Here you go.
Asterian Faction deck v1
The chap on the left is the Asterian Commander. He is the only actual flesh and blood Asterian in the Strike Team. The rest of the fighting force is made up of a variety of artificial constructs, most notably Cyphers (see below).
This heavy deployment of robotic helpers means that the fastidious Asterians don’t have to actually get their carefully manicured hands dirty when they deal with the lesser races (everyone else).
Oh, and you may have heard that there are a few sniffles going about. Not plague proportions or anything, but it might be worth taking a little care not to catch anything nasty while they’re exploring the planet…

There are a couple of new abilities to play with too:
Nano-cloud
The model represents a collective that is made up of billions of tiny flying robots rather than being a single construct. Its use of hive intelligence means that destroying a few thousand of the individual robots makes no difference to its ability to function as a whole.
A Nano-cloud does not interact with other models. This means that it cannot attack or be attacked. It occupies no space in a cube and will not be damaged by falling, or moved by Blast, Knockback or similar effects. To all intents and purposes, within the context of a battle it is indestructible.
A Nano-cloud cannot pick up items and so will not trigger Booby Traps. Instead it treats objectives and items the same way, secretly looking at the hidden side of any such counters in the same cube. This allows the owner to use the Nano-scout in a recon role.
Shield Generator (x)
This is a larger version of the familiar Energy Shield and works the same way (see page 77 of the main rules). The only difference is the area that it protects. Instead of covering a single model, a Shield Generator provides protection for every model of either side in the same cube.
If a model is protected by more than one Energy Shield/Shield Generator then all apply. Roll each separately and reduce the incoming damage by the total effect.