DZ Bits And Bobs

A few random oddments on Deadzone.

I’ve just been talking to the chaps at Mantic and they tell me that the other 2 card decks (Rebs and Marauders), plus the mercenaries and some other things from expansions (like CSW rules) will be made available as a second digital download some time in the next month. I suspect they mean after the mountain of Deadzone boxes have been packed and shipped out to the Kickstarter backers. This, of course, is almost upon us. I think that they’re only waiting for the scenery sprues now, though “only” is probably the wrong word as they’re rather important 😉

Last night I had another long chat about Deadzone with Neil from Meeples & Miniatures, so you can expect that to go up as a podcast soon. One intriguing coincidence was his suggestion that those rules could be used as the basis for playing in other SF environments. Then today I was mailed a link to another proposed variant.

I’m also getting the Asterian and Forge Father card decks finished, and when they’ve been batted about a bit (and we’ve made sure they reflect the model’s equipment, etc) I’ll post them up here too.

Now I’ve got to leave you to it as I’m sure I can hear more zombies downstairs. They just don’t know when to stop…

Posted in Deadzone | 21 Comments

Defender Shields

Added these to the FAQ.

I can’t remember whether these were left out of the laid out version of the rulebook deliberately or not, but I’ve included them as errata as so many people have asked.

Posted in Deadzone | 9 Comments

The Weird And The Wonderful

Here’s a question for you.

I’m working on Eternal Battle at the moment, in between other things, and it’s coming together rather nicely. One of the aims is to be able to model any combatant throughout history. Nice and easy, you say. Of course. The trick here is to be sure that I’ve considered all the various peculiarities down the ages within the core rules – and this is where you come in.

Now I’ve got the obvious viking with sword and shield, samurai, Roman legionary and mounted knight. I’m already accommodating a WWI Tommy, Rhodian slinger, Scythian archer and 20s mobster. What I’m curious about is more unusual combatants. Weapons and fighting styles like Thuggee, kusari-gama, or the asymmetric armour of the retiarus. However, I’m sure I’ll have missed some.

What oddities do you know that I might have missed? What military curiosities should I be including? I’m sure you can think of something.

Posted in Eternal Battle | 49 Comments

DZ FAQ Started

A first version of the Dedzone FAQ is up now. I’ve gone through about half of the comments so far (down to 56 from well over 100). As is my wont, I’ve deleted the comments that have been incorporated into the FAQ.

I’ll do some more tomorrow.

As always, if you find anyone asking questions elsewhere (and not getting answers) then please point them back this way so I can collate them all in one place.

Thanks 😉

Posted in Deadzone | 9 Comments

WIP

Just so you aren’t surprised, I’ll be sorting through the DZ FAQ page today. In common with the other FAQ pages (which all need tidying) the intent is to delete comments once I have dealt with them in a FAQ. That way you won’t have to read through hundreds of old comments to find an answer.

And yes, I know, the DB FAQ needs some love. My only defence is that it’s a huge time sink that has no funding attached and I need to eat first  😉

Anyway, back to DZ.

As you’ve only had the rules a few days there are a number of queries coming up that are really just a lack of familiarity with the book and are quite clear when you know where to look. As these aren’t really FAQ fodder (but still want answering) I was going to deal with them by writing some short designer’s notes articles. That seemed like a good way to discuss the ins and outs of the way, for example, movement actions and abilities interlock.

So stay tuned for an initial version of the DZ FAQ to download today, and some more DZ articles shortly.

Posted in Deadzone | 4 Comments

Phew!

Martian flagWell the Mars Attacks Kickstarter is finished, and what a finish it was. After the reverses and turbulence of the penultimate week the last few days saw a dramatic turnaround and a big rush to the end. Thanks to all of you that pledged your support for the range. You’ve added loads of exciting goodies for me to write rules for and I’m sure that the game you get in the end will be far more entertaining as a result of the extra options 😉

I’m just reworking the card deck to incorporate a better balance of events, bonuses and other cards. It’s doing quite a lot in the game so deserves a fair amount of attention. This iteration will probably be the basis for the final version. At least, that’s how it feels.

I think the core rules are almost nailed down too. Playtest will doubtless reveal a few clarifications to add and some tweaks perhaps, but the bulk is solid.

All of which means that I can soon move on to getting to grips with the many additions the Kickstarter generated: Novas Vira, giant robots, mutated insects, stealth marines, science division, and loads more heroes among others. And, while I’m writing the rules for all these and getting some proxies on the tabletop to test things out, the Mantic team are turning the concepts into reality. It’s exciting stuff and all thanks to you guys. Can’t wait to see the final result on the table.

🙂

 

Posted in Mars Attacks! | 19 Comments

End Of The Invasion

mars-topper-test

Well it’s been a turbulent KS and no mistake, but the final waves of invaders are almost upon us. The Mars Attacks Kickstarter ends in a few hours, so if you’re still sitting on the fence now is the time to make your decision!

As ever with these things, I’m looking forward to the end so I know exactly what I’ve got to write. We always have a plan to start with though the comments and feedback change that as we go along. Only when the dust settles do we know for certain what’s been locked in and needs writing 😉

The core of the game is finished already, but what else do we need? Giant bugs, shrink rays, Novas Vira characters are all on the cards, and there’s more up Ronnie’s sleeve (got to store them somewhere).

Still time left for a few surprises 🙂

Posted in Mars Attacks! | 6 Comments

How To Clean Restic – Part 1

Following on from yesterday, this is the first in a series about restic¹ and what I learn from my experiments with various means of cleaning up models made from it.

Before I start I’ve got some things that need covering, so you know where I’m coming from. If you have different experience or goals then you might want or get different results.

My aim here is not to tell you that restic is the best material ever, nor is it to say it’s the worst. I think those slots are already taken. Given that restic is a family of materials that is plainly going to be with us for some time I’m interested in learning how to deal with it. I’m sure that cannot be beyond the wit of man. Or even me, if I put my mind to it.

Speaking of me, what would I know? Well, despite not having  finished painting a whole model in the last decade, I have been messing about with toy soldiers for a very long time. I’ve also worked with a lot of professional sculptors, manufacturers and painters and have interviewed quite a few of them over the years to pick their brains for various articles or my own interest. Over recent weeks I’ve decided to spend some effort getting back into modelling and painting, so I’m a funny combination of  experience, knowledge and lack of practice. A veteran newbie, perhaps.

In the last fortnight I’ve prepped some non-restic models for this painting project. I’ve cleaned up an old GW Mordheim plastic, a new Perry War of the Roses plastic and a fiddly Rackham metal among others. This means that I have fresh experiences to compare with.

The restic models I’ll be using for these experiments are the latest batch of Mantic miniatures in the material. This is a slightly tweaked version of restic as Ronnie and the rest of the Mantic crew continue to refine the process. Most obviously, it’s a darker grey.

Now because I wrote Deadzone² I can occasionally do things like swan in and ask for some of the new and unreleased shiny toys to chop about. The models I nabbed were taken from the boxes in the warehouse that were waiting for the rest of the components to arrive so they could be packed and sent out to the Kickstarter backers. In other words, these weren’t samples cherry picked for quality, they were just the ones at the top of the first box we opened. It’s not all of the DZ models, but a fairly wide selection of the figures from several ranges.

So, where to start?

To keep things as simple as possible, I thought I’d pick a piece of sprue (some of the smaller pieces come on mini sprues). That, I reasoned, would be reasonably straight and smooth as a starting point and allow me to see the effects of my scraping and scrubbing without being distracted by whatever the model was actually trying to be. I also thought that I’d be best off picking the absolute worst bit of flash I could find as that would make my progress (or otherwise) most obvious. Happily these two coincided.

Oh, a word of warning. I’m going to leave these pictures very big so you can see everything really close up. That way you can really see what’s going on, warts and all. Remember though, that this is all way larger than real life.

So my first test subject is the worst case of flash I could find in over 200 pieces. Even this isn’t that terrible.

Sprue flash 1

Strangely, and I’m not sure you can see this on the picture, the flash is worse on the sprue than the actual bits of model. Mind you, that’s just perfect for this test.

Before I show you what I did, just for reference, the body of the Orx that goes with this sprue (this is the pyro, by the way) had such subtle mould lines that it took me a minute to find them. Can you see the mould line here?

Orx body 4

Eventually, with the help of raking light and several attempts I got a picture that shows it. I mean, it has to be there somewhere, right? Every model that comes out of a multi-part mould³ has mould lines.

Remember that this is larger than life size.

Orx body 2

Spotted it? As you can see, it’s in the middle of the previous shot too. Most of the models I picked up were more like this than the sprue. I’ll show you some of the other ones later.

 

Cleaning Up

So, after asking for thoughts yesterday and trawling about the net looking for comments on the subject, I came up with a few generally received “facts” about cleaning restic.

  1. You need a very sharp knife to cut it cleanly.
  2. Scraping with a knife edge doesn’t work.
  3. Filing doesn’t work (though this was challenged yesterday in the comments).

So, I tried both knife and file. Taking one side of this sprue as a test, I cleaned one half with an old scalpel blade, first trimming away the bulk and then scraping with the edge. Then I filed the other side – no trimming back to start with, just filing away. I very quickly ended up with this:

Sprue flash 2

Filing to the left of the central nub, scraping to the right. I thought I’d done a cleaner job than this, but then a great deal of magnification will make things look a bit ropey.

To make it a bit clearer I painted it. I tried ivory, but that wasn’t covering, so I switched to grey. The filed half is at the peaked cap end.

spue 3

Now this looks perfect, even if I do say so myself. Whilst it was tempting to leave it like this, another angle makes my work look a bit less good.

sprue 4

So, what do I take from this? Quite a lot, actually.

  1. Cutting and scraping don’t need a new blade. This was done with an old one. I got a new one ready (as you can see in the bottom pic), but never actually fitted it. After I took it out of the packet I thought I should try with the duller blade just to see the difference, fully expecting to have all manner of problems and then change to the new one. Never needed to.
  2. Filing works fine. I never normally file stuff – don’t know why. I’m normally a devotee of the cutting and scraping school. The file I used was an old one I had lying about. As with the scalpel blade, I went with the old ones rather than my new tools so I had somewhere to go if they didn’t work. It came out better than my familiar scraping so I may need to try it a bit more.
  3. Just as easy as metal or plastic. Having read the horror stories I was fully expecting to have all manner of trouble. I had none. I wasn’t timing myself, but the experience of cleaning it was no different from cleaning metal or plastic. All have slightly different material properties and so need slightly different approaches, but only slightly. I never really like cleaning models, but there was nothing difficult or strange about this.
  4. The result is fine. Especially on the filed side. I think that my lack of skill is more responsible for any untidiness in the end result than the material itself. And, as I keep saying, remember that these pictures are bigger than life size. A more careful or experienced modeller shouldn’t have any trouble.

Whether this is a change in restic recipe (possible) my deft and cunning skill (doubtful) or something entirely different I don’t know. However, in this experiment, with this restic, I have to say that I honestly cannot see a problem.

 

Conclusion

I have to confess that I’m a bit perplexed. After hearing the horror stories I was genuinely surprised when it went so smoothly. I was expecting far more drama (and some swearage).

What was most striking was that it felt like cleaning anything else. It’s somewhere in hardness between hard plastic and old metal (not the nasty and tool-breakingly hard pewter). It’s far nicer to work with than I expected.

I am sure that someone will decide that these pictures are an example of the disastrous flashing on Mantic models and run about with their hair on fire. It always happens when I try something like this. If they do, then they’re missing the point. The worst example of flash I could find in over 200 pieces took no more time to clean than the same piece would in metal or plastic and can be cleaned with the same tools.

Next time I’ll try it on a whole model and see how that works. It’s the same material so I don’t see why it would differ, but you never know 🙂

 

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1: Restic, in case you don’t know, is a term for a form of what is commonly called “resin-plastic”. It has the advantage of being relatively inexpensive to tool and produce when compared to both traditional hard plastic and white metal, which is why Mantic, Fantasy Flight, Privateer Press and others have invested in it. Restic isn’t one thing but many – a family of plastics that share some properties of resin – at least that’s what I’ve been told. I’m currently researching the exact chemical description.

What I am sure of is that you can change the properties of restic by varying its exact chemical composition, primarily with regard to how hard/bendy you want the end result to be. This has a bearing on all manner of production issues, most important of which for figures is that a degree of “give” allows for undercuts. This, in turn, allows models to be made that either could not be made in hard plastic or would have to be made in many more pieces. So there are advantages other than cost.

2: In case you are new to this blog, I am a professional game designer and have written several games for Mantic. I suppose that means that I have a vested interest in the models being nice. Perhaps. I definitely do have an interest in models that I want to use being nice, which is rather more where I’m coming from here. Plus, like I said earlier, restic isn’t going away anytime soon and whether it’s Mantic or FFG making it I want to know how to deal with the stuff.

3: That’s pretty much all of them. If someone tells you that a model has no mould lines then the chances are that they haven’t looked hard enough. They can be subtle, but they can’t be absent. Not in a multi-part mould.

Posted in Painting & Modelling | 42 Comments

Deadzone, Restic, Giant Mouse Mats

I’m just back from Mantic where I was running down a number of loose ends. This is just catching up with some of them.

First up, the Deadzone rules are now available digitally for KS backers. I’ve put up an FAQ page to catch questions as they arise and I’ll have a concentrated go at answering them tomorrow when I can sit down with the printed rules.

Also, many of you have realised that the DZ rulebook doesn’t include a stat list. This means that you need the cards to play, which you haven’t got yet. At least, not the final versions. This was an oversight on our part and not intentional – we want you to play it!

Having looked at the final files we have for cards, they’re not in a printer friendly version at all. Well, they’re printer friendly, if by printer you mean the guys who have a factory that knocks these things out in high resolution by the tens of thousands. Not if you want a single copy without eating 3 whole toner cartridges. It’ll take them a little while to sort out all the decks into a friendlier format and with the Mars Attacks KS finishing this weekend they just aren’t going to have time till early next week. Sorry about that. It’s not forgotten though.

SpoilsI took a moment to snaffle myself a few bags of the Deadzone production models. Not all of these have arrived in the factory yet, but there are a selection. As regular readers will know, I’ve not been doing any painting or modelling of late and haven’t any personal experience to speak of with restic as a material. However, as I’m slowly getting back into this and have cleaned up both metal and hard plastic models in the last week, now is the perfect time for me to see how restic compares. We’ll come back to this over the next couple of days.

If anyone has any particularly good recommendations, suggestions or experience on how best to deal with restic, please comment below.

Now, back to Martians. Apparently they need Deadzone stats too…

Posted in Deadzone | 52 Comments

Quality Of The DZ Plastics

The internet being the internet, it was inevitable that there would be a conspiracy involved somewhere. This one’s quite fun. Apparently, Mantic weren’t simply busy running a Kickstarter for Mars Attacks and hadn’t had time to post some pictures, oh no. In fact they were intentionally hiding their (supposedly) terrible Deadzone models out of shame and dismay, hoping that nobody would rumble them before the Mars Attacks Kickstarter ended, whereupon they would all run off into the sunset with their ill-gotten gains, cackling with glee.¹

And then there was reality.

Having read this I nudged Mantic this morning that they really needed to get some pictures up, and here they are (I swiped them off Dakka). The first one is a bag of figures tipped onto the table. No trimming or other prep work. This is how they come.

deadzone-components

 

The next one shows some cleaned up and put together. The ones on the left have been primed too.

deadzone-assembled

 

So, as you can see, quite the contrary to these models being an insane relative that needs hiding in an attic, the Deadzone miniatures are looking pretty smart. Personally I’m not seeing anything wrong with them at all.

I will snaffle a few when I’m in the office next week and take some more pics of my own. Until then, if any Secret Tibetan Masters send you an email from the Illuminati telling you that Mantic are hiding out on the Grassy Knoll, please just press delete…

 

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1: I paraphrase, of course.

 

Posted in Deadzone | 33 Comments