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Tag Archives: Game Design
Snakes & Ladders is Perfect
A provocative title, to be sure, though I think it’s probably true. At least in the context I mean it. Now Snakes & Ladders gets a lot of flak from gamers. Is it even a game? How do you define … Continue reading
Do it Again
Normally, I’d be advocating for working by iterating things gradually. Once you’ve got a rule in place, you just need to be paring away any rough edges and polishing the thing to a nice, smooth shine. It’s an editing process. … Continue reading
Boxes Full of Air
I live in a continual state of trying to make more space on my game shelves. This isn’t for any real lack of shelves (though another couple of room’s full would be nice, thanks), it’s because I have a lot … Continue reading
Roll & Move Doesn’t Have to Suck
Roll & move is a mechanic with a bad reputation. It’s widely seen as a simplistic rule that’s found only in old or rubbish games that aren’t for serious gamers. I’m here to suggest that roll & move isn’t bad, … Continue reading
Everything in its Place
Today I’m thinking about small games and air in boxes. I’m slowly playing my way through my game collection, culling the unworthy, and enshrining the blessed. As I play even more games than usual, back-to-back, I’m struck again by the … Continue reading
Posted in Board Gaming, Game Design Theory, Tuesday Thoughts
Tagged Board Games, Game Design, Tuesday Thoughts
3 Comments
Kickstarter Cogitations
There’s always something interesting going on in Kickstarter. Sometimes it’s a new trend, other times it’s a specific campaign, and there are always fun new games to look at. It’s a revolving shop window of shiny toys. As my job … Continue reading
Patreon’s Progress
I just posted another article to my Game Design Mastery Patreon, and I thought that I’d talk about a few lessons from the first however long it’s been. 6 weeks? Something like that. Overall it’s been great, though it’s not … Continue reading
It’s Alive!
Turns out all I needed was a dark castle, lots of lightning, and a crowd of peasants with pitchforks and fiery brands. Just apply the electrodes, and Voila! It’s alive! By which I mean, the Game Design Mastery Patreon is … Continue reading
Game Design Mastery
Every art contains a related craft. Music is underpinned by an understanding of notation and structure as well as traditions, styles, and the ability to make the noises you desire come out of the instrument you choose. Cooking is more … Continue reading
A point about game design
Monday’s post attracted a couple of interesting comments, and I’ve pulled out this one from EJ to reply as a post because I didn’t want it to get lost in the mix. It’s an interesting point, and worth discussing as … Continue reading
Posted in Game Design Theory, Nostalgia, Old Skool Skirmish
Tagged Game Design, Nostalgia, Old Skool Skirmish
9 Comments