historical models, both from Foundry and both sculpted by the Perry twins, I believe.

The one on the left is an American Civil War foot soldier of no particular unit. On the right we have a Peninsular War Napoleonic British line infantryman from a centre company of the Nottinghamshire Regiment (green facings, you see). Neither of the bases are finished, for some reason.

So that’s how I used to paint. As I said yesterday, I’ve found a mixed bag of victims to test out whether I still can. Step up, lads…

Left top right, we have a Foundry WWI German infantryman, another Foundry model, this time a young lad carrying a bucket (part of an artillery crew), and a Citadel Cadian Shock Trooper from the Imperial Guard. The lad needs a different base and I spotted a mould line I’d missed, but apart from that they’re good to go. You can see the old base colour I used to use for skin on the boy. It’s also obvious from this that I like thin bases, which will be the subject of a different article.

The final one of my models to start with is a conversion of a Plague Marine. I was always rather pleased with the way he came out, though by the time I’d finished him I’d got bored with the game. If I ever went back to 40K it’s a Nurgle army that I’d probably do.

The body is a Plague Marine, the head is from a plastic Goliath from the old Necromunda set (I think), and the head he’s holding is an Escher, also from Necromunda. Needs a bit of a dust before I get to painting 🙂

Posted in Painting & Modelling | 8 Comments

So What Am I Going to Paint?

My least favourite part of painting is cleaning up the models in the first place, but it has to be done. So that I can avoid using that as an excuse not to do it, and so that I don’t make a mess of something valuable, I’m going to start with a few models that I’d already cleaned up ages ago. I was going to show you a photo, and indeed I shall. However, my camera + skills are not up to taking a decent photo with what I have in the dark. I need the great daylight bulb in the sky to get a halfway decent shot. Photos will have to wait till tomorrow.

The models I have dredged up are a mixed bag, as you might expect. That’s not the point. They are a means to an end.

I’ll also show you a couple of my old models so you can see that I used to be an OK painter. I never was fast though, and that’s something I need to fix.

Posted in Uncategorized | 8 Comments

Greetings!

Well that crystal ball gazing got a bit of attention 🙂

Hello and welcome to all who joined us from TTGN. Seems that my predictions caused a bit of a spike in traffic. Perhaps I should take up fortune telling?

Please come in and make yourselves at home. Feel free to wander around, ask questions and comment on the decor. It’s something of a work in progress, so you may find unfinished pages, but do not be alarmed. Things are developing at a pretty pace and if you check back often you’ll find extra pages and all manner of additions crop up regularly. Alternatively, you could subscribe with the button on the right and the marvels of modern technology will mail you exciting stuff as it happens. At least, I think that’s what it does 🙂

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Load of (Crystal) Balls

If you mosey on over to the tab about my games (above), you’ll find a new page about the future plans for Dwarf King’s Hold. Here, if you can’t find it.

There’s a big, fat caveat about this being subject to change and the whimsy of Fate (and Ronnie), but it’s something to ponder and comment on. I’ll update it if things do change, so it’ll stay the place to find the current version of the crystal ball gazing.

Posted in Dwarf King's Hold | Leave a comment

A Little Confession

It has been a long time since I painted any toy soldiers properly. A very long time. So long, in fact, that I have entirely lost track of when I last did it. This is a bad thing.

This may seem peculiar for a game designer who works with miniatures on a daily basis, but that’s also a major part of the reason. Armies/warbands/gangs/etc of miniatures are a stock in trade for me. Some of the time I’m working on video games and other times board games, but a sizable portion of my work is with tabletop games. Without exception, these need me to work with several armies at once, without being partisan about their relative merits and skipping from one to the other and back before I have any chance of painting a whole force. If I collect one army out of half a dozen then it’s harder to be impartial when I balance the game. Couple this with the inevitable fact that often the models aren’t made when I am writing the game or army list that goes with them, and the fact that I’m a very slow painter and you can start to see the problem. However, I’ve decided that this isn’t acceptable.

I do own more than half a dozen painted armies for Warhammer, a bunch of gangs for various skirmish games and so on. However, the ones I painted myself long since ended up on Ebay, and what I have left are playtest armies acquired ready painted from various disparate sources. These armies stand in for whatever I’m working on, and do me good service, though none of them feel like “my army”. They’re just tools for the job.

When your hobby is also your work it gets easily muddled, and so this is really me attempting to regain some of my hobby and to separate the two a little more. It’d be nice to have an army of my own again 🙂

So, with all this in mind, I’m setting out to clear my painting desk again. I’m going to relearn my old skills and add some new ones. And, while I’m about it, I’m going to document it here.

My first step is illustrated above; I now have some Hull Red. Now I can paint anything 🙂

Posted in Uncategorized | 14 Comments

DKH Future Plans

I’m not going to spill any beans in detail yet as we’re still ironing out details, but the good news is that Ronnie and I had a chat about where we’d like to go with DKH and it’s all looking pretty exciting. More great stuff on the way 🙂

I’m also finishing the FAQ. It’s taken a little longer than I expected as I’m trawling about the net reading all the comments and forums posts I can find to ensure that I’ve got all the issues covered. The last cluster is on BGG and I’m hoping to get all that done over the weekend and the FAQ posted shortly after that.

We’ve also seen the first fan scenarios and rules mods for Dwarf King’s Hold this week, so exciting times!

Posted in Dwarf King's Hold | 2 Comments