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Tag Archives: Game Design
Game Design Theory: When Is A Skirmish Not A Skirmish?
When it’s too big. In my head I have a pretty clear definition of a skirmish game. It’s the same one I’ve been using ever since I started gaming, more than 30 years ago. It’s not a term that I made … Continue reading
Deadzone Redux Movement
Another little snippet from the current version of DZR. I’ve added a Speed stat to the models. This is a way of including a lot more variation in the model’s rate of movement, and doing so very simply. Speed is … Continue reading
Deadzone Redux Command Dice
I’ve shown a few pics of us playtesting DZR recently, and you may have noticed some bespoke D6s we’ve had lying around. So far, nobody guessed quite what they are, though there have been some fun suggestions. Today I thought I’d explain … Continue reading