DZ Mission Target

Just till I get the full write up posted, try going for 8VPs instead of 7.

Also, a note on objectives.

Imagine the board is divided into 5 zones. Each player has a deployment zone, and there is a central band into which half the items are deployed. This leaves a strip of no-man’s land on each side, between the central band and the deployment zones.

Set up the Objectives with one in the middle area where the items go, and each player setting up one of the remaining objectives in the strip of no-man’s land on the opposing side of the middle band. If you see what I mean.

If a model leaves the table via Infiltrate they cannot return. If they leave via Scour then they can come back onto the cube they left the board from.

 

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Deadzone Faction Deck: Rebels

It’s not really right (in fact it’s rather left), but the best theme music I could find for reading this was:

😉

Rebels Faction deck v4

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Deadzone Faction Deck: Marauders

As before, but for the mercenary hordes of the greenies.

Marauder Faction deck v6

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Deadzone Faction Deck: Plague

As before, the full deck with missions, stat cards and battle deck.

Plague Faction deck v5

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Deadzone Faction Deck: Enforcers

I’m going to post these as separate files so the comments don’t get so mixed up.

This is the full faction deck with missions, stat cards and battle deck.

Enforcer Faction deck v5

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Deadzone Mercenaries

Before I inundate you with yet more large files, I thought I’d post a delicate and refined one (full of psychopaths and assassins).

I know you haven’t got all the abilities yet. Working on putting them in a single file all nicely explained, but that’s got to wait till I finish the current task.

Patience though. It’s coming 😉

Mercs deck v2 public

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Last Deadzone Stat cards

These files include all of the stat cards for the main set. I’ve added a final few since you last saw them, plus I’ve tweaked some that have caused issues.

The points costs are properly calculated, but ignore the letters for the moment. I’ll sort that out tomorrow.

Rebels Faction deck v3

Enforcer Faction deck v4

Plague Faction deck v3

Marauder Faction deck v5

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Some Abilities Might Help

First off, I forgot to mention that I’ve renamed what was Slow as Deliberate. This is so that I can use the term Slow for the ability which is the opposite of Fast. Made sense to me 😉

Here is a partial list of Abilities. It should cover most of what you don’t already have.

DZ Abilities v1

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Deadzone Mission Cards

Here’s a few to try out. For the moment just give them to any faction.

Mission cards v2

They should mostly be self explanatory. The few extra things you need to know (off the top of my head) are:

  • Set up 3 objective markers (X, Y, Z). It should be obvious that they are objective markers. For this mission it doesn’t matter which is which, but in future it might.
  • Choosing a force. Up to 70 points.
  • The level of the force (A, B or C) is a reflection of its rarity (or otherwise). more obscure troops are higher letters.
  • The force you choose is classed as the highest level letter you take. However, High Command will let you get away with a little bit of excitement, so if you only have one of the highest letter then you count as the letter below. For example, if I took C, B, A, A, A, A then I would be a B force. If I took C, C, A, A, A then I would be a C force. If I took B, A, A, A, A, A then I would be an A force.
  • Each card lists the same totals for each letter needed to win.
  • Draw your mission secretly at the start of the game. keep track of how many VPs you’ve got and declare it at the end of any Round you have got the total you need. If you both go over in the same Round then the highest total wins. If there’s a draw then play one more Round.

There’s bound to be more, but that should get you started.

More tomorrow.

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Deadzone Starter Set Stat Cards x4

OK folks, here are 4 sets of stat cards. They cover all the models in the starter sets, plus a few more here and there.

The Rebels and Marauders also have a battle deck with them. For the other two just use the original ones from the Beta rules for now.

Apart from finalised stats, what’s new are the points costs. These are in red after the name. You’ll notice that they also have a letter after them (A, B or C). Worry about that later. For the moment, just build a standard game force with up to 70 points.

I’m sure there are loads of details I haven’t told you yet, but you’ll have to muddle along for the moment. I’m going to see if I can get more Mission stuff finished before my opponent arrives for a test…

Marauder Faction deck v3

Enforcer Faction deck v2

Rebels Faction deck v2

Plague Faction deck v2

 

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