Still Here

Apologies for the quiet. Yes, I’m still here, still beavering away at all manner of gaming lovelies.

Of particular pressing note is the Deadzone Beta which is coming to an end. We’ve got about 10 days left of testing to get everything tweaked as it needs to be before it gets nailed down. I’ve been working on the full card decks for the first 4 factions and they will get posted up first. So, if you’re interested in getting in on the action and seeing how it will all work then stay tuned. I’ve got a game at mantic tomorrow so will post some bits in the evening after I’ve incorporated any amendments and suggestions from that session. A v2 of the Beta rules will follow, but for the time being use the existing Beta set. It’s largely fine with only a few niggles here and there to fix. Mostly it’s an issue of expanding the explanations and adding more diagrams, I think. It’s mainly the cards you need.

Of course, if you have other comments I’d be happy to hear them

 

Posted in Deadzone | 14 Comments

FInishing Off DB3

Just putting the last bits into the manuscript for DreadBall Season 3 today, and off to be laid out next week. On top of all the new gubbins I’ve been looking at some of the issues in the DreadBall world at the moment and finding elegant and simple ways to address those where possible. In effect, I’m taking the role of the “real” DreadBall Governing Body and tweaking the game rules to ensure that the game is as fun and exciting a spectacle as it can be. This is the same sort of thing that sports governing bodies do on a regular basis and I see no reason why it wouldn’t apply in the Corporation as much as on Earth.

The two main areas of concern this time were the whole issue around launching the ball and the example of unpleasant gamesmanship called prone cages. Both have been addressed in different ways to mitigate or avoid the issues and move the game back to where it should be.

Of course, many Coaches haven’t bumped into either of these problems in their own games, but I’d rather they never did. As ever, it is the top players and the tournament circuit which digs deepest into the detail of the rules and bends things furthest soonest. Im sure they’ll find something else to exploit, and I would expect nothing less. It’s the way to find that competitive edge. For my part, I’ll continue to fix what I deem to be undesirable in terms of tactics and rules that reduce the game’s level of tactical thought and fun. This means that you can just get on and play the game. I’ve got your back 😉

 

Posted in DreadBall - The Futuristic Sports Game | 74 Comments

Apologies

Been a bit absent of late, due mainly to looming deadlines. I have, however, been reading all the comments on the DB teams and have made some tweaks accordingly. The feedback has been very useful and I need to thank all of you who’ve taken the time to read and respond with your thoughts (whether I agreed with them or not). This is especially true of those of you who’ve found the time for a game with the new teams.

I’ve also been working with various clients to reorganise my schedule. This means some short deadlines in the short term, but a better spread overall and hopefully better visibility for what’s on the horizon in the medium-long term. All of which is intended to allow me to do more public testing for longer. It’s not going to happen overnight, but it does look like it should happen.

With that in mind, you can treat this as a heads up, or a warning order (if you’re feeling particularly military) for some Deadzone stuff in the next week-ish. There will only be a very short window to test it out, so if you want to join in now’s the time to get the stuff ready that you’ll need.

All of which reminds me that I still haven’t finished the post I started about playtesting and the various stages thereof. Ah, well… another time.

 

 

Posted in Deadzone, DreadBall - The Futuristic Sports Game | 12 Comments

Various Battles

You may remember that tomorrow is our monthly God of Battles day at Foundry, postponed from last week to coincide with Ben’s battle of Himera WAB game. Note that it’s the 311BC battle rather than one of the other battles fought there. There were several. Clearly not somewhere you move for a quiet life.

This means that there should be even more scraps going on than usual, though I doubt we’ll fill the huge space they have available. As ever, do feel free to come along if you fancy a demo game of God of Battles with me or one of the regulars. Everyone’s welcome. And don’t forget the thousands of cool models that Foundry have on hand (along with the tea and biccies) to peruse or purchase. There’s bound to be something new and shiny on display in the cabinets.

Posted in God of Battles | Leave a comment

Zee Beta v2

After some discussion on the original thread and another game myself last night, I’ve made a few small changes to the Zees. Much of this is slight wording changes and clarifications for specific instances which have been brought up here – so the Beta’s doing its job 😉

The more dramatic change is that I’m limiting the range of passing off the blame to 3 hexes. This makes a bit more visual sense and mitigates probably the major abuse of this which is a permanent camp on the entry hex.

We’ve had a couple of highly entertaining sounding games reported and hopefully you guys will be able to get some more in soon. It’s always nice to hear that they’re working!

Please post any new comments on the Zees to this thread.

Zee team Beta v2

Posted in DreadBall - The Futuristic Sports Game | 38 Comments

Overzealous Filters

For some reason the spam filters here have been working overtime and have jumped on a bunch of comments by real humans. I’ve had a rummage and gone back through a couple of dozen pages of spam to drag out the innocents. As far as I can tell all the real comments should be visible now (bar duplicate reposts which I didn’t reinstate).

What is a bit odd is that there doesn’t seem to be a good reason for this. It’s normally reasonably clear why the filters are picking on something. In some cases here they binned a comment that was a single sentence of plain text. I have no idea why.

To be sure that they’re behaving properly, I’ll check the spam filters over the next few days. Fingers crossed that they’ll have stopped their silliness.

In the meantime please keep those comments coming 🙂

Posted in Random Thoughts | 14 Comments

DreadBall Zee Team (Beta) Stats

Zee-TeamFunnily enough, balancing the Zees is a bit like keeping order at a chimps’ tea party. At least, I imagine it is. I’ve never had that dubious pleasure.

They’re an odd lot, but it’s probably best to just let you read for yourself.

Zee team Beta v1

Posted in DreadBall - The Futuristic Sports Game | 88 Comments

DreadBall Asterian Team (Beta) Stats

Asterian DBThey’ve got pointy ears and they can’t be trusted even slightly. That’s about the normal Corporation citizen’s understanding of the aliens known as Asterians. True to form, the DGB do not disappoint, with an underhand team full of dubious ploys that are guaranteed to get the crowd on their feet, baying for blood and shouting at the ref.

Oi! Where’s your specs?

What do you think?

Asterian team Beta v1

Posted in DreadBall - The Futuristic Sports Game | 105 Comments

A Barrel Of Monkeys

Typically, the Zees are failing to comply to my orderly plans. You’d think they were a disorganised bunch of naughty monkeys or something. Wait a second…

One of the playtesters came up with some intriguing wrinkles in their rules which need ironing out before they are posted. No point in putting up stuff I know is broke. At least, know needs looking at. I ran through most of this today, but not quite all. Not long.

The Asterians will be up in a few minutes though, so all is not lost 😉

Posted in DreadBall - The Futuristic Sports Game | 5 Comments

New Tab

new tab in menuIn case you hadn’t noticed I’ve added a DB Season 3 Beta tab to the black menu bar (↑up there↑) so you can find the latest version of the rules easily. As we go along I expect to need a v2 or v3 of some rules and these will be posted in new threads of their own so we can discuss the correct version without having to scroll down 200 comments to find the pertinent bit. Collecting the current versions of everything in their own tab (while the Beta is live) should make it easier for you guys to follow where things have got to and send your feedback to the best place 🙂

Posted in DreadBall - The Futuristic Sports Game | 2 Comments