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Category Archives: DreadBall – The Futuristic Sports Game
DreadBall Teraton Team (Beta) Stats
Teratons are big and tough and have the disconcerting ability to teleport away from trouble. In some games this will come up a lot; in others it will hardly feature. In all games their ability to smush most opponents easily … Continue reading
DreadBall Nameless Team (Beta) Stats
The Nameless really do have a name, but for the purposes of this Beta we’ll not fret over that just yet. Let’s focus on the gameplay. The team has a couple of signature features. The first is very good Strikers. … Continue reading
DreadBall Season 3 Teams Beta Test
Well yesterday went so well that I’m going to start putting up the team stats for you to play with today. Each team will be posted separately so that we can try to keep the attached comments reasonably on topic. … Continue reading
DreadBall Playtest Day AAR
Back from today’s playtest day at Mantic HQ. It was a healthy mixture of both laughter and deep discussion which made for a very entertaining and useful session. The teams are looking very good and each has its own character … Continue reading
DreadBall Playtest Day
Tomorrow is another “secret” playtest day, this time for the new teams and multi-player version of DreadBall’s Season 3. It’s always fun to see what folk make of the new stuff for the first time and how much they manage … Continue reading
DreadBall Season 3 Teams
I’ve settled on a set of team rules for our next playtest day, after which I was thinking of throwing them out to you guys for comment. They’ve been tricker to develop than previous teams as they’re getting increasingly subtle … Continue reading
DreadBall Results
One thing I’ve talked about before, but haven’t mentioned much of late is the online DreadBall results tracker. It’s still there, quietly vacuuming up all the results it can find, and you’re more than welcome to add to the data. … Continue reading
DreadBall Season 3 Mutterings
Season 3, or Ultimate as it’s also known, is the next instalment of the DreadBall range and one that you’ll see some more of over the next couple of weeks. As the public testing for Deadzone was so useful we’ve … Continue reading
DreadBall, Sucker Punch and Running Interference
This has been on the FAQ to be answered for a while now, and yesterday I took a stab at it. However, the more I ponder it, the more I think that my initial reaction was wrong. I’ll explain why … Continue reading
Questions and Answers
Poor old Lines. He is ever so keen and has been asking his DB questions for a while. All answered now on the FAQ. However, it does bring up a worthwhile point about how long it takes me to answer … Continue reading