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Author Archives: Quirkworthy
Some Thoughts
You’ll have noticed that I’ve not been posting a lot of Deadzone in the last few days. Well, I thought we all needed a change of pace for a day or two. However, I’ve still been working on it and … Continue reading
Soporific Subjects
I’ve spent most of the day catching up on paperwork, though naturally my brain was trying to focus on games (as ever). Normally I’m able to make pretty much any subject into a game idea, given a few minutes consideration, … Continue reading
Posted in Game Design Theory
42 Comments
Quirkworthy’s Ramblings: Oh Dear
This article reprinted by kind permission of Ravage magazine. I have too many games. Maybe you do too. My study is one of the largest rooms in the house and yet I hardly have room to move. Games and games … Continue reading
Posted in Ravage
27 Comments
Deadzone – After Action Report
It’s weird. I’ve got so used to it over the last month that not having a live Kickstarter to check on is very strange. It’s OK though. I’m sure there will be another one at some point 😉 Still, lots … Continue reading
Posted in Deadzone
7 Comments
What Can I Say?
Well thanks is the first thing. A huge thank you to all of Deadzone’s 4,306 backers who made this such an exciting ride. An even bigger thanks to those who’ve built the amazing boards I’ve seen pictures of on the … Continue reading
Posted in Deadzone
8 Comments
Deadzone Designer’s Notes – Mercs
Call them mercenaries, call them characters, call them whatever you like, Deadzone is acquiring an ever-growing group of individual heroes and heroines to add spice and story to your games. So how do they fit in? Balance or Overwhelm? Well … Continue reading
Posted in Deadzone, Game Design Theory
15 Comments
Deadzone Makes A Million!
Well goodness me! Deadzone’s just topped a million dollars on its last day, and still a few hours to go. Wow!
Posted in Deadzone
9 Comments
Deadzone Designer’s Notes – The Other Solo Rules
As I mentioned yesterday, there are two kinds of solo rules for DZ. The first ones are the involved and complex (in design terms) ones; the second are full of zombies. The idea of a solo campaign where you play … Continue reading
Posted in Deadzone, Game Design Theory
14 Comments
Off To Play
Well, run demos is more likely, but that’s fun too. Going to be a little strange dealing with something that isn’t Deadzone for a few hours, but I’ll be back this evening. I’ve also scheduled you a little something about … Continue reading
Posted in Random Thoughts
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Deadzone Designer’s Notes – Solo Rules
Of all the facets of Deadzone, probably the most challenging in design terms is the solo rules. Actually I should be a bit more specific. There are going to be two versions of solo Deadzone, and what I’m referring to here … Continue reading
Posted in Deadzone, Game Design Theory
23 Comments