An Aside – Some Interesting Kickstarters

As Kickstarters are transitory, I don’t want to wait till the current DB flurry is done to mention these.

There are two KS projects that I’m currently backing which I thought might be of interest. I’ve got nothing to do with either apart from being a backer.

The first is Norsaga.

Norsaga

This looks like a fun little filler card game that might also be playable with spouses and non-geeks. Always useful to have more of those. Plus it’s inexpensive, and isn’t doubled by the shipping costs. All good. Have a look at the game play video on the KS page for a straightforward demo.

The second KS I currently like is a small set of miniatures called Colony 87.

Colony 87 pic 1They’re sculpted by Michael Anderson who I know from my days with Fanatic, when I was Game Producer for Necromunda. He made a couple of miniatures for me then (though I’m not sure they were ever released).

Anyway, I’d lost touch with him since Fanatic was purged from GW, and it’s nice to see him still working.Colony 87 pic 2

Very retro Necromunda/Rogue Trader in style, which should appeal to the Oldhammer crowd.

What do I want them for? No idea, really. I just thought they looked like a bit of fun. They actually make me think more of Laserburn and Traveller than Necromunda, but having had years of fun with both those games I don’t think that’s a bad thing.

Colony 87 pic 3Who are these figures though? What do they represent? Who knows? The universe is a big place, and it’s easy to imagine another alien culture or two if you feel the need to justify them. I just rather like the idea of having more non-combatants. We’ve got any number of armoured human troopers to pick from, but too few good SF civilians.

Posted in Random Thoughts | 2 Comments

Ada Lorana Redux

Here’s a new version of the Ada Lorana with the Phaser wording (and rule) changed. Hopefully this is clearer, and more fun to play.

Edit: updated version here.

I’ve not changed the points costs for the team. The view was that they were a bit poor for their cost, and they’ve now been improved rather than reducing their cost. See how that goes.

Posted in Random Thoughts | 26 Comments

Playtesting Timescales & Comments

Firstly I’d like to thank all those who’ve posted comments already on these latest DB teams. Lots of interesting and useful stuff. I’ll catch up with them again tomorrow and reply to the latest ones.

In terms of timescale for this, Mantic want any changes to be done by the end of the month, so you’ve got till then to have your say. I may post up an interim version if there are any obvious changes needed.

As ever, all comments are welcome. Those based on in-game testing are generally more helpful than those based simply reading the stats – we’ve all seen units in games that don’t work as well or as poorly as they appear on paper. Even so, it’s all worth considering, as an initial appearance can sometimes damn a team: the wisdom of the internet and rumour in general can make heroes or villains of almost anything, regardless of pesky details like  facts.

And not just in gaming either.

But that’s for another blog 🙂

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The Ada Lorana

Another DreadBall team. As with many of these later teams, they have an unusual twist that provides a unique style of play.

Edit: I’ve removed the original file as it has been updated. Please post any further comments there. Thanks.

Posted in DreadBall - The Futuristic Sports Game | 24 Comments

Would You Like Teleportation With That?

And here’s the Koris team for DreadBall. Slippery lot.

Edit: updated version here.

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Another DreadBall team

As I said yesterday, I’ll be posting a team a day until we’ve got all 6 up. Today we have the Mechanites.

Edit: updated version here.

Have a play with the bot-building rules, and see what you can squeeze into a team.

As with all playtesting, comment based on reading is fine, but comment based on playing is far more valuable. The proof of the pudding is on the neodurium 🙂

Posted in DreadBall - The Futuristic Sports Game | 71 Comments

Sulentic Shards

The first of the new teams for you to have a look at is the Sulentic Shards: the Crystallan team.

Edit: new version here. The following remains true.

I think that these guys are reasonably balanced as a team, though they are one of the tricker ones to use well. I don’t see that as a problem, in fact quite the reverse. I think that having a range of skill level requirements is desirable across a large range of teams (which we now have).

What do you think?

Posted in Random Thoughts | 43 Comments

New DreadBall Rules

Teams are on there way. You’ll get one a day (including later today) till we’ve got the last 6 up. However, before we do that, here is a new rule I’d like to hear your thoughts on.

Actually, it’s two interlinked rules: Hacking and Reputation.

Hacking and Reputation

The intention is to add another option and some more story telling and character to teams in a league. Reputation is unlikely to be a core concern for all, but for certain types of team it provides another appropriate string to their bow. As ever, it’s about providing characterful options.

For example, if a league has two teams which both have a Ranking of 140, they can be differentiated quite noticeably if one has a Reputation of 160 and the other has a Reputation of 6. Their histories will have been very different to get to that situation.

Thoughts?

Posted in DreadBall - The Futuristic Sports Game | 39 Comments

Lots of stuff incoming…

Hi folks, and thanks for your patience. I know I’ve been very quiet of late, but that’s not for want of doing stuff. In fact, the amount of things I’ve been doing is why I’ve not been online. However, that’s all about to change.

Firstly, I’ve got some DS stuff to be talking about. Lots of snippets to discuss.

Secondly, I’ve got some DreadBall playtesting I’d like you to help with. These are a set of 6 teams for the season 5 and 6 books. I’ll be putting these up one-a-day for the next 6 days (first one later today when I get the pdf tidied up), and you’ve got till the end of the month to give us your feedback. Plenty of time to break some heads on the neodurium 🙂

Thirdly, I’ve got some reviews, interesting Kickstarters I’ve spotted, and numerous other gaming comments and thoughts to share.

Last, but definitely not least, I’ve been working on some projects of my own and would like to talk about those too.

So, from a famine of posts, you’re likely to be getting something of a feast 🙂

Posted in Random Thoughts | 11 Comments

A DS Snippet

Yesterday was another 14 hours at my desk on DS, and today looks like being busy too. Still, the end is very much in sight. The last week’s not been much different. Hopefully that should explain why I’ve not been posting as much as I’d hoped to, but even a good reason doesn’t tell you anything interesting. So, I thought I’d just drop a small morsel in your laps to show you the kind of detail tweak I’ve been making, and the improvements such subtleties can make.

Today, we’re all about wizards.

These magic-manipulators have power crystals to help boost the potency of their spells. That’s been in for a fair while. However, it seemed that there was more to be had from this idea. So, power crystals have been rather expanded.

Now wizards can create additional crystals whenever they have a quiet moment. They also have two new uses:

1) Allow you to cast a currently recharging spell.

2) Allow you to cast a spell that’s too high a level for you.

A wizard can still only use one crystal per spell, so if you use it to cast a recharging one its number of dice cannot also be boosted. Similarly, if you’re using the crystal to even allow you to cast a higher level spell, you cannot boost its dice too.

In the Adventurer’s Companion, all spells have a level. A wizard can freely cast a spell of his level or below, but higher levels are restricted. This change allows him to use a high level spell he has found, though only every now and again. That limitation adds another element of tactics and resource management to using magic

Overall, these changes to the use of power crystals allow a wizard to manipulate his available spells far more fluidly, which is both more interesting and more potent in play.

Posted in Dungeon Sagas | 43 Comments