As regular readers will know, I’ve put up a couple of experimental rules for Deadzone, and these have generated some very useful feedback. So, this having proved entertaining all round, I’ve got a couple of ideas you might like to try out for DreadBall.
Both of these ideas are to address Jacks. They don’t quite work as I’d like them to and are often seen as the poor relation of the player roles. These rules should bring them closer to parity.
Before I explain the rules though, please note that these are called experimental rules precisely because they are just that: experimental. These rules aren’t official updates, FAQ, errata or anything like that. It’s just that I quite like talking about games and one of the things I’ve been tinkering with is the way Jacks work so I’m sharing that here.
So, without further ado, two rules tweaks: one small and one large.
The small change is to allow Jacks to use any Special Move card. So, if a card says Striker, read that as Striker or Jack. If it says Guard, read that as Guard or Jack.
The second change is to do with the role(s) that get a bonus for certain actions. The idea is to move some from Strikers to Jacks. So Dash and Evade becomes +1 if the player is a Jack (not a Striker), and Stand Up becomes +1 if the player was either a Jack or a Striker.
Now these changes alter the relative usefulness of the players and therefore the points costs. This, in turn, changes the team compositions and so the knock-on effect continues. As I said, these are experimental.
Don’t worry about all the ancillary effects just yet. What I’m interested in hearing about is how you think works out on the pitch, in play. Clearly, as some teams don’t have all player roles, this will depend a lot on which team you favour. It may also take a while to adapt to the different options and new levels of risk for different actions. That’s to be expected. All of which obviously just means that you need to play a lot more games đ
So what are you waiting for? Game on!