I’ve tried a large number of slight variations on this theme, and I’ve ended up being quite brutal.
The cost per player has gone up slightly, but the biggest difference is that solid Phasers are just like other players. The reason I made this drastic change is that I wanted them to actually use their special ability, and with all the bonuses they were getting when solid, there wasn’t any need. Once you start paring those bonuses back, it makes little sense to keep some and not others.
Is it too much? I’m not sure. It’ll certainly change how they play.