Monthly Archives: October 2011

The Plastic Soldier Company

I was rummaging through my photos from Derby and realised that I had a couple of rather nice shots I hadn’t shared yet. They’re the Plastic Soldier Company stand, showing some of their rapidly growing range of 15mm and 1/72nd … Continue reading

Posted in WWII | 12 Comments

Review: Epic Tau Recon Pack

While I was getting the Tau Skyrays I thought I’d pick up some of the Tau light recon vehicles too as they look really cool. Unlike the Skyrays, each vehicle comes as a single piece, which is a pretty good … Continue reading

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Review: Epic Tau Skyray – First Look

One of the armies I always wanted to do, but never got round to, was the Tau. I made a start at one stage, assembling Fire Warriors with their zillion tiny pieces. Anyway, to cut a long story short I … Continue reading

Posted in Review | 27 Comments

Review: The Wooden World

The Wooden World by N A M Rodger is a book on the subject of the British navy of the 18th century, specifically during the Seven Years War. To be honest, it is not a subject I would have normally … Continue reading

Posted in Review | 2 Comments

It’s Quiet, Too Quiet…

Well you may be forgiven for thinking that I’d fallen asleep at the wheel there, but I’m still here. Been very busy working on some projects that I sadly can’t tell you about yet, other than to say that it’s … Continue reading

Posted in Random Thoughts | 8 Comments

Avert Your Gaze

No, the title doesn’t refer to the Medusa, but I am talking about the forthcoming Tribes of Legend from Foundry. Apparently Foundry has been trying to upload some pictures of the pages so you can all have a look inside, … Continue reading

Posted in Tribes of Legend | 6 Comments

Dwarf King’s Hold 3 – Points System

One of the reasons I’ve been thinking about points systems of late is that I’m including one in the next addition to the Dwarf King’s Hold series of games. This third set (cunningly codenamed DKH3) is in development at the … Continue reading

Posted in Dwarf King's Hold | 25 Comments

Design Theory: An Alternative To Points

As with my previous article on points systems, I’m talking here about the mechanisms used to produce balanced and “fair” tabletop miniature games. Those used in board games are slightly different. The more I thought about possible alternatives, the more … Continue reading

Posted in Game Design Theory | 41 Comments

Design Theory: Why Points Systems Will Always Be Broken

There he goes again with the contentious statements. Well, not so much, as you’ll see. Here I am talking about design theory, and that differs a little from practice. The points systems I’m talking about here are those used in … Continue reading

Posted in Game Design Theory | 62 Comments

Amazons on Amazon

One thing I’ve mentioned a few times, is how long it can take between me finishing a project and it seeing the light of day. So, it’s good to be able to finally talk a little about Tribes of Legend, … Continue reading

Posted in Uncategorized | 33 Comments