Monthly Archives: May 2014

DZ Experimental Rule Number 2

This was actually something that got removed while we were simplifying things during Deadzone’s development. However, I rather like it. Simple, easy to remember, and helps balance out the opening moments of the battle. It also nicely reflects the confusion and … Continue reading

Posted in Deadzone | 23 Comments

Latest DZ FAQ Update

I thought I might finish going through all the comments today. Didn’t quite do that, though I got pretty close. I’ve got a bunch of odds and ends from various places to tie in, plus a handful left on the … Continue reading

Posted in Deadzone, FAQ | 3 Comments

Climb, Sprint And Move Actions In DZ

There have been a number of questions around the 3 different movement based actions in Deadzone. I thought I’d take a moment to discuss some of the decisions behind using this particular mix.   Move This is the basic action … Continue reading

Posted in Deadzone, FAQ | 23 Comments

Special Ops

Following on from yesterday, here’s another KS project I’ve pledged for: Spectre Miniatures. It’s still live so you can join in too if you like 🙂 These are 28mm modern special forces and the African rebels to fight them. On … Continue reading

Posted in Kickstarter | 1 Comment

Money And Sense

Normally, I think I have more sense than money, but every now and again I feel the urge to buy something. I’ve mentioned before that I’m getting increasingly picky about what I buy, partly because I already have so much … Continue reading

Posted in Kickstarter | 12 Comments

New DZ FAQ

Posted a new FAQ for DZ. I said it would go up today, and though it’s a bit later than I’d expected as far as I’m concerned it’s still “today” till I’ve gone to bed 🙂 There’s more to do, … Continue reading

Posted in Deadzone, FAQ | 1 Comment

Progress

I’ve decided to post the next iteration of the DZ FAQ tomorrow rather than today, as originally planned. Some of the answers I’ve been working on are a bit involved and need some more cross referencing before they’re published to ensure … Continue reading

Posted in Deadzone, FAQ | 1 Comment