It’s funny how things happen.
The first game I ever had published was the slightly strange Battle of the Halji. This was designed in cahoots with friend of mine called Chris Hunt, way back in 1987.
Looking back, it was a bit slower than it should have been, and over the years I’ve occasionally pondered what I would do with the idea now. Certainly I could do a better job. However, I wasn’t expecting to ever get the chance…
Then Chris’s dad died.
During the ensuing sorting out, Chris discovered a couple of hundred original copies of Halji, that we’d thought had long-since gone the way of the dodo. Stacked in boxes in the spare room of his parent’s house were a few finished copies (complete with crumbling 29-year old shrink wrap) plus some boxes of components, ready to assemble.
Interesting.
So over the last few weeks we’ve been discussing what we can do with them. Obviously, the simplest thing to do is chuck them all in the recycling. After all, that’s where we thought they were anyway, so no loss. Then I realised that it was the 30th anniversary next year. Maybe we could or even should do something more interesting with them.
After some discussion, the alternative to the recycling bin that we are pondering is this: we take the existing components and add a new rulebook. That’s got the charm of the retro bits, allied to the fun of a modern game. Sure we could do something completely new from scratch, but I don’t think either of us really has the time or the inclination to run the logistics. Too dull. If, on the other hand, we’ve already got the components and all we have to sort out is a new rulebook, then that’s much more manageable. It would be a fun side project to commemorate the game.
We did work out a few parameters for the project. If we did a 30th Anniversary edition it would be limited in number to however many we can make out of what’s left. That’s also got a perverse charm to it. And, because I don’t really want to be faffing about with stock, it would only be available for the 30th year (i.e. 2017), even if we ended up with spares. Again, fits the anniversary bit nicely. Anything left over gets to be recycled after that. Anyone who knows the premise of the game should find that entirely appropriate.
So there it is. Today’s strange thought. Not a definite plan yet, by any means. More a topic for consideration. I thought I’d mention it here to see what you guys thought.
And no, this isn’t an April’s Fool joke.
Honest 🙂


…and answer.
I rather like Figure Painter (even when I’m not daubing myself), and have found a number of great models and companies in there over the years. I’ll be interested to see how they pitch their gaming version. Personally, I’m hoping for coverage of the smaller games – in terms of publicity – because there’s a load of col stuff out there which deserves more attention and fails to get it because of marketing rather than game quality. I suspect that they’ll have to include some GW games, Warmachine, etc to get people looking though.
Well the clock is ticking down on the
I’ve been working with these guys for a while, though only on a rules front. They need zero help from me on the miniatures end of things. Their work is amazing!
…a whole bunch of stuff happened. As you’d expect.