Category Archives: DreadBall – The Futuristic Sports Game

Another Playtest Day for Season 2

Just got back after another day’s testing the new teams. Had a different group of playtesters over this time and it worked very well indeed. Building on what we had the first time, plus other games in-between, I think we … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 15 Comments

Wildcard

Wildcard is one of the Season 2 MVPs, and as such shouldn’t really be out and about for months yet. However, KickStarts being the odd things they are, and Ronnie having trouble keeping shiny toys to himself, more than a … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 24 Comments

DreadBall Season 2 Testing

What larks! Yesterday I spent the day with a bunch of 14 playtesters as we kicked around the 4 new teams for Season 2. Each of the new teams was played against one of the original 4, and players rotated … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 55 Comments

It’s Not Really My Place, But…

Can I just have a quiet word about the arrival of your DreadBall sets? Good. Don’t tell Ronnie. Mantic has been coming in for a lot of flak over the way this is being delivered, and it’s not fair to … Continue reading

Posted in DreadBall - The Futuristic Sports Game, The Business of Games | 44 Comments

I’ve Been a Bit Naughty

I have a confession to make. I’ve been playing Devil’s Advocate a bit with regard to Jacks, to try and glean your opinions. I’ve prodded the comments only a little, letting you run off and debate/argue rather more vociferously than … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 36 Comments

I Thought You Were…

…yeah, I was. Then reality intervened and I’ve been working on Season 2 stuff for DreadBall instead. I’ve got half the article about Jacks written and I’ll finish that off as soon as I can. Lots going on at the … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Quirkworthy Productions | 14 Comments

DreadBall Design Theory: Why 3 Player Roles?

From the outset, DreadBall was intended to be a simple game to explain and understand. A big part of this has been refining and streamlining the options for the gamer so that he or she isn’t struggling through a vast … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Game Design Theory | 54 Comments

Wading Through Neck Deep FAQs

Well I managed to reduce the comments on the DB FAQ from just over a hundred back to a mere 60 or so. There are still some good questions I need to subsume into the main body, but I’m getting … Continue reading

Posted in DreadBall - The Futuristic Sports Game, Random Thoughts | 8 Comments

Living FAQ: DreadBall

This page deals with all the rules questions that you might have about any of the games in the DreadBall series (DreadBall, DreadBall Season 2, Ultimate DreadBall). Note that some answers will be different depending on whether the game is a … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 657 Comments

New Rules and FAQ for DB

As Mantic have sent out the digital rules for DreadBall to all the Kickstarter backers it seems like a good time for me to upload a space for people to ask questions they may have about the DreadBall rules. The … Continue reading

Posted in DreadBall - The Futuristic Sports Game | 13 Comments