I’m afraid I have another Kickstarter to mention. Only bumped into this one just now, so it’s not part of a conspiracy to empty your wallet. Honest. However, this one was just too good to pass up on. I’d say it was worth at least a cursory look by any gamer: Tabletopia.
Can’t work out how to make the video appear, so I’m afraid you’ll just have to click on the link above.
If they manage to deliver what they promise then it will be a really worthwhile development, and rather exciting for both players and designers.
Today’s Figone newsletter included a mention of this book, which looks very much up my street. As I suspect many of you chaps have a similar interest in this sort of stuff, I thought I’d wave it under your collective noses too :)
Nothing to do with me professionally – just looked cool (and I’ve pledged for one).
Yes it has.
Apologies all round. As ever it’s simply the workload that’s getting in the way of posting. Fingers crossed I can get the DS articles finished soon. Not promising anything though as that never ends well.
Unfortunately I can’t tell you most of what I’ve been up to of late as it’s all still very hush hush. Suffice to say that there are a number of very exciting new projects in the works, which I will tell you more about as soon as I can.
So, stay tuned, subscribe if you haven’t already, and, as Arnie says, I’ll be back.
It’s not often I’m impressed by 15mm scale foot figures. In fact, it might be never. Until now.
Well, until the last Salute, when I first came across these gorgeous little offerings from the guys behind the previous year’s rather nice spaceships: White Dragon Miniatures. I bought a bunch of the pre-production test pieces they had on sale, and they’re really, really nice. Simply the best 15mm figures I’ve ever seen, for any period. The pic is not the best, but it is clickable and very big. Remember that these are only 15mm. Yes, it does say Prodos on the sprue. They are doing the manufacture for White Dragon.
As I type this they are in the final few hours of a Kickstarter for the production versions of these, plus some more goodies. Hurry along if you’re interested. Well worth a look if you’re into the scale at all. And, even if you aren’t, you might want to look at the big mechs who look like they scale well to 28mm too. The example below is painted by the very talented Dwartist who has a load of pics of all the White Dragon 15mms (plus lots more). The 28mm figure in the pic is a limited edition pilot sculpt from White Dragon.
Personally, I’ve pledged for some more troops to bulk out a force. Been looking at 15mm SF for a while now, and finding these was a great piece of timing. They’ll be forming my core human infantry.
And they’re doing the Fiddler in 15mm too :)
Is DS a roleplaying game? It’s a question I’ve heard a few times now. The answer is very simple: no… and yes.
No, DS is not designed to be an RPG, and never was. It lacks any specific guidance or suggestions for a DM and differs from a pure RPG in the structure of what it includes and how this is presented. It was always intended to be a board game, and that’s what it remains.
What is a roleplaying game anyway? Having designed DS as a board game and without thinking about how you’d use it as an RPG, I started thinking about what made it not. And, having thought, I don’t think there’s much, if anything, to stop you.
It’s been many years since I did any roleplaying, so I may be (= am) out of touch with what is considered normal these days, but the principle can’t have changed all that much. It’s about playing a role and telling a collective story, and a competent GM and players should have no trouble at all in using Dungeon Saga as a springboard for adventuring in the fantasy world of Mantica. In fact, thinking back to the early days of RPGs, what’s included in the box (and especially the Adventurer’s Companion) is a far greater source of plot hooks and guides than many early systems started with. Try playing T&T, for example. Even D&D was very spartan when it started.
You will have to use your imagination, and you won’t get spoon-fed with pre-written adventures. However, you should remember that pre-written adventures aren’t generally aids for good roleplaying, they’re useful crutches for the time-poor DM, and products to keep companies solvent. Having played many systems and more adventures than I can recall, I can happily say that none of my personal top 5 moments in RPGs were pre-written. To be honest, I’m not sure I can think of any really good moments that were. The whole style of gaming is about imagination, and DS provides all the hooks, hints, plot ideas and springboards for adventure that you need. It’s really down to the GM to make a game from that, and that’s more about his skill than anything I’ve written or not.
What don’t you already know about DS?
I’ve been trying to write something interesting about DS and failing. Not because there’s nothing to say, just that I think I’ve already said it all already. A combination of articles here, Mantic blogs, interviews, seminars, podcasts and many, many individual conversations at events leave me feeling like it’s ground we’ve covered before. Obviously there are lots of details we’ve glossed over, but you want something left to discover when you get your shiny box(es) of goodies, right?
Given that there have been a number of events, seminars and interviews since I last asked this question, and given that I’ve entirely lost track of what you do and don’t know at this point (you may have seen all of my burblings or none of them), what do you want to know? What is there left for me to cover?