Author Archives: Quirkworthy

Game Design Theory: Benchmarks for Other Skirmish Games?

Having proposed the Collateral nightclub shootout as a benchmark for modern skirmishes, I’ve started to think about what might be an equivalent for ancient/medieval/fantasy games. I’ve got a few ideas kicking about, but before I prejudice your thinking too much, … Continue reading

Posted in Game Design Theory, Skirmish games | Tagged , | 27 Comments

Game Design Theory: A New Benchmark For Modern Skirmish Games

  Thanks for all the film suggestions folks. As you might expect, I’ve already got a number of them, though that doesn’t mean I’ve watched them recently. Even those I’ve seen are well worth re-watching. One comment that I thought was … Continue reading

Posted in Eternal Battle, Game Design Theory | Tagged , | 32 Comments

Research is Weird: SF Worlds

This post is really to make you think about the way AI may work (or not), and to give you something to consider when you’re working on the imagined future of your game. However, I have to get there by way of the internet’s omnipresent … Continue reading

Posted in Game Design Theory, Random Thoughts | Tagged | 2 Comments

A Bit Of Help From Movie Buffs Please

Those of you who have been wandering through these virtual pages for a few years now, may remember a game I mentioned back at the end of 2012: Eternal Battle. Still in the works, and now even more grand and complex … Continue reading

Posted in Eternal Battle, Random Thoughts | Tagged | 49 Comments

How Scales Used To Be

I was rummaging through some old scribblings this morning when I came across the following. Written to a friend as part of a discussion on how figure gaming has changed since I was a lad, it is a tongue-in-cheek view from a grizzled old grognard that … Continue reading

Posted in Random Thoughts | 20 Comments

Oh Balls!

The Farce is strong in this one. As is the innuendo. I’ve been trying to resist mentioning it, but I can’t. It’s just too silly. I’ve mentioned Macrocosm Miniatures a few times, and shown off some of their retro-SF style … Continue reading

Posted in Kickstarter, Random Thoughts | Tagged | 6 Comments

Game Design Competition Is On!

Had a long chat with Chris today about what to do with the 30th Anniversary of the Battle of the Halji next year. We’ve decided to run a game design competition, and will announce the rules later this week. Just … Continue reading

Posted in Battle of the Halji, Competition, Random Thoughts | Tagged , | 2 Comments

A Bit More Lost Patrol

So now we have some more photos of the new version, courtesy of GW’s pre-order page. What I find interesting is that they’ve reused the original tile artwork. Pleased though. I’ve always been really fond of Nuala’s art, which conveyed exactly what I wanted … Continue reading

Posted in Lost Patrol, Random Thoughts | Tagged | 15 Comments

Or Do We Make It A Competition?

One of the comments on yesterday’s post was that we could have a game design competition around any 30th anniversary edition of Halji. Thanks to edenchanges for that suggestion. I’ve been looking at competitions to enter myself, as a sort of … Continue reading

Posted in Battle of the Halji, Board Gaming, Random Thoughts | Tagged | 6 Comments

Battle of the Halji 30th Anniversary Edition

It’s funny how things happen. The first game I ever had published was the slightly strange Battle of the Halji. This was designed in cahoots with friend of mine called Chris Hunt, way back in 1987. Looking back, it was a bit slower than … Continue reading

Posted in Battle of the Halji, Board Gaming, Nostalgia, Random Thoughts | Tagged , , | 18 Comments