Well the time has come again for the traditional retrospective. How did things go in my last year of gaming?
Generally very well, I think 🙂
Gaming As Work
Mantic ran two Kickstarters of games I designed: Deadzone and Mars Attacks. With 4,300 backers for one and 2,700 for the other I’m pretty pleased with them both. Of course there are niggles – there always are – but overall I think they came out pretty well. Actually, I don’t think I’ve ever worked on a project that I couldn’t afterwards think of a way we could have done better with more time, money or simply the old 20/20 hindsight. So some learning points here and there, but no major disasters.
Originally we’d planned to squeeze DKH4 into 2013 as well, but in the end there simply wasn’t the time to give it the treatment it deserved. That’ll have to wait a little while yet. Still, we have done some of the prep work and the current plans are rather exciting. I’m sure we haven’t seen the last of that.
DreadBall hasn’t gone away either, with (I think) everything that was promised in the Kickstarter now having been delivered (plus work started on DBX). Speaking of timings, Deadzone actually started being delivered early!
Unfortunately, my own projects for Quirkworthy have suffered in the time I’ve been able to devote to them. Most notably (for the tip of the iceberg that I’ve mentioned in public) is the delay to Eternal Battle. This is just a matter of the time it has taken me to get the work for DreadBall, Deadzone and Mars Attacks done. That said, I’ve recently begun to make some more headway on EB, and the last game we played was quite exciting 🙂
Gaming As Play
I’m still being rubbish at getting stuff painted. I’ve done a very small amount, which is better than nothing. Still a long way top go there though.
I have managed a few more “fun” games of late, which is good. With gaming being work as well as hobby, I almost always end up playtesting something that’s in progress rather than playing for my own amusement. Our regular God of Battles days on the first saturday of each month have been a help in this regard. Although I wrote it and often spend most of the time teaching newcomers the rules, I don’t think of these days as work, really. In fact, we have one of these get togethers this saturday (the 4th) and I’ve been challenged to a game, so I know I’m playing this time 🙂
Among the many other things on my to do list, I’ve been whittling away at the endless mountains of things that need sorting and rationalising. As I mentioned months ago, Hordes/Warmachine was on my “one last chance” list. As it stands I’ve not played it since, and so it is now in the repurposing/Ebay pile. Plenty more sorting left to do, and naturally I’ve managed to acquire more toys over the year, so there’s less space rather than more in my study *sigh*. A work in progress…
Quirkworthy
Part way through the year I wrote a post about trying out a new approach to writing this blog. I was, I said, going to aim for a post a day as an average. Well there have been gaps and double postings here and there, and I did start part way through. In the end though, the total posts for this year is 261, which isn’t a bad effort. It is also three times what I managed the previous year, so it’s clear that this approach is working much better than my previous plans. I’ll be continuing with that and perhaps I’ll get 365+ this year. We shall see. I certainly don’t have any shortage of things to write about – just (as ever) a shortage of time 🙂
Looking at the other stats, number of views, subscribers and all that jazz is also up, which is nice. The most interesting number in my stat report was that I was viewed by residents of 145 countries (up from 127 in 2012). I wonder how many is all of them, in terms of all that have the right kind of gaming community (and internet connection) and speak enough English to make this site of any interest? There are somewhere between 195-205 countries in the world, depending on how you count them, but I doubt I’d ever get all of them. I’m not sure what definition WordPress uses for country.
Ever Onwards
Tomorrow I’ll look a bit more at what I’ve got planned for 2014.