Author Archives: Quirkworthy

Hoary Old Chestnuts

When I sail through the stats for this site, I am often surprised by the continued popularity of my Dreadfleet review, and even more of my Salvage Project. This is even though I’ve done nothing with it since Jan 2012. Every … Continue reading

Posted in Dreadfleet | 29 Comments

Review: Lords Of War – In The Box

Lords of War is a fantasy card game depicting a battle between two armies. It comes in packs of paired armies, though you can actually fight any army against any other, and there are rules for making your own mercenary … Continue reading

Posted in Board Gaming, Review | 7 Comments

Tinkering With The FAQ

I’m going to try a slightly different approach to dealing with the FAQs for a bit and see how we go. Rather than doing nothing at all, then big updates, I’ll try to trickle out the replies to comments, getting … Continue reading

Posted in Deadzone, FAQ | 25 Comments

Basic Card Play In Mars Attacks

In each Turn of Mars Attacks you are given a choice of options (see page 6). The vast majority of the time you will be doing one of the first two, so we’ll focus on those for now. These choices are: … Continue reading

Posted in FAQ, Mars Attacks! | 4 Comments

Did You Miss This?

I’m a bit surprised by the sparsity of comments on my post about design theory. Did it get lost in the shuffle? There have been some great suggestions so far, I just thought there might be a few more enquiring … Continue reading

Posted in Game Design Theory | 4 Comments

Fastest Kickstarter In The West

I often hear people bemoaning the lateness of this or that Kickstarter project. Some are over a year behind schedule, and so it’s hardly surprising folk get peeved. In contrast to this trend, I recently got a boxed game called … Continue reading

Posted in Kickstarter, Random Thoughts | 12 Comments

Weird Stats

Not game stats, but website stats. This morning I looked at the stats for this site to see how many page views there had been. At that point there had been 270. The strange thing was that there had, apparently, … Continue reading

Posted in Random Thoughts | 8 Comments

DZ FAQ Updated

It’s here. I’ve managed to deal with 130-something comments plus half a dozen pages worth of other notes. Not as much as I’d hoped to get done, though it’s progress. The Overwatch article I posted earlier will hopefully clear most of that up … Continue reading

Posted in Deadzone, FAQ | Leave a comment

Overwatch In DZ

First principles: if all else is equal, simple is better. The discussion around Overwatch has been both interesting and frustrating to watch at the same time. After reading many comments I ended up more confused than when I’d started, and so … Continue reading

Posted in Deadzone, FAQ, Game Design Theory | 38 Comments

Thank You For Your Patience

But I’m going to impose a little longer. I’ve dealt with a bunch of the DZ FAQ, though there is still more to go through. I was hoping to get all of it done (bar the answers that need time-consuming … Continue reading

Posted in Deadzone, FAQ | 4 Comments