I spent this afternoon playing Project Pandora: Grim Cargo with Ronnie. After some awkwardness to start with, she’s suddenly decided to behave herself. Yay!
I’ve talked before about the variable helpfulness of different game designs, and this was another variation of awkward. I could always see the game lurking within the tangle, and it’s nice to see it finally doing what I wanted it to from the start. We’ve been playing the first training mission a lot. Like the first scenario from each of the Dwarf King’s Hold starter sets I’ve aimed to make it a scenario that you can play again and again as you fine tune your tactics and (in this case) go for a high score. It’s proving very popular with the testers who keep asking for “just one more go”, and this is exactly the response you hope for. Once you move onto the other scenarios you get some extra features and the game gets a little more involved, so it’s a really good idea to get a firm grounding of the basic tactics on the training ground, before they try to rip your head off for real.
When I got back from the carnage (and after snaffling some of the splendid Mantic ghouls for my upcoming undead army project) I found an email from Foundry telling me that Tribes of Legend has survived the Somali pirates and escaped the dastardly clutches of customs, and even now is ready for pre-orders. If I’m really quick I can get one of the first 50. Apparently they’re signed by the author!
Really?
Anyway, my gaming year’s starting off nicely. It also looks like I might be visiting the Beasts of War chaps again, and heading off down to Salute. This year I’ll be trying to sneak away from the stand to have a bit more of an explore around the rest of the place and perhaps do one of my event reports. If I can smuggle in a file to get through the chains…