I first wrote a series of reviews for Games Trade Monthly many, many years ago, back when it was a trade-only newspaper. I’ll see if I can find you a photo for all those who only know its slick and modern current incarnation. Back then there was only one rules for reviewing: you had to find at least one nice thing to say about it. It could be that the art was nice or the paper it was printed on was particularly thick, but something. Anything. That’s never normally an issue as almost everything has some redeeming quality, and in all my time there was only one item that I had to give back unreviewed. A less critical soul than I did eventually write a review, but I couldn’t in all conscience do so. It was a badly designed game with rubbish art on shoddy paper and the book binding was falling apart before I read the whole thing. Luckily, we now live in the Golden Age of gaming and standards are very much higher than used to be the case. Long may it continue.
Since then I’ve been reviewing things verbally to anyone who’ll stand still long enough. I tend to buy and play a lot of games, and am often the first one in my gaming group to try something out. As I also design games for a living I have a rather different take on things from most reviewers. This is not necessarily a better viewpoint, just a different one. You’ll have to decide for yourself whether it’s your cup of tea or not
(last updated 8 Jan 2012)
- Dreadfleet – preliminary comments 1
- Dreadfleet – preliminary comments 2
- Dreadfleet – box contents
- Dreadfleet – first game
- Dreadfleet – more games