Author Archives: Quirkworthy

Progress

I’ve decided to post the next iteration of the DZ FAQ tomorrow rather than today, as originally planned. Some of the answers I’ve been working on are a bit involved and need some more cross referencing before they’re published to ensure … Continue reading

Posted in Deadzone, FAQ | 1 Comment

Games Industry Survey

If you’re interested in games as a business rather than just a pastime, Purple Pawn’s annual look is well worth reading. It takes a while to collate so this latest one is data from 2013. Some interesting nuggets in there. … Continue reading

Posted in The Business of Games | 3 Comments

DZ FAQ Update As Promised

Well here we are at the end of the week, and as I said I would, I’ve added some more updates to the Deadzone FAQ. Most of the time I’ve been able to spend has been on the long discussions of defender … Continue reading

Posted in Deadzone, FAQ | 7 Comments

Deadzone: Infinite Fights

Probably the most common question I’m asked about Deadzone are about linked Fights. This has been called several things like daisy chain combats, infinite fights and so on, and according to some folk it’s the most over-powerful thing going. Opinions differ … Continue reading

Posted in Deadzone, FAQ | 15 Comments

Deadzone: Defender Shields

Even though you guys haven’t got the models yet, there are obviously people who want to proxy some Enforcers with defender shields. Alternatively, you might be playing in a campaign and have acquired them there. Either way, here are not only the … Continue reading

Posted in Deadzone, FAQ | 11 Comments

Deadzone FAQ Updated

As promised, I’ve expanded the DZ FAQ. I’ll post a further update at the end of the week. If you have any further questions, please post them to that FAQ page rather than here. Thanks

Posted in Deadzone, FAQ | 9 Comments

Deadzone: The Complications Table And “-” Values

Models that have ben resurrected or have been treated with emergency medical aid may suffer complications in surgery, as you might expect. This reflects the fact that dead guys should really stay dead, and people heal best when left to … Continue reading

Posted in Deadzone, FAQ | 1 Comment

Deadzone FAQ Updates

Just so you know, I’m working on an update for the DZ FAQ which will go up later today. Another update will follow at the end of the week. One thing that won’t be in the next update is movement … Continue reading

Posted in Deadzone, FAQ | 9 Comments

Dwarf King’s Holding Pattern

Despite my relative silence on the topic, things have been moving along nicely on this front over the last month. It very definitely hasn’t been forgotten. Unfortunately, I can’t tell you any details just yet. “Moving along” doesn’t mean we’ve quite got … Continue reading

Posted in Dwarf King's Hold | 19 Comments

Deadzone Points Values

Of all the games I’ve worked on, Deadzone is probably the most awkward to balance in terms of points. There are all the usual reasons for points systems not working, though in the case of DZ it’s more than that. … Continue reading

Posted in Deadzone, Game Design Theory | 35 Comments