Author Archives: Quirkworthy

Unboxing Darkhammer’s Undead Samurai

Following on from yesterday, here’s a look at the first of my Darkhammer goodies. I’ve started with the same one they started with: the mounted Undead Samurai in the middle of the picture below. Oh, and before we get started, … Continue reading

Posted in Review | 8 Comments

Darkhammer Miniatures

I thought I’d show you some of the new toys I got recently. Darkhammer Miniatures themselves are a relatively new Chinese (I think) company with only a small line so far – when I ordered these they were the entirety … Continue reading

Posted in Review | 13 Comments

Game Design Theory: Playtest In Parts

In general there is a tendency to think of playtesting as simply playing the game lots of times. This is an important part of the process, but I think it’s only part of the story. Playtesting is a complicated subject … Continue reading

Posted in Game Design Theory | 3 Comments

Deadzone Unboxing

I’m sure there are several of these online already. This one has me rambling on about stuff too 😉

Posted in Deadzone | 12 Comments

First Saturday Of The Month…

…and so we’re off to Foundry again tomorrow to play God of Battles. As ever, if you’re local and fancy a game then feel free to pop along. I’ve been challenged to a 48 point battle, so I’ll be doing … Continue reading

Posted in God of Battles | 11 Comments

…And Hello 2014

So what’s coming up? Or, more accurately, what’s in the plan today? I say that as things changed last year between plan and execution and there’s no guarantee for 2014 either.   Gaming As Work The first and only really … Continue reading

Posted in Random Thoughts | 16 Comments

Farewell 2013

Well the time has come again for the traditional retrospective. How did things go in my last year of gaming? Generally very well, I think 🙂   Gaming As Work Mantic ran two Kickstarters of games I designed: Deadzone and … Continue reading

Posted in Random Thoughts | 11 Comments

DZ Blaze vs Construct

I’m currently thinking that this is the best balance point between making BA too powerful and too ineffective. It’s still not a great deal of use against Asterian Cyphers, but they are particularly heavily armoured for Constructs, and not all … Continue reading

Posted in Deadzone | 16 Comments

DZ Experimental Rule

The subject of this experimental rule is related to high AP weapons and Tough targets. I say experimental as this isn’t something that’s slated for a particular product. It is, instead, simply something that has been worrying away in the back of … Continue reading

Posted in Deadzone | 89 Comments

Shiniest New Toys

During the run up to the holidays, every company known to man was busy shouting their wares at the top of their marketing budgets. Now that you’ve all had a chance to open your presents, I’m here to ask you … Continue reading

Posted in Random Thoughts | 21 Comments