Dreadfleet – a Few Photos

I seem to have acquired a copy of Dreadfleet, and thought you might like to see some photos of the sprues close up. There’s already a bunch of pictures on GW’s own site showing the whole sprues, so I’ll try not to repeat all that. Photos are intentionally left larger than usual because the detail is the point. More commentary when I’m less asleep đŸ™‚

Firstly, the box is big and (4 inches) deep, very full and fairly heavy. You aren’t buying a load of air.

First out is the deep sprue of islands, and it wouldn’t be GW if some of them weren’t made of giant skulls đŸ™‚Others include this very nice fortress.

The ruler you can see at the top of the shot above comes in three bits and clips together. The odd flat bit in the lower right looks like the back of a turning widgets for sailing round corners.

Then we get into the ships. The sails all have raised detail to help you paint the fancy designs.

More sail details.

This is what happens when you turn a mechanical kraken inside out.

And some nice detail on the inside of the Dwarf ship.

Ghostly apparitions rising from the waves. There are a bunch of these little pieces that presumably complement the ships in some way. I’ll find out when I read the rules, no doubt. Look cool though.

And a splendid ghost ship.

Each ship comes with a specially made base covered in yet more detail.

And now, as I’ve taken all the plastics out of the box, I can finally get some help from my beautiful assistant, Mojo. He thinks there’s something lurking under this sheet of card, and as it happens he’s right.

The sea mat comes in its own bag and is very thin. This shouldn’t harm its usability and it might even help it stay uncreased.

Finally we have the rulebook, cards and a handy bag of ziplocks to keep the bits in. Always a good idea.

As a picture is worth a thousand words this post has already been very long, so I’ll leave you there. A quick first look, and it’s looking pretty good so far.

Posted in Board Gaming, Dreadfleet, Tabletop gaming | 15 Comments

Bushido – Revised Rules

I’ve just noticed that the Bushido Quick Start rules have been updated to address the many niggling issues with the first version. At a glance they seem to have sorted the obvious errors, and it looks vastly improved now. If you haven’t seen it then you should check it out. The pdf is free to download. Proxy some figures and give it a whirl!

Bushido is something I’m looking forward to playing a lot more. I’ve had a couple of games so far and was running a mate through the basics yesterday and he seems convinced too. It’s a small skirmish game with a fantasy Oriental setting that mixes mostly Japanese and a little Chinese folklore. They’ve got some lovely models and as it plays on a very small (2 foot square) table you can afford to go to town on the scenery too. You could, for example, get something from Oshiro. I haven’t seen their models up close, but they look pretty online and they’re on my (endless) shopping list đŸ™‚

I’ll do a proper review in due course. This is really just a huzzah! that they’ve updated the rules, which was my only real gripe.

 

Posted in Tabletop gaming | 8 Comments

Whistling a Happy Tune…

Today I have a question rather than a vast screed for you to wade through. Do you listen to music while you game, and if so what is it?

When I play games I like to do so with a soundtrack. If the game is of a particular historical period then I’ll try to find something appropriate, and this is pretty easy for the last century. Before that you have to look about a bit more, though there are increasing numbers of little groups playing period pieces with period instruments who are worth looking out for.

I remember being given a tape to review once. It was music specifically written to role-play to (in 2 volumes). I never did write the review, but I did listen to it a few times. It was very strange. You’d hear the first few lines, but then the next thing you’d notice was the tape machine clicking off half an hour later. It was so perfect as background music that it was completely unnoticeable. I could never decide whether that was good or bad, but I didn’t really see much point in it.

So what do you listen to? Does it depend on where you are, what you’re playing or who you’re with?

I’m not thinking of starting a gamers’ record label here, just curious.

Posted in Random Thoughts | 37 Comments

Tabletop Wargaming is a Nice, Inexpensive Hobby

I always start with the assumption that everyone has a hobby. It doesn’t matter what it is, but it’s there. maybe you collect ceramic thimbles, perhaps you race dogs, fly model planes, follow your football team around the country: the details are unimportant (for this). Everyone has a hobby.

Everyone also has a limited amount of money to fund this hobby, once they’ve paid the bills and accounted for the boring stuff we all have to. In one sense, whether a hobby is expensive or not is really just comparing what your budget is to what you need/want to pursue it. When a gamer (someone who has this hobby) says it’s too expensive, they mean they want to buy stuff they can’t afford. When a parent says their child’s hobby is expensive it’s the same thing: cost exceeds budget. But is gaming expensive when compared to other hobbies? I don’t think so.

What do we compare it to? Well what constitutes a hobby varies depending on who you ask, but fishing generally comes out near or at the top, and I think we can agree that this fits the bill. Going out to the theatre might be a different kind of hobby we could look at.

Theatre-going is relatively simple, so I’ll look at that first. Going to a performance that lasts an evening costs quite a bit. You’ve got to get there, buy the ticket, maybe buy a programme, some refreshments, and so on. Using the local theatres as a reference point, this could come to £30 without trying hard (£20 for a ticket, £5 for travel/parking and £5 for programme and/or refreshments). I’ve deliberately erred on the side of inexpensive here, though you could, of course, cut even more corners. When you’ve finished, you have nothing left except possibly a programme for the bookshelf. So, £30 for an evening’s entertainment.

With fishing I’m on slightly shakier ground as I don’t know all the costs, but I’ve looked at some local shops so let’s make a start. You need the tackle. A rod for £100+, reel at £50+, net, chair, bait box, hooks, bait… the list is not short. I suppose a stick, some string and a bent pin are the minimum requirement, but nobody seems to struggle along with that. I used to walk along the canal to work. On a saturday morning there were often fishing competitions, with a chap every few yards. Each had a chair that made Captain Kirk’s command throne look like a wobbly stool. Not only were these grand seats comfy, they had all manner of boxes with compartments that folded out, and popped up, containing wriggly things in every colour of the rainbow. Beside them were (typically) a collection of several rods and several more nets, with a trolley to get it all back to the car. The fellow himself was invariably wearing attire that told the others he knew what he was about. I’m told that fishing also needs licenses and suchlike paid-for permissions, adding to the expense. Whilst there may be a few who make do with the bent pin on some string I mentioned earlier, it seems that most of the fishermen I’ve seen on the canal would get little change from £500 for their kit, and many have spent a great deal more. A single reel or rod can cost that much on its own.

In some ways (none of which are illustrated above) fishing seems like gaming. There is a high initial investment, and then a continual trickle of expense, but in the main you could sail along and game or fish for years with what you had. Of course, anyone who can buy new toys for themselves will generally do so, but you don’t have to.

Comparing gaming to either of these makes me think that gaming is pretty reasonable. A Dystopian War starter fleet and rule book will cost you £45, and you’ll get more than one evening’s entertainment from it and even if you don’t then you have a tangible object you could stick on Ebay and get half your money back. This makes gaming look pretty cheap compared to going to the theatre.

A new 40K army, bought from scratch, will cost a lot more. The most common army is Space Marines. Let’s say the Black Reach box and a Battleforce for about £100 (a bit more if you buy it direct, less if you raid Ebay). Then there are paints, glue and various tools, so let’s say another £50 to give you a nice little starter force. At £150 it has to be 5 evenings’ entertainment to equal theatres, and this sounds like no problem. It’ll probably be many more, even if you don’t count the modelling and painting (which you should). So even “expensive” GW games are not that pricey. How this compares to fishing depends on how much time you spend, but one day a week would be about the most an average fisherman would make at a guess, and probably not all year round. Gaming might be an evening or sometimes two a week, but it’s all year round. I would estimate a similar average of time spent between the two. Going back to the costs then, I’d say that gaming doesn’t come pout badly against fishing.

Of course, all this is fraught with generalisations, but you can see what I mean. Much as we might like to complain about the costs of this model or that game, in the end we get many hours of fun from a relatively small outlay.

Posted in Random Thoughts, The Business of Games | 49 Comments

It’s a Little Confusing…

On the one hand I am told I write a blog that is “balanced and sensible” and am thanked for being a “sensible voice in an ever spiralling whinge storm”. This was what I was trying for.

On the other hand I’m told my comments are “patronising”. That was not my intention at all.

Everyone’s clearly read the same comments, so it seems that we’re deep in “can’t please all of the people all of the time” territory, and no mistake. So what do I do?

Well, I carry on, that’s what I do. The internet and the written word are not the most subtle and effective means of communication, but it’s what I’ve got to hand. I can’t help the fact that the inflection of voice and expressiveness of body language are lost here. All I can do is assure you that I do not intend to patronise, but to inform, debate, and learn in turn. If you don’t like that then I’m afraid that’s tough.

I will, however, refrain from posting more pictures of the Orx as they are just causing argument rather than debate. I’ll let some other poor fool take the abuse and insults for putting up pictures of new toys.

Posted in Random Thoughts | 41 Comments

That’s More Like It!

It seems that while I was out in meetings yesterday, GW decided to put up a run through of a turn of Dreadfleet. Good plan.

This looks pretty much like what I’d expected: a simple roll hits, roll saves kind of mechanic with a bunch of cards thrown in for good measure. It’s light and fluffy and sounds very random indeed, but a bit of a laugh as long as you don’t take it too seriously. A sort of Wild West barroom brawl of a game, with the varied characters being ships instead of cowboys.

With this level of layered randomness (roll dice to decide how many cards you draw) it should suit non-gamers fairly well as this levels the playing field a bit. So far this looks like it’ll make a good game for existing gamers to introduce the whole idea of tabletop battles with miniatures to their friends. It won’t be the right one for everyone (this process really needs a careful tailoring of game to inductee to work well) though if someone were hovering on the edge of the GW hobby in particular then it might be just the ticket.

As I said, this is pretty much where I’d expected it to be pitched. It’s not Man o’ War 2, but it’s still messing about in boats in the Warhammer World. I, for one, am happier now I know a bit about the game mechanics and will be ordering one for myself. As I said earlier, I can always use the mat for games of Dystopian Wars đŸ™‚

Posted in Board Gaming | 15 Comments

Marauder Orx Sprues from Mantic

I’ve been reading some pretty alarmist nonsense of the interwebz of late about Mantic’s as yet unreleased Marauder Orx for their as yet unreleased SF game: Warpath. You may have noticed I said “unreleased” twice there. That’s the clue.

People are getting all bent out of shape about how terrible and disastrous things will be when Mantic release these miniatures. Apparently the oceans will turn to molten tin and the skies will rain marmalade. Or something. Either way, it won’t be good. How do they know? The models aren’t out yet?

It’s like this: Mantic showed some photos of the painted models a day or two ago. It seems that they’re based on their original orc sculpts for Kings of War, and that spells Disaster. To me this sounds like unnecessary panic and dismay for two main reasons:

1) You’ve not seen the models yet (not properly; not as sprues, not up close).

2) Loads of models in all mediums (plastic, resin, metal) are routinely converted from previous ones, and nobody bats an eyelid. Happens all the time and probably a lot more than you realise. GW and Privateer do it (along with pretty much everyone else in the business) and have done forever, so why shouldn’t Mantic follow the industry norm?

How about we start again…

Hi everyone. Look! Mantic have made some cool new space orcs called (wait for it) Orx! They look a bit like this:

From the other side the sprue looks like this:

Yay! Cool new toys!

See. That didn’t hurt, did it?

Now I think that they look like they should build up into a fine bunch of models with an appropriately mix of armour types and finishes, odd-looking weaponry with blades and gubbins bolted on and a characteristic feral appearance all round. Sound Orcy/Orky (Orxy?) to you? It does to me. So why does it matter whether they’re conversions of other models? How is that relevant when they’re on the tabletop, chopping ForgeFathers into catmeat? Doesn’t that just mean that you’ll find it easier to make your army look even more cool and feral because you can swap bits between kits and know they’ll be interchangeable? I’m seeing a bunch of positives here and no downsides.

Of course, if the Mantic Orc style isn’t your taste then they’re not for you, but you knew that anyway. If you imagine Orx in silver spandex leotards, or smart uniforms with upside-down V logos on the chest, then you need to play a different game (and possibly see a psychiatrist). Most folk expect Orx (however they are spelled) to be feral and nasty, vicious and scruffy, ramshackle but psychotic aliens. This looks like them.

I can take other photos of these if anyone wants to see particular bits, and I do have the command sprue as well if anyone is interested đŸ™‚

If you guys can play nice then I’ll put some more pictures up tomorrow. I’ll also have a go at building some and showing the bits, etc if anyone’s interested later in the week. Maybe I’ll even dig out some of the KOW ones and see how they fit in, or (shock, horror!) try to get some paint on them. No, I didn’t think you’d believe that.

Of course, I understand that not everyone can like everything. That’s cool. But let’s leave the spurious arguments to the politicians. If model A is converted from model B that says nothing at all towards the qualities of either model. It is irrelevant. Let’s comment on what we have now.

Posted in Tabletop gaming | 79 Comments

Being Everywhere at Once

I have a recipe for you to taste. It has three ingredients:

A) Providing support for a game can be an onerous task for a company. It takes a lot of man-hours to manage forums, answer queries, provide new content, etc. Whilst marketing and sales efforts have an obvious return in the form of increased revenue, aftercare does not. Sure, if your customers like you more then they’ll be more likely to recommend you and buy future products, though this is unlikely to demonstrably make up for the cost in wages alone to provide this support.

B) Most game companies are small, with only one or two lines. They can focus on, and provide support for, a small area as this is all they do. Larger companies with many games have to dissipate their efforts to support them all.

C) Board games require less support than figure games, simply because board games are more self-contained. This generally makes them easier to playtest and less woolly in the released version, so there are fewer game issues. While enthusiasts may want more scenarios, expansions and so on for board games, many never expand beyond the initial offering. Tabletop figure games, on the other hand, are generally open-ended. Therefore, while large companies with many board games can provide acceptable support for most of them, those with many tabletop games may struggle.

Add these together and stir. What do you get? Well, a number of things, but the one I want to pick out to tittivate your grey matter is this:

if the above is true, then GW’s lack of support for its Specialist Games makes perfect sense. In fact, the costs to suport them would far outweigh the revenue doing so would generate and therefore would be financial idiocy.

Discuss.

Posted in The Business of Games | 61 Comments

Foundry ACW Open Day – Terrain & Stuff

Before I was rudely interrupted by Undead Pirates I was showing you some pictures of the games and the goodies at the Foundry ACW Open Day. Today I’ve got some other pictures for you.

As well as cheap goodies and fun games, the Foundry guys had some terrain boards being built to show the techniques they use to get the boards being used in the demos.

Look closely and you can see all sorts. The near three 2×2 boards on the left are part of an ever-increasing coastline that Matt is making for his favourite Napoleonic battle of Quiberon. No, I hadn’t heard of it before either. In the background you can see the Google Maps printout with the boards drawn on. Wouldn’t want any inaccuracy to creep in now, would we? The photos at the front are of the same place. On-site spies as well as orbital surveillance. Now that’s dedication for you!

What’s instructive here is the amount of random rubbish that gets incorporated into the underpinnings of the nice finish. These boards include wooden battens, bits of old ceiling tile, polystyrene packaging, stapled down cardboard, hardboard, blue foam and more. And that’s before he even starts on the ground level or the water.

On the far side of the table are two boards that make up a gorge, partly painted in dark grey as a base coat. Here’s another picture to give you a better view.

It looks like it’ll be a fun piece of rough ground for a skirmish when it’s done. This is where they mean when they say “head them off at the pass”.

Another fun thing you can see if you visit Foundry is their cabinets.

Great photo, eh? Didn’t think so. Mirrored back, all artificial light and an idiot driving the camera do not combine for world class results. Still, there’s intriguing stuff in these cabinets, because that’s where the staff usually put things when they come back from the painters. That is when they come back painted, but before they’re released, so you never know what you’ll find.

Which brings me to a really good point about Foundry. We all know the frustration of looking on an online store and finding just a listing for a model. Is it good? Is it bad? How would we know? Well Foundry don’t like this and are pretty close to their aim of having a picture of everything they make online, and they aren’t content with putting any old photo on either: they want one of every model painted. Everyone should aim for this. At least, everyone should aim to have at least a photograph of all their models on their website. And size of range is not an excuse. Go and look at Foundry’s range: it’s absolutely enormous, and lots bigger then most other companies out there. If they can do it…

I did get a couple more vaguely usable photos of the cabinet, mostly fantasy stuff as it’s my current theme.

The trolls sploshing out of the water are conversions they did for a participation game at the last open day a couple of months ago. Goblins and Trolls were storming up a beach at fortifications held by Dwarfs. Trolls were throwing Goblins about on hang gliders like paper darts. It was all very silly, and an amusing change from the usual. The shelf above seems to be mostly populated by Dwarfs, though Ramesses’ chariot has snuck in there too. The shelves are often mixed like this as there is no way of knowing when individual figure painters are going to send finished work in.

More varied shelves below. Again, apologies for the rubbish quality. Slightly confusing if you look closely, as the lower shelf with the Trolls on has been moved between the photos above and below. They were sticking more models out as I was there. Lots of Dwarfs, hippos, Skeleton cavalry, and the bottom shelf full of unreleased (I think) Italian Wars mercenaries for an upcoming game.

I could go on, but you get my drift. They do these open days pretty frequently, so you just need to keep an eye out or (for the lazy) sign up to their newsletter and they’ll remind you. That’s what I do. In these days of the internet it’s easier to order everything online, but I’m old fashioned and like to rattle a blister before I buy when I can. It’s a dying art.

Finally, just for elromanozo, here’s a photo of the paints I picked up, carefully inverted so you can see the colours.

The pack on the right and the ones above it are some of the many skin shades Foundry makes. The rest are WWII colours. See what I mean about nicely muted browns and greens? Like I said, these are being discontinued, but the flesh tones all remain as do loads more.

Posted in Events, Tabletop gaming, Terrain | 10 Comments

Dreadfleet – Feared Cash Cow of the High Seas

I was going to talk about the rest of the Foundry Open Day today, but I’d forgotten that it was GW’s unveiling of their latest one-shot boxed game: Dreadfleet. I’ll finish the Open Day report tomorrow.

There’s a predictably large amount of fuss on the web about this, which seems a little surprising as this was all entirely foreseeable. Admittedly, I knew it was going to be a Warhammer naval game ages ago, before it was common knowledge, but that’s not the issue. Folk seem surprised that this is a once off, limited edition, stand-alone piece. Why?

GW are (and have been) ramping up for the Hobbit game and all the support that will require. They have 3 core games, and that’s more than enough for them. Over the years it has been made plain to all but the most obtuse gamer that the specialist games of yore are far from the hearts and accounts of the current GW shareholders. If they hadn’t been made already they would not be invented now. They are only still available at all as it’s just as easy to leave them as it is to bin them, and for the amount of effort they put into them (nil) they turn a fair profit (more than nil).

GW’s retail chain can’t cope with effectively selling any more than 3 core games, and at time struggles with that many (look at the doldrums that LOTR is in and the sterling effort GW are putting into revitalising WFB). There is no reason for GW to launch something else that will require a continued investment. Far simpler is this model. Spend two years behind the scenes, secretly working away on a cool one-off, standalone box of goodies. Release it with little warning, knowing that it will almost guarantee to sell out. The lack of advance warning is probably as much to protect their own staff from losing focus on selling core games as it is to keep the customers spending on their normal core purchases and regarding this as an extra. It is also conveniently timed so that it isn’t a Christmas present. It’s too early. They’ll still reap the benefit of all the Christmas money.

This is just extra cash.

And money is what it’s all about when you have shareholders. Not the game, not the worlds, not the customers (though these are all a means to an end): but the bottom line. It’s just the way business is, and in these economically apocalyptic times a big fat injection of cash is very welcome, thank you.

So why should anyone be surprised or amazed? It’s only because of GW ‘s size (economies of scale) and fanbase (guaranteed market) that it is possible, but if smaller companies could do it would they all ignore the obvious advantages? I doubt it. And knowing GW’s size and fanbase how could the folk out there in internetland not see it? Looked obvious to me. The only plausible alternative model was the Mighty Empires one, and that looks like more effort for less money, so it was never likely.

Of course, none of this would stop them doing Man o’ War again if they wanted to (which they won’t). But if…

We can dream.

Posted in Board Gaming, Random Thoughts | 80 Comments