Banking Rules

While I was doing my usual morning round of feeding the menagerie and listening to the radio this morning I heard a rather intriguing report. It was about the lack of rationality in decision making within the banks. Apparently there has been some survey that says the bankers were driven by greed and recklessness, not rationality (what a surprise). As they kept going on about (banking) rules it was not a big jump for me to wonder about how this worked in games.

In terms of rationality, how many decisions do you make in a game that are carefully considered, and how many are impulsive, seat-of-the-pants and irrational? I know I intend to plan stuff, and sometimes I do, but not always by a long chalk. Particularly when I feel like I’m already winning, I’ll relax a bit and not be so careful in my moves. It’s only natural. The same goes for if I feel angry or stressed (often due to events outside the game): I’ll play more impulsively. Knowing this, can you exploit it?

I find this an idea worth pondering as it leads onto the subtleties of the mind games that you can play within any game. Playing the opponent rather than, or as well as, his army. Perhaps a simple statement of the objective for these mind games is to encourage irrationality (and therefore mistakes) by your opponent. One gamer I know is well known for this intentional badgering of opponents, purely to put them off their stride and confuse their thinking. For him this isn’t cheating, it’s simply part of the meta game. For me this is perhaps going a bit far, but it’s contextual too. It seems more widely accepted as reasonable in tournament environs where winning is more important. That too is understandable.

But is it right?

Posted in Metagame musings | 20 Comments

Partizan II

I went to a wargame convention yesterday called Partizan II at nearby Kelham Hall. It’s a venerable old gent of the UK wargames calendar with many years under its belt, and at least 3 different events per year under different names and with differing foci. Partizan and Partizan II are historical, and Hammerhead mainly SF&F.

This is the entrance to the show and illustrates a little of the rather grand building it’s held in. It seems that the architect was very fond of brick arches, and made sterling use of the 3 colours of  brick that were evidently available at the time. I won’t bore you with lots of pictures of crowds; the following are to illustrate the splendid venue as much as the show itself.

There were many rooms full of chaps playing games and buying shiny new toys 🙂

A bit of wonky camerawork there, but it serves nicely to show you some of the details of the lovely Victorian (1863) building. I’ll stop going on about it now, other than to say that it’s a nice venue, and that Kelham Hall has its own website if you fancy looking at some better pics 🙂

Let the Games Begin!

So what was on offer? Well, the usual mix of demonstration and participation games as well as a load of traders with models, games, books and all manner of scenery, dice and other associated gubbins. I didn’t take pictures of traders per se as you can see little but banners, and that’s dull. If you’re interested a full list is on the Partizan site. I did, however, take some photos of a few of the games that were on offer. The one that most caught my eye was a snowy WWII scrap.

As you can see, this is a game of Rapid Fire, though I was just taken by the look of the thing. I have a real soft spot for nicely done snow battles. In the second pic you can see quite how unhappy the Americans are at this point.

The wall of German armour is just off shot to the right. This picture shows the American forces with the “Ronson” at the right, doing what Ronsons do best. The grey plumes of a slightly overshot artillery strike on the left remind the advancing GIs that the open field they’re in could be a bad place to stop. Best keep going, eh?

Looks very pretty.

Second up we have a very different game, set in much sunnier times.

Romans in various formations advance on a Celtic hill fort. Another very attractive table. The local centurion will have them on a charge though, as the tents haven’t got even the most basic palisade round them. Call that a marching camp!

Changing tack rather, this is a tiny scale Napoleonic (I think) battle. I do like the overall look of the board as it reminds me of an aerial photograph, which I think is the right sort of reference point for this scale. You can’t really see it in the photo, but the river snaking along the far side was rather nicely made too. The only thing I thought spoiled this was the bright red tiddly winks used to mark casualties (or whatever) on the unit bases. They stand out more than I like and rather spoil the effect for me.

After the tiny we go back to 28mm scale, and a game with more lovely scenery (though a bit fuzzy, I’m afraid). Looks like Napoleonic wars in the Peninsular to me – note the buildings at the back.

Smaller scale, bigger table and a grand sweep of battle below. The kind of thing I can’t do at home, but do feel inspired by (even if it might not actually be much fun to play).

There were other, possibly even better looking games about (including a medieval one that had Dave Andrews hanging about, so me may have been responsible for the lovely town at one end), but I didn’t get good enough photos of all of them. My bad there, though your bad too for not getting out to Partizan to see for yourself 😛

Finall, the participation games deserve a mention. There was one about Bricourt that my camera didn’t like, but which looked intriguing. As this action is used as an exemplary attack at West Point it would have been interesting to play, but time was against us.  I also rather liked the idea of the Wargames Development game about WWII Soviet officers pictured below, though I didn’t play that either. Fatalities did seem exceptionally high here (which seemed to be a major point), but with NKVD in charge that was always going to be likely.

What we did get to play was The Men From Del Monte. This was a brisk little game about the B17 missions flown by a squadron of American airmen who ended up flying out of the Del Monte pineapple plantation on Mindanao in the Philippines. It was a real Boy’s Own Adventure kind of story, and a fun little game that lasted only a few minutes. I managed to sneak in low and bomb the Japanese airfield from low altitude, dodging flak as I went and returned to the base with plenty of fuel to spare. It was lucky that I took the risk to bomb from low altitude and risk the flak as my dice rolls were so rubbish that I only just managed that, but manage I did. Bob took on the Japanese fleet instead and sank almost everything they had in the Pacific, though his plane came back with more bullet holes in and less fuel so I got to pretend I’d won even though it wasn’t competitive. An amusing little game, and though it isn’t something that I’d play regularly it was exactly the right sort of silly convention game that I personally think makes events worth going to in the first place. It was, incidentally, run by the Blues Bears, who I know little about and about whom can only find this. It’s a different game from the linked article, but certainly sounds like them. A fun pair. The photo below shows Bob (on the left with the ghost behind him) being told how badly pranged his B17 got when he was silly enough to let it get bounced by Zeros on the way to the fleet. Tsk, tsk.

Spoils

So did I buy anything? Silly question. To start with, as one of the first 500 through the door I got a free figure. The Partizan shows usually give a model away, and it’s often a little random. This was no exception as it was Mrs Wallis Simpson. Apparently the earlier Partizan figure had been King Edward, but as I didn’t go I don’t have him.

I seem to have managed only photos that make it look as if she has a goatee, which is not the case. She’s got a cigarette in a holder and a glass in one hand and something else in the other. Not sure what the something else is, but it could be gloves? A tiny pistol? I’m sure someone can tell me. It’s an OK model of the lady, though I don’t think I have an immediate use for her. Still, it’s free 🙂

The rest of my acquisitions ended up with a very distinctive theme, through no planning of my own. It’s just what caught my eye on the day. They come in two piles. First, books:

A careful selection of 5 WWII books, including the highly recommended It Never Snows in September, which has been on my list from some time. The other 4 I had not seen before, but were at a great price and are full of photos I hadn’t seen. When you have as many WWII reference books as I have, new photos have a great attraction, almost regardless of the text. Then we have the toys themselves:

These are all from the nice chaps at the Plastic Soldier Company, who I’ve seen online before but never in the flesh. The models look very nice up close, and are a good price too. You will note my usual problem in WWII gaming in that I have 2 different scales here. A rather scatter-shot selection as I wanted to get a cross section to see what they were like rather than dive in to a single theatre. I’ll review them in due course if anyone’s interested. Helpfully, as well as writing on the boxes what scale they are, they seem to have the idiot-proof system of red for 1:7nd and black for 15mm. A cunning plan indeed.

Derby Next!

I think the next show I’m likely to be at is the Nationals at Derby, if we can find the place. Derby has the world’s worst road network and last time we went it took twice as long to find the event as it did to get to Derby city in the first place. The real pain was we ended up driving past the old venue 3 times before we found the new one *sigh*. One of the locals we stopped to ask even told us that the one way system was abysmal, so it’s not just outsiders it foxes. Anyway, I’ll hire a native guide and see if I can get there.

 

Posted in Events | 14 Comments

Highest Accolade in teh Wurldz for Dwarf King’s Hold

Well I always knew cats were the most intelligent race on the planet, and now we have proof. They’ve awarded Dwarf King’s Hold: Dead Rising a prestigious accolade (as featured on Frontlinegamer’s site).

I always knew that extra tuna ration would pay off in the end…

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And DKH at Tabletop Gaming News

Zac from tabletopgamingnews.com pointed out that he also has a tag for Dwarf King’s Hold so you can peruse the important DKH news on his excellent site without worrying about all that… other stuff…

I’m sure such technical wizardry is no news for you savvy folk, but it’s the simple things that please me 🙂

Posted in Dwarf King's Hold | 10 Comments

DKH at BOW

Just been talking to the nice chaps at Beast of War, and they’ve been good enough to set up a tag for Dwarf King’s Hold, so you can find all the related posts on their site on one page.

Posted in Dwarf King's Hold | 11 Comments

Painting… or Not

I was thinking of entering one of those models I showed you guys for the Beasts of War painting competition, but that’s not happened (it closed last night). Too much work and a week away have stomped on that idea. It’s also my own fault as I’d rather do it properly than rush it for a poor result. This perfectionism is what’s getting in the way of getting any painting done, so I need to break out of that.

Fat chance 😛

Posted in Painting & Modelling | 2 Comments

Back at the Ranch

All home in one piece, and still catching up with the gaming goodness and the work I missed while I was away. Lots going on, though as usual I can’t tell you about much of it yet. I think I mentioned that I was taking a new notebook with me, and that’s been half-filled with cool ideas. I’m particularly pleased to have had the time to focus on a game that I’ve been working on for several years, and have given it a reworked and greatly improved framework to build on. I think that it’s finally looking like coming together the way I’d always envisaged it.

I don’t know about anyone else, but when I’m designing a game it feels very much as if it has a will of its own, and it can be helpful or otherwise. Some are compliant and eager to please and will easily slot into whatever brief is required. Usually they end up being very slick and effective, though there is sometimes a danger that they are so slick that there is no real substance beyond the polish. Other projects work smoothly, but refuse to sit in the space you wanted originally, and you just have to go where they plainly belong; they know what they are, and it’s your job to keep up. You can try to resist this drift, but that’s a bad idea and you will end up with something that doesn’t fit comfortably. If the game wants to drift too far away from the brief then a far better plan is to follow enough of it to make notes on where it’s going and then take 3 steps back and start over with a different tack. Ideas are never wasted, and if something doesn’t fit the current project it may be good for the next one. Some can spark a new project all their own, which is just a bonus.

The final set of games are both the most frustrating and possibly the most rewarding when you finally nail them down. These fight every inch of the way, though all along they drop sufficient hints for you to know that you’re onto a winner, if only they would just stop wriggling. That’s the kind I’m referring to above. It’s been several years that I’ve been working on it intermittently, putting it down for months on end at times so I can have some clear space to try and work out what’s not going right. In more pressing circumstances I’d obviously have to settle for where I’d got to, but this design is for me and not a client, so I can make it perfect. It’ll get released when it’s ready, and what I’ve been able to do over the week away is stand back and redefine all the basics again, using some of the existing work and building in new facets so that the whole chimes nicely and does what it needs to. Next step is writing it up as a playtest set so I can make sure that it does on the table what I expect it to.

Posted in Game Design Theory | 10 Comments

Dust to DUST

Just uploaded a partial review of DUST. I can’t put the photos in from my cocktail bar in Foreign Parts, so they’ll appear later. I’ll also add rather more commentary on the rules. But it’s something for you guys to amuse yourselves with.

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Melting

Well here I am on my travels, using a borrowed iPad in a cocktail bar to post a reply or two. Its 26 degrees here at 11pm and as you can imagine that made the middle of the day pretty melty. Nice ice cream though 🙂

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On My Travels

Well I’m leaving the clan behind for a few days, zipping about the place, and may not have much computer access. So, if I’m a little quiet over the next week then don’t be surprised. That said, it is also possible that I will have some access, so I’ll still be posting up what I can. Do please pop back to check. You never know – I might say something interesting 🙂

Lots going on in the design front at the moment. Today’s meeting reorganised some scheduling slots to bring things forward for DKH3 (yay!) as well as another project I can’t tell you anything about yet. I also may have arranged another three new projects in the last 24 hours, though these things are never guaranteed until there’s a contract signed in blood, and even then…

So, I’ve bought a Big Fat Notebook to take on my travels to fill with secret plots and cunning plans. And yes, it is an old fashioned squashed tree style notebook, not a digital one. I’ve tried digital notebooks in the past, but I find them too limiting for the creative process which for me often involves doodles and diagrams as well as text: designing packaging, scenario maps, or alien races. I also just like the feel of a book. I just bought my wife a Kindle for her birthday and whilst I see its utility it brings me no joy. It’s cold and lifeless and clinically functional in a way that a well loved book seldom is. Coupled, of course, with the fact that most of what I read is obscure and not digitised yet, so even if I was using one I’d still have to be using real books as well.

And the pictures on Kindles are crap.

And you can’t colour them in with your crayons.

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