This is an initial pass of the core Marauder battle and stat cards to get you started. It’s not got the Rippers in yet as they didn’t do what I wanted yesterday and need a bit more fiddling with. However, you might as well make a start with the others.
Note that the Commander is intended to hide at the back and think clever things rather than get stuck in.
Given the short time available for testing all these decks, updates will be frequent, but don’t let that stop you having a go. The time to get your game on is now!
Abilities mentioned here are:
- Sniper +2 shoot
- Slow – shoot is long action for this weapon not short
- Single shot – no BA
- BOOM! – explodes when they die. May choose to explode at any point during a friendly turn. Explodes like an accurate frag grenade.