Category Archives: Deadzone

Deadzone Force Selection

Something I haven’t talked about yet is how to select a force. In the Alpha rules you’re given a fixed set of models on each side to get you going quickly. In the full rules you will be picking a … Continue reading

Posted in Deadzone | 72 Comments

Oh My…

Many, many comments and emails to answer… Another day not at my desk till gone 10pm. Lots got done, but not in the way of writing answers I’m afraid. I’ll get onto that first thing tomorrow. Tomorrow is also looking … Continue reading

Posted in Deadzone, Random Thoughts | 4 Comments

I Think We Have A Winner

Tried out the variant turn sequence I was talking about and it works very nicely. It retains the ability to act as co-ordinated groups whilst adding to the interactivity of the turns and also scaling better across different sized games. … Continue reading

Posted in Deadzone | 39 Comments

200 Emails In A Day… Catching Up With Deadzone

I was out all day yesterday at Foundry, talking to people about God of Battles and helping people play their first games. To be honest it’s so easy to play that after an initial brief and a couple of turns … Continue reading

Posted in Deadzone | 7 Comments

Deadzone Designer’s Notes: Shooting And Cover

Like the talking head says, there are two kinds of gunfire in Deadzone: Shooting and Blazing Away. Shooting is what you always see in games: an effort to kill the enemy. Blazing Away is not about killing – it’s about … Continue reading

Posted in Deadzone, Game Design Theory | 17 Comments

Deadzone Designer’s Notes: Grids & Line Of Sight

Probably the most unusual feature of Deadzone is its combination of a board game grid and skirmish game Line of Sight (LOS). This needs explaining as I don’t know of another game that uses this approach.   The Challenge Those … Continue reading

Posted in Deadzone | 99 Comments

Deadzone – Incoming Articles

This is a heads up for what I’m currently writing. If you’re interested in DZ you might want to subscribe (over there, on the right) so you get an email when the new post goes up. Shhh… something’s coming… Firstly, … Continue reading

Posted in Deadzone | 31 Comments

What Has Kickstarter Ever Done For Us?

With DeadZone live on Kickstarter I’m dealing with a lot more KS comments than usual and reading a lot more forums about it. Well, Deadzone plus pledging on a couple myself recently. One thing I came across this morning was … Continue reading

Posted in Deadzone, The Business of Games | 58 Comments

Smokin’

Answering some questions on the BGG forums this morning I noticed that Deadzone had just snuck onto their Hotness list (on the left). Then I noticed that there is a separate list for people and companies, and it seems that … Continue reading

Posted in Deadzone | 3 Comments

Deadzone Plague Stage 1 Eye Candy

Here’s a close up of one of the signature models of the range – the Stage 1A Plague. Rémy Tremblay’s blog shows him off in great detail with loads of pictures. Surf on over for the full horror!

Posted in Deadzone | 4 Comments