Added a few more bits to the DS FAQ. Little by little…
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Added a few more bits to the DS FAQ. Little by little…
Just posted an initial version of the FAQ doc on the DS FAQ page. It’s only got a couple of questions so far (on Uncharted Dungeons), but it’s a start. I’ve actually answered more than this, I just need to collate them all into this file.
As ever, please ask any more game questions on the appropriate FAQ page.
Cheers
Back at base again.
Predictably, things didn’t go as smoothly as I’d hoped while I was away. My email provider decided that I was accessing things from somewhere different from usual (which I was) and as a security measure decided to stop me. Unfortunately, the email telling me that this was what was going on was sent to the email account that was locked…
Now I’m back at my normal location all is fine in the digital world again, though there is something of a backlog to trawl through.
Physically getting back home involved a long delay on the train as we hit someone. Now I know what a body sounds like when a train runs over it. That does put into perspective the problems I had with email.
I thought that I would ramble a little about where DS is for me.
Firstly, despite the large amount of good stuff in DS, I’m a bit disappointed with some of it too and entirely understand why some of you are quite upset. My experience is very different from yours, so the reasons may differ, and I am seldom if ever entirely happy with things because I’m a bit of perfectionist, but still…
Secondly, as I find time I’m going to add whatever fixes I can for any rules queries. This is often a very time-consuming process that can literally take hours of cross-checking for a single short answer. Not every time, of course, but sometimes, definitely. So bear with me. Remember also that I’ve worked on something like a dozen other games since I last touched DS, so it’s not exactly fresh in my mind.
Anyway… Continue reading
A while back I mentioned that a project I was working on would be revealed after Essen. Well, Essen’s come and gone and I’ve not mentioned it. The reason is that it’s been shelved for a while. Not canned, just postponed while we wait to see what someone else is up to. Apparently there’s another game which is very close to what we were doing and we don’t want to go head to head with it.
So that’s what happened with that.
Actually, this sort of thing happens a lot; probably a lot more than most folk outside the industry realise. Mostly you don’t get this reprieve though – you just get canned. So this is good 🙂
I think I mentioned Age of Tyrants a while back – a forthcoming 6mm scale battle game set in the Urban War universe and designed by a friend of mine: Mark Brendan. Well Mark popped over this week to run through the game with me in its current beta format, and we did a good bit of tinkering to help it along 🙂
Here’s Mark explaining rules and suchlike, and looking very dapper in the process. His excuse is that the sun was in his eyes…

Personally, I think it’s a great picture of the designer at work 🙂
Anyway, as you might imagine, playing something that doesn’t exist requires a bit more imagination than usual. Our paper battlefield represents a desert world of the Junkers, with the sandy brown shapes being dunes, the light grey blocks being built-up areas, and the black a series of jumbled boulder fields. A bit like Mars, with added porta-kabins.

We’re deployed along the back edge as my table wasn’t quite 4 foot deep. This preserved the correct starting distance between armies.
The game has a relatively low model count for the scale as everything sits on a 5cm base – in our case, card squares with the unit names on. The finished game will have figures or vehicles on each base. In the sort of mixed companies we were using that means 17 bases, so potentially only 17 models (obviously if some bases are foot troops then some of these vehicle models will be replaced by a strip or two of infantry.
I have seen a couple of finished models in person, and they’re pretty chunky for this scale. Nice detail too. But we’ll come to that in a few weeks when we’re closer to the Kickstarter…
The games we played involved much fiddling with rules, so I won’t go into detail there. The battle I can describe briefly though. I’ve taken this from my side of the table, as my Viridians debuss from their transports in the face of Mark’s rapidly advancing Junkers. Junkers are better close in, so he’s looking to shorten the range. I just want my guns on the line ASAP. Don’t know what I was thinking, sticking my men in their carriers.
On my left, the trio behind the dunes at the back are artillery pieces, blatting away merrily with the help of their spotter friend on top of the dunes themselves. He does seem to have taken a bit of a beating though. A third of those blood red suppression counters and he’s a goner.
Later in the game and things are getting messy up close.
Increasing numbers of suppression markers are breaking up formations and messing up the command/control, which is a central part of Age of Tyrants. As you can see from the note pad, we’re generating plenty of tweaks.
AoT is a fun little game, and I rather look forward to seeing the finished toys en masse. I’ve played a lot of Urban War in my time, so the background is very familiar, and it’s nice to see it branching out into a new scale of battle.
Apparently GW’s Specialist Games may be returning from a new GW Specialist Games Studio. That sounds both unexpected and intriguing. Bearing in mind they apparently aren’t a games company any more…
I have lingering doubts about this really happening, though TTG’s website reports it as fact, and they’re normally fairly good at checking stuff.
It will make a lot of people happy if it’s true though.
This page deals with all the rules questions that you might have about Dungeon Saga. Please read the comments below to see if your query has already been answered. If not, please free to ask in the comments section at the bottom of the page.
If you have any questions on the game rules, or if you see a post on a forum somewhere that does, then please direct them here so that I can deal with them all in a single document. That way questions get answered consistently and everyone gets the benefit 🙂
The first printing of the Adventurer’s Companion has some layout errors and missing page references. The corrected version was sent out to Kickstarter backers, and is included here for reference.
To keep things tidy, comments and questions will be deleted from this page once they have been addressed in the FAQ.
…though I have been finding time to feel rather poorly, which is why I’ve not been posting words of wisdom lately.
I’ve just got a cold of some flavour, so it’s going to go away soon and isn’t the end of the world. However, the problem is that I need my brain to be clear to do FAQs, and it’s been rather hijacked by a superabundance of fog over the last few days. Compound this with the fact that Dungeon Saga is a game that I last worked on more than 6 months and a dozen games ago, and you can see why I’ve not made the progress I might have liked.
Still, all is not lost.
Before I finish tonight I’ll put up a FAQ page to collect any more questions in one easy place. Then I can add a doc to that as I get it done. The first questions I’ve been answering are ones that have come up during translations – always an intriguing process.
Righty-ho. Stumped over to Mantic and back in the rain with a big box of stuff. Tomorrow I’ll start trying to make sense of where any problems lie and what (if anything) I can do about fixing any of them. While I’m at it, I’ll mix in some of the designer’s notes stuff I’ve never found time to finish, so that will hopefully make things more interesting 🙂
Just to be clear, I’m going to focus on rules. While I can and will pass on comments about physical quality and layout, I’ve not had anything to do with that side of things so I don’t always know why things ended up the way they did – good or bad. That’s all feedback that Mantic needs to hear about so they can fix things (if possible) and improve next time.
So, stay tuned for updates 🙂