Too Tall

I’ve been thinking about the God of Battles mini-tourney we’re having on the 7th at Foundry, and whether there needs to be any specific rules or restrictions. After some pondering, I think there is only one: no T’lekkan Behemoths.

We’re only playing 24 points and as these models are currently being debated (as to what, if any, errata they might need) I think it’s only fair to leave them out for the moment. They are the only thing that appears to be wrong in terms of balance, and as I want everyone to have fun rather than just get massacred we should leave it out till we are playing bigger games and they’ve been tweaked.

Hope this isn’t too inconvenient for anyone.

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Quick DZ Note

I’m reverting to Blaze Away not being able to get an Aim bonus. It’s getting too big a set of bonuses and making it too easy to suppress people. Whilst there are a few reasons to like it, overall it’s a better balance as it was originally.

Posted in Deadzone | 21 Comments

A Bigger Mars Attacks!

By now, I’m guessing that most of you will have seen this:

Ack ack ack

This was a first go at a test model for the Martians. I don’t know quite why, but the clear dome looks endlessly cool on a model. At least, it does to me. The only place I can think of in the wargaming world that did this before en masse was Bob Naismith’s old Cobalt Marines, and I only ever saw them in pictures. Looked fun though.

The model has since been tweaked to get to the following 3D render.

Martian pose 1 stl render

The main differences are that the revised version is a bit less delicate. The first one is really lovely, but I’m not sure how much handling it would cope with. The revisions make it a bit more practical for the gaming table and also add more detail, mainly to the face. It’s hard to compare a grey render to a painted model though. Trust me. It’s for the best ๐Ÿ˜‰

As you can see, we’re going for a bit bigger than the 15mm we originally discussed for this project. Well, maybe you can’t see as there are no size comparisons. Either way, you can take my word for it. These aren’t 15mils.

Posted in Mars Attacks! | 36 Comments

Woke Up This Morning…

…with an idea for a Zombie card game in my head. It doesn’t scan well enough to be the opening line of a Blues song, but you know, I try.

That’s another project for the Someday/Maybe file. Actually looks like quite a good idea in principle. Most of the games I (literally) dream up are rubbish and make no more sense than the rest of my dreams. This, for once, actually works ๐Ÿ™‚

Posted in Board Gaming, Random Thoughts | 27 Comments

A Slower Thought About Mercs

Some good points came up in the comments about last night’s quick thought. I thought I’d carry on here though as I wanted to make some additions.

Firstly, while we may do a whole mercs army at some stage, for the moment we need to focus on the main factions. That means that mercs aren’t the main event here, they’re the cherry on top.

In a background sense, especially in campaign terms, I don’t see any military unit progressing and being well regarded if their work is all done for them by hired hands. For that reason I’m tending towards being quite restrictive with the amount of help they can give. One brutally simple option would be to say that forces which included mercs cannot advance as a result of that mission. Individuals may skill up, of course, but the force as a whole wouldn’t as they weren’t actually doing the work themselves. Maybe that’s too much though.

Another way would be to say that mercs cannot earn VPs for any mission goal. This is what I mentioned yesterday. The logic holds for any goal as having your work done for you doesn’t differentiate about the work. And would you believe them anyway? “Yes, of course I killed, oh, 5 or 6 Stage 1s. They’re just around that corner. You can’t see them because the building collapsed on their bodies. Can I have my bonus now?”. Yeah, right.

Even if you did believe them, whilst achieving the mission may be great however it is done (from the point of view of the overall command), it isn’t going to earn Brownie points for the unit involved if they rely on hired guns. It might make the merc more famous though. I’m sure they’d love that. However, we’re not playing a game about a single merc (that would be an entirely different game), we’re playing a game about a strike force from one of the main factions. As such you have to look at it differently.

Individual units don’t have the cash to hire mercs. They’re paid by the higher echelons who have the budget for these things, and they’re only hiredย when they think that their own units can’t hack it on their own. That does not make the units look good at all. No sir.

 

So, while I’m not 100% sure of a final version of the merc rules, I’m thinking along the lines of a maximum of 1 per game per side, and them not being able to claim any mission goals. As a starting point.

Posted in Deadzone | 41 Comments

A Quick Thought About Mercenaries

They probably shouldn’t be able to complete goals for your mission.

(Told you it was quick).

Posted in Deadzone | 20 Comments

DZ Mission Target

Just till I get the full write up posted, try going for 8VPs instead of 7.

Also, a note on objectives.

Imagine the board is divided into 5 zones. Each player has a deployment zone, and there is a central band into which half the items are deployed. This leaves a strip of no-man’s land on each side, between the central band and the deployment zones.

Set up the Objectives with one in the middle area where the items go, and each player setting up one of the remaining objectives in the strip of no-man’s land on the opposing side of the middle band. If you see what I mean.

If a model leaves the table via Infiltrate they cannot return. If they leave via Scour then they can come back onto the cube they left the board from.

 

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Deadzone Faction Deck: Rebels

It’s not really right (in fact it’s rather left), but the best theme music I could find for reading this was:

๐Ÿ˜‰

Rebels Faction deck v4

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Deadzone Faction Deck: Marauders

As before, but for the mercenary hordes of the greenies.

Marauder Faction deck v6

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Deadzone Faction Deck: Plague

As before, the full deck with missions, stat cards and battle deck.

Plague Faction deck v5

Posted in Deadzone | 7 Comments