Does Anyone Else Think This?

A ramble and a rant:

I’ve been watching the Spectre Miniatures Kickstarter recently, as I mentioned a while back. In fact, I pledged for it then, and may be upping that amount to get some more of their increasing range of interesting figures. However, one thing they added lately made me think about how I view models in a broader way.

Spectre PMC technical 3

Yup, it’s a truck.

Spectre PMC technical 2

Spectre PMC technical

This looks like both a nice model and a huge one. This is deliberate on Spectre’s part as they’ve gone for something that starts as a large truck in the first place, and then modelled it with raised suspension and extra large off-road tyres, just as the PMCs do. A nice touch, and details that are often overlooked. These mods make it even larger and more intimidating than it would be anyway, and it doesn’t roll off the forecourt as a compact. Of course, that intimidation factor is the whole point…

So it looks like a nice model. Agreed. However, for me it lacks a really important detail: an interior (and non-solid windows).

MA truckThe Patriot truck from Mars Attacks uses the same approach.
I’m not sure what this will be made from. Probably not resin. 

This isn’t just Spectre (they merely inspired this rant). The vast majority of cars and trucks you see for gamers are exactly like this: a big block of resin with details on the outside. All well and good, but especially in skirmish games I really want to be able to interact with light vehicles¹. Think of the movies and the newsreels. Trucks aren’t simply large boxes, they have doors you can open, and if they are armoured can use as cover. They have windows you can see and shoot through, engine blocks to hide behind, unarmoured panels to offer concealment, and so on. I want to be able to get in and drive off, or roll up and bail out. Of course, I can do this in an abstract way, and even if they had a full interior I couldn’t bend my models to get in. However, the vehicle could still be shown with doors open and this flexibility allows it to become not just part of the terrain, like every other modelled box, but a mobile and mutable part of it. It also looks a load better.

I appreciate that most people don’t seem to care about this. But I do. In this specific instance it’s the difference between me buying 3 and buying none. I expect I’ll end up with either 1/48th kits or die-cast models.

At the end of the day it comes back to the usual question: where do you want to compromise? In gaming there is no option – you have to compromise somewhere because reality is way too complex to model on a tabletop. You’ll compromise on models and terrain as well as rules because you need all these things to be practical and affordable as well as working in-game. Too fiddly a model and it will break, too complex a rules set and people will get bored. But in making these (necessary) compromises we remove our games from the realities we are trying to replicate in the first place. We all have our personal limits to how far is too far and which elements of the puzzle are key. Where are yours?

 

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1: Note that this is predominantly an issue with light and especially light, unarmoured vehicles. Think cop cars at a shootout. Doors open and windows shot out all over – at least some of the time. Properly armoured vehicles tend to keep their doors closed in combat to retain that integrity, unless someone is actually getting in or out at that particular moment. In that sense they are just large lumps in combat.

Posted in Random Thoughts | 10 Comments

Plastics Going Cheap!

Seems to be the season for it. Both Warlord and Victrix are having a sale on some of their plastics.

Warlord are doing 50% off their sprues until the end of May, and Victrix 25% off boxed sets till the 12th of June. At least for Victrix it’s something to do with the World Cup. Whatever that is.

logo

From Warlord, it seemed like a great opportunity to try one of each of some of their ranges I haven’t looked at up close yet. It’s always very different seeing things online and in the flesh, so to speak.

The list of things they make plastics for these days is pretty impressive too. They’ve clearly been very busy bunnies since I last looked properly at their store.

VictrixFor Victrix it was the push I needed to actually try a few of their toys too. I mean, individual figures around 30p for Victrix Napoleonics!¹ Can’t really argue with that.

I’ve read a lot about their models, usually compared to Perry ones, but I’ve never tried assembling any myself. That is always the proof of the pudding. And they make proper² French Napoleonics too, which the Perrys unfortunately don’t seem interested in 😦

It is entirely possible I may have accidentally bought a lot more models.

 

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1: On the ones I counted. I didn’t check them all.

2: Peninsular War period, obviously. Not that Bardin uniform silliness. Hundred days? That’s not a war, it’s a stroll round Belgium.

Posted in Random Thoughts | 3 Comments

Deadzone Scenery Details

I’ve been collecting interesting bits to do a series on building Deadzone scenery. The idea was to start with the basics and explore various ways of adding detail as we went on. This is partly because it’s something I’m asked about, and also because it’s the best way of making me do it myself. As always, when I develop a game it’s before any of the proper bits are made, so I live in a gaming world of proxy everything. By the time it actually comes out I’m usually neck-deep in something entirely different.

sheet-pic-battlezones

In the course of this collecting I noticed an Indiegogo campaign by a small company called Etch-Master. As you may have guessed from their name, they make brass and other metal etched sheets for modelling. And, what’s particularly intriguing about this project, is that one of their new sheets is specifically designed for Mantic’s Battle Zones. In other words, Deadzone terrain.

I’ll let the pictures tell that story. Suffice to say that I think it looks really rather spiffy and will be reporting back on how I get on with it as soon as I can get my paws on some for real. Of course, as they’re not made yet this will be after the campaign ends, so if you’re interested then you might want to jump in now.

Some before and afters:

Crates and company logos.

igg-dz-001 sml-deadzone-01

Ladder rungs.

igg-dz-003 sml-IMG_5176

And a rather splendid open access panel.

igg-dz-002 sml-IMG_5165

 

Like I said, I think this lot looks great!

Posted in Deadzone, Terrain | 11 Comments

Mantic Open Day Piccies

Got the pictures to work now. No idea what that was all about. Anyway…

I’ll cover DKH in another post. These are some pics of the different stuff that was going on during the day, to give you a flavour.

 

Demos

Loads of games were being run as demos for people to come along and try. In no particular order…

Pandora demo

Project Pandora’s first scenario. When I last saw the highest Veer-myn body count was 26, I think.

Loka demo

Alessio demonstrating Loka.

MA demo

The Mars Attacks demo was so busy that I couldn’t get a photo till the end of the day when most people had left. These are final production models. The people I spoke to seemed amused by the rate at which everyone died.

Judge Dredd demo

There were a few “guest” games at Mantic. The first was the Judge Dredd game. I know, it looks a bit like Deadzone, doesn’t it 😉

DZ demo

And here is Deadzone. Apparently the rather swanky and very striking colour scheme on the scenery was based on a nightclub. The chap who made it said he wanted to show you could build interiors with it as well as exteriors.

Bolt Action demo

Bolt Action was the second of the guest games. The Germans look to be in trouble, but there is a Tiger yet to arrive…

DB DemoAnd last, but not least, here’s DreadBall. This, like the other demos, was busy all day with end-to-end sessions.

 

Tournaments

While the demos were introducing people to the games for the first time, veteran players took part in tournaments.

DB tourney

DreadBall and Loka don’t look very exciting when you’re not involved, so here’s just one picture of part of those tourneys. Lots of very earnest Coaches.

Nice DB board

I did see this rather nice Azure Forest DB board though.

The Deadzone tournament had much more eye candy for the casual passer-by. Each table was built by someone different and there were some really great-looking sets.

DZ tourney 1 DZ tourney 2 DZ tourney 3 DZ tourney 4

 

Bigger Than Yours

The Mantic HQ (where the open day was held) isn’t big enough to host a KOW tourney, so instead they ran a vast game. During the day more people arrived with extra armies, and these were fed into the fight as they turned up. That way the whole thing rolled back and forward all day. I was in seminars in the middle, so here’s a shot from the setting up and at the end.

Big KOW start

Big KOW end

 

Models

As always at these things, there were plenty of interesting miniatures on show. I’ll come back to the DKH ones in a later post. Here are some nice paint jobs on studio figures, plus the chaps who make and paint the things.

Painting and SculptingSylvain (sculpting) and Dave (painting) answer questions about their latest work. I think they’re looking at this:

lizard

A goblin (I think) on a giant lizard. And why not?

painting desk 2

Dave was painting an Enforcer Strider for Deadzone. That’s a very big gun.

DZ Pathfinders

A closer shot of the blue model in the previous picture. The female Pathfinder on and off her bike. The model comes like this, so in the game she can use the bike to close the distance, and then dump it and sneak into a firing position on foot. I think this is a 3D print.

Misc greens

I didn’t take pics of everything in the cabinets, just the ones that particularly caught my eye. Here are a couple of examples of new greens. Aren’t aliens fun?

Plant thingy

Plant monster. Yay!

painted shelf

Lots of very nicely painted Mars Attacks stuff. You’ve probably seen most of this before though, so I wasn’t paying much attention.

MA heroes

However, I did think these were rather nicely painted by Dave. I’m not a fan of NMM style myself, but the execution is superb. Click on this for a bigger version so you can see the details.

DBX team

And finally, another set of new paint jobs. This time it’s the convicts from DBX. The guy on the right seems to be having a little trouble with his explosive collar…

 

A Busy Day

Did I miss anything? Well there were seminars with Ronnie and myself for much of the day, a shop with quite a few Mantic bargains (including crazy boxes), plus the busy chaps from Mantic Digital (below). Mantic digitalHere they are starting to lay out a selection of different digital platforms to show off their wares on every size of screen. It’s early days for digital helpers in the trad gaming world, and I always like talking to these guys as they are so open to exploring and expanding what’s currently available. I’m expecting some great things from them.

And I think that was everything. I’ve deliberately ignored DKH for the moment as that’s a whole post in itself (and this is already a lot of pictures). Still, judging by the volume of happy chatter all day, I think that people enjoyed themselves. Certainly I saw a lot of smiling faces both in and out of the seminars. Next time I think they may need a bigger venue. And they only moved to this one last week 😉

Posted in Deadzone, DreadBall - The Futuristic Sports Game, Events, Mars Attacks! | 17 Comments

Slight Technical Hitch

I’ve not forgotten about the pictures from the weekend. In fact, I prepped a load of pics yesterday and selected the best from those. Unfortunately I can’t upload any images at all at the moment 😦

No idea why.

I’ll give it another try later…

Posted in Random Thoughts | 4 Comments

Slightly Wonky Weekend

The best laid plans, and all that…

Well the Mantic Open Day went off as planned, and much fun was had by all. I took loads of pics and some are even usable. We did 3 seminars and covered a wide variety of topics. I’ve seen quite a lot on the DKH stuff on the various forums already. However, just to set any confusions straight, and to give you somewhere to ask questions, I’ll post up a summary of the salient details on Quirkworthy.

Sunday went sideways as the planned trip to Triples succumbed to a family emergency (not mine, the guy who was going to drive). So, not wanting to waste a day, I did some more Deadzone work and then played Heroes of Normandie all afternoon. Naturally, we realised that we’d been doing some bits wrong after we’d finished. Still, after 6 games I’m getting the hang of it. When I’ve had a few more plays I’ll punt up a proper review. My initial impression is that there’s a lot of fun to be had in there.

 

 

Posted in Random Thoughts | 7 Comments

Dino Rustling

Yesterday I found a nice little bargain whilst running an errand, and today I returned to clear the shelf. And what was this bargain? Dinosaurs. Thousands of them. Well, maybe not thousands, but quite a few. Enough for a proper looking herd (for a change), and all at a very reasonable price indeed.

Plastic dinosaurs are usually badly made, the wrong scale to game with, or (often) both. These ones are rather lovely pachyrhinosaurs from the film Walking With Dinosaurs 3D (Warning! If you are more than 5 year’s old you may want to turn the sound off on that trailer).

I’d never heard of that film, but I do have the various earlier BBC series of Walking With… XYZ and they are very good. Being based on that the models are unsurprisingly well-researched and well-made. Luckily, the ones I got were a good scale too. Sadly, the rest of the range is of no use, but let’s not look this gift horse in the mouth.

dino 2Here they are, just out of the packet and not cleaned or repainted. The figure doing the dangerous job of providing a scale is a Foundry ACW trooper.

dino 1When I say a whole herd, here they are from above. The circle at the bottom is the ACW model. On a 3×3 or 4×4 table they have quite a presence.

So what do I have in mind for these? Well, I think that dinosaurs would make a great Twist for Eternal Battle. You could add them to modern Settings (Jurassic Park style), Victorian Lost Worlds, “Caveman” games or anything else. This last shot is a bit blurry as it’s from the dawn of film in the late 1860s.

Somewhere in Arizona…

dino 3There are a number of metal ranges of dinosaurs, and some lovely models among them. My issue with them is really only one of price. Ones and twos of high end predators is fine, a few of this or that of the smaller dinos for colour is great too. But all the most memorable of the imagined prehistoric vistas I’ve seen since childhood have been dominated by herds of the big herbivores, and though pachyrhinosaurs aren’t enormous they look grand en masse and really set the scene. Now, having saved on this broad canvas, I can root through the metal ranges for some additional details. Who knows, I may find something at the show on sunday. Does anyone have any suggestions?

 

Posted in Eternal Battle, Random Thoughts | 10 Comments

Mantic Open Day Tomorrow

The weekend is almost upon us, and this one looks like being rather entertaining (for me, at least).

 

Saturday

Saturday is the latest Mantic Open Day. Loads of stuff going on there, including:

  • Azure Forest Tournament (DreadBall)
  • Deadzone Campaign Day
  • Learn to Play! Mars Attacks
  • Learn to Play! Deadzone
  • Learn to Play! DreadBall
  • WarlordMassive KoW participation game
  • Project Pandora special demo
  • Warlord Games will be in attendance with Bolt Action and Judge Dredd demos
  • Alessio will be running a Loka tournament.
  • In the morning (between 11am and 2pm), Kai and Sarah will be running a mini event for 7-13 year olds – build some models, non-playing parents can grab a cup of tea and a seat and learn to paint, giving our gaming parents a chance to enjoy some of the morning’s fun.  (Children enter free with their parents!).

I stole that from their blog. More details there.

Much of the time I’ll be in seminars with Ronnie, answering awkward questions as usual 😉

The rest of the time I’ll be wandering about the demos, talking to folk and seeing what everyone’s up to with these games in the real world.

If you have the chance, why not pop along and say hi? There are still a few tickets left.

 

Sunday

The Triples wargames show is also on this weekend, up in Sheffield. Obviously I can’t get there on saturday, but I’ve decided to actually have a day off on sunday (Shock! Horror!) to go up and have a wander about with some friends. If I don’t bump into someone that knows me there too, I’ll be very surprised. Gaming is a very small world 🙂

 

Posted in Events | 9 Comments

DZ Experimental Rule Number 2

This was actually something that got removed while we were simplifying things during Deadzone’s development. However, I rather like it. Simple, easy to remember, and helps balance out the opening moments of the battle. It also nicely reflects the confusion and surprise of the first moments of a scrap. So here it is again.

What’s the rule? Easy. The first Turn of the game has a limit of the first number of your Commander’s command stat, not both numbers aded together like other Turns do.

For example, let’s say a Marauder Strike Team with a 3-2 Commando Captain in charge gets the first Turn in a game. In normal Turns they can act with up to 5 (3+2) models. Under this rule, their first Turn would have a limit of 3 models instead.

Posted in Deadzone | 23 Comments

Latest DZ FAQ Update

I thought I might finish going through all the comments today. Didn’t quite do that, though I got pretty close. I’ve got a bunch of odds and ends from various places to tie in, plus a handful left on the FAQ page itself. Almost there.

This post is just to let you know that the DZ FAQ has been updated, if you;re interested in such things. I’ll get the last few bits finished off in the next few days.

Of course, this is a Living FAQ so I fully expect people to have more queries, in which case I’ll answer them too. As ever, please post all questions on Deadzone’s Living FAQ page rather than here.

Posted in Deadzone, FAQ | 3 Comments