Mantic Open Day Piccies

Got the pictures to work now. No idea what that was all about. Anyway…

I’ll cover DKH in another post. These are some pics of the different stuff that was going on during the day, to give you a flavour.

 

Demos

Loads of games were being run as demos for people to come along and try. In no particular order…

Pandora demo

Project Pandora’s first scenario. When I last saw the highest Veer-myn body count was 26, I think.

Loka demo

Alessio demonstrating Loka.

MA demo

The Mars Attacks demo was so busy that I couldn’t get a photo till the end of the day when most people had left. These are final production models. The people I spoke to seemed amused by the rate at which everyone died.

Judge Dredd demo

There were a few “guest” games at Mantic. The first was the Judge Dredd game. I know, it looks a bit like Deadzone, doesn’t it 😉

DZ demo

And here is Deadzone. Apparently the rather swanky and very striking colour scheme on the scenery was based on a nightclub. The chap who made it said he wanted to show you could build interiors with it as well as exteriors.

Bolt Action demo

Bolt Action was the second of the guest games. The Germans look to be in trouble, but there is a Tiger yet to arrive…

DB DemoAnd last, but not least, here’s DreadBall. This, like the other demos, was busy all day with end-to-end sessions.

 

Tournaments

While the demos were introducing people to the games for the first time, veteran players took part in tournaments.

DB tourney

DreadBall and Loka don’t look very exciting when you’re not involved, so here’s just one picture of part of those tourneys. Lots of very earnest Coaches.

Nice DB board

I did see this rather nice Azure Forest DB board though.

The Deadzone tournament had much more eye candy for the casual passer-by. Each table was built by someone different and there were some really great-looking sets.

DZ tourney 1 DZ tourney 2 DZ tourney 3 DZ tourney 4

 

Bigger Than Yours

The Mantic HQ (where the open day was held) isn’t big enough to host a KOW tourney, so instead they ran a vast game. During the day more people arrived with extra armies, and these were fed into the fight as they turned up. That way the whole thing rolled back and forward all day. I was in seminars in the middle, so here’s a shot from the setting up and at the end.

Big KOW start

Big KOW end

 

Models

As always at these things, there were plenty of interesting miniatures on show. I’ll come back to the DKH ones in a later post. Here are some nice paint jobs on studio figures, plus the chaps who make and paint the things.

Painting and SculptingSylvain (sculpting) and Dave (painting) answer questions about their latest work. I think they’re looking at this:

lizard

A goblin (I think) on a giant lizard. And why not?

painting desk 2

Dave was painting an Enforcer Strider for Deadzone. That’s a very big gun.

DZ Pathfinders

A closer shot of the blue model in the previous picture. The female Pathfinder on and off her bike. The model comes like this, so in the game she can use the bike to close the distance, and then dump it and sneak into a firing position on foot. I think this is a 3D print.

Misc greens

I didn’t take pics of everything in the cabinets, just the ones that particularly caught my eye. Here are a couple of examples of new greens. Aren’t aliens fun?

Plant thingy

Plant monster. Yay!

painted shelf

Lots of very nicely painted Mars Attacks stuff. You’ve probably seen most of this before though, so I wasn’t paying much attention.

MA heroes

However, I did think these were rather nicely painted by Dave. I’m not a fan of NMM style myself, but the execution is superb. Click on this for a bigger version so you can see the details.

DBX team

And finally, another set of new paint jobs. This time it’s the convicts from DBX. The guy on the right seems to be having a little trouble with his explosive collar…

 

A Busy Day

Did I miss anything? Well there were seminars with Ronnie and myself for much of the day, a shop with quite a few Mantic bargains (including crazy boxes), plus the busy chaps from Mantic Digital (below). Mantic digitalHere they are starting to lay out a selection of different digital platforms to show off their wares on every size of screen. It’s early days for digital helpers in the trad gaming world, and I always like talking to these guys as they are so open to exploring and expanding what’s currently available. I’m expecting some great things from them.

And I think that was everything. I’ve deliberately ignored DKH for the moment as that’s a whole post in itself (and this is already a lot of pictures). Still, judging by the volume of happy chatter all day, I think that people enjoyed themselves. Certainly I saw a lot of smiling faces both in and out of the seminars. Next time I think they may need a bigger venue. And they only moved to this one last week 😉

Posted in Deadzone, DreadBall - The Futuristic Sports Game, Events, Mars Attacks! | 17 Comments

Slight Technical Hitch

I’ve not forgotten about the pictures from the weekend. In fact, I prepped a load of pics yesterday and selected the best from those. Unfortunately I can’t upload any images at all at the moment 😦

No idea why.

I’ll give it another try later…

Posted in Random Thoughts | 4 Comments

Slightly Wonky Weekend

The best laid plans, and all that…

Well the Mantic Open Day went off as planned, and much fun was had by all. I took loads of pics and some are even usable. We did 3 seminars and covered a wide variety of topics. I’ve seen quite a lot on the DKH stuff on the various forums already. However, just to set any confusions straight, and to give you somewhere to ask questions, I’ll post up a summary of the salient details on Quirkworthy.

Sunday went sideways as the planned trip to Triples succumbed to a family emergency (not mine, the guy who was going to drive). So, not wanting to waste a day, I did some more Deadzone work and then played Heroes of Normandie all afternoon. Naturally, we realised that we’d been doing some bits wrong after we’d finished. Still, after 6 games I’m getting the hang of it. When I’ve had a few more plays I’ll punt up a proper review. My initial impression is that there’s a lot of fun to be had in there.

 

 

Posted in Random Thoughts | 7 Comments

Dino Rustling

Yesterday I found a nice little bargain whilst running an errand, and today I returned to clear the shelf. And what was this bargain? Dinosaurs. Thousands of them. Well, maybe not thousands, but quite a few. Enough for a proper looking herd (for a change), and all at a very reasonable price indeed.

Plastic dinosaurs are usually badly made, the wrong scale to game with, or (often) both. These ones are rather lovely pachyrhinosaurs from the film Walking With Dinosaurs 3D (Warning! If you are more than 5 year’s old you may want to turn the sound off on that trailer).

I’d never heard of that film, but I do have the various earlier BBC series of Walking With… XYZ and they are very good. Being based on that the models are unsurprisingly well-researched and well-made. Luckily, the ones I got were a good scale too. Sadly, the rest of the range is of no use, but let’s not look this gift horse in the mouth.

dino 2Here they are, just out of the packet and not cleaned or repainted. The figure doing the dangerous job of providing a scale is a Foundry ACW trooper.

dino 1When I say a whole herd, here they are from above. The circle at the bottom is the ACW model. On a 3×3 or 4×4 table they have quite a presence.

So what do I have in mind for these? Well, I think that dinosaurs would make a great Twist for Eternal Battle. You could add them to modern Settings (Jurassic Park style), Victorian Lost Worlds, “Caveman” games or anything else. This last shot is a bit blurry as it’s from the dawn of film in the late 1860s.

Somewhere in Arizona…

dino 3There are a number of metal ranges of dinosaurs, and some lovely models among them. My issue with them is really only one of price. Ones and twos of high end predators is fine, a few of this or that of the smaller dinos for colour is great too. But all the most memorable of the imagined prehistoric vistas I’ve seen since childhood have been dominated by herds of the big herbivores, and though pachyrhinosaurs aren’t enormous they look grand en masse and really set the scene. Now, having saved on this broad canvas, I can root through the metal ranges for some additional details. Who knows, I may find something at the show on sunday. Does anyone have any suggestions?

 

Posted in Eternal Battle, Random Thoughts | 10 Comments

Mantic Open Day Tomorrow

The weekend is almost upon us, and this one looks like being rather entertaining (for me, at least).

 

Saturday

Saturday is the latest Mantic Open Day. Loads of stuff going on there, including:

  • Azure Forest Tournament (DreadBall)
  • Deadzone Campaign Day
  • Learn to Play! Mars Attacks
  • Learn to Play! Deadzone
  • Learn to Play! DreadBall
  • WarlordMassive KoW participation game
  • Project Pandora special demo
  • Warlord Games will be in attendance with Bolt Action and Judge Dredd demos
  • Alessio will be running a Loka tournament.
  • In the morning (between 11am and 2pm), Kai and Sarah will be running a mini event for 7-13 year olds – build some models, non-playing parents can grab a cup of tea and a seat and learn to paint, giving our gaming parents a chance to enjoy some of the morning’s fun.  (Children enter free with their parents!).

I stole that from their blog. More details there.

Much of the time I’ll be in seminars with Ronnie, answering awkward questions as usual 😉

The rest of the time I’ll be wandering about the demos, talking to folk and seeing what everyone’s up to with these games in the real world.

If you have the chance, why not pop along and say hi? There are still a few tickets left.

 

Sunday

The Triples wargames show is also on this weekend, up in Sheffield. Obviously I can’t get there on saturday, but I’ve decided to actually have a day off on sunday (Shock! Horror!) to go up and have a wander about with some friends. If I don’t bump into someone that knows me there too, I’ll be very surprised. Gaming is a very small world 🙂

 

Posted in Events | 9 Comments

DZ Experimental Rule Number 2

This was actually something that got removed while we were simplifying things during Deadzone’s development. However, I rather like it. Simple, easy to remember, and helps balance out the opening moments of the battle. It also nicely reflects the confusion and surprise of the first moments of a scrap. So here it is again.

What’s the rule? Easy. The first Turn of the game has a limit of the first number of your Commander’s command stat, not both numbers aded together like other Turns do.

For example, let’s say a Marauder Strike Team with a 3-2 Commando Captain in charge gets the first Turn in a game. In normal Turns they can act with up to 5 (3+2) models. Under this rule, their first Turn would have a limit of 3 models instead.

Posted in Deadzone | 23 Comments

Latest DZ FAQ Update

I thought I might finish going through all the comments today. Didn’t quite do that, though I got pretty close. I’ve got a bunch of odds and ends from various places to tie in, plus a handful left on the FAQ page itself. Almost there.

This post is just to let you know that the DZ FAQ has been updated, if you;re interested in such things. I’ll get the last few bits finished off in the next few days.

Of course, this is a Living FAQ so I fully expect people to have more queries, in which case I’ll answer them too. As ever, please post all questions on Deadzone’s Living FAQ page rather than here.

Posted in Deadzone, FAQ | 3 Comments

Climb, Sprint And Move Actions In DZ

There have been a number of questions around the 3 different movement based actions in Deadzone. I thought I’d take a moment to discuss some of the decisions behind using this particular mix.

 

Move

This is the basic action to get about the board. It is very flexible, and only a short action so it can combine with lots of other things. It’s the sort of thing you’d expect in a skirmish game.

 

Sprint

Flat out speed on the level. Nice and simple.

 

Climb

One key reason for having this action is for climbing towers. At the end of each action, you need to be able to place a moving model on the board. This is normally not a problem. However, with the 3D environment in Deadzone, it’s relatively easy to build things that you can’t get up with this requirement.

As an example, imagine you have a solid 3″ cube of a building. A model that is standing in an adjacent cube on the same level is able to clamber on top of the cube in a single Move. So far, so good.

If you imagine this building has another identical one on top of it then you can no longer get on top of it without the Climb action. The issue is that there is nowhere to stop at the end of one cube’s Move to place the model. It’s halfway up a wall. As soon as you need to be able to do things like Overwatch, this becomes problematical.

By allowing a “double” move vertically, Climb enables a model to get on top of this sort of obstacle, making getting around the 3D environment that much easier. Of course, whilst this is a lot of movement you’re doing it at the expense of doing anything else in your Turn.

The question about whether you can move laterally whilst climbing often comes up. Yes you can. In fact, the ability to zig-zag laterally whilst climbing is what allows the kind of freedom of movement that I wanted the models to have. Not being able to move sideways while you Climb is immensely restrictive, and the situations where this limited of the action would be useful tend to be uncommon.

The requirement to go up 2 levels or down 2 is to stop this being the default action for every moving model. The main reason for this is in the way the actions and other rules interact, which brings me neatly to…

 

Interactions

This is where some obscure things may start to make more sense.

The actions in Deadzone don’t exist in a vacuum. They are potentially modified by a number of different rules. The most important of these modifiers in the current DZ rules are the abilities that define individual models. The interaction between these abilities and the different movement-based actions allows me to differentiate between quite a few different levels of mobility.

Fast is a good example. If I hadn’t separated Sprint I wouldn’t be able to have creatures that were particularly quick on the flat, but which weren’t anything special at climbing. As this is the most common of the movement-based abilities, it was important to make this distinction. Agile is a better version of Fast because it allows the choice. Some have asked why include Fast because of this. The answer is that it allows me to include grades of mobility – in this case 4 levels (normal, Fast, Agile, Fast + Agile). Given the large and ever-growing number of different models in the Deadzone universe, it’s important to have the capacity to include this variety. Otherwise we’re going to get repetitive very quickly.

Posted in Deadzone, FAQ | 23 Comments

Special Ops

Following on from yesterday, here’s another KS project I’ve pledged for: Spectre Miniatures. It’s still live so you can join in too if you like 🙂

Delta operatorThese are 28mm modern special forces and the African rebels to fight them. On show are a variety of shadowy western types from the British and American special forces, CIA, and private contractors. They’ve even brought their dog, Shep. As the Kickstarter rolls along, more and more sets of these are available to pick from. You see, each pledge gets you a certain number of 4 model sets, and it’s the options to pick from that we’re seeing expanded. Mind you, the latest promise is some more KS exclusives once the last of the currently listed stretch goals tumbles. Less than 1k to go now.

Sprectre miniatures militiaOn the flip side we have a selection of militia in the usual rag-tag mix of equipment and somewhat ostentatious (and entirely credible) fighting stances. Having recently spent some time doing photo research on Africa’s small wars, I was rather pleased to see this lot on Kickstarter. Not all are so obviously civilian in origin with a few looking fairly regimented. At least, they were before they went looting. They’ve also got witchdoctors and “bullet-proof” militia.

african warlord

Leading the militia are a selection of “big men”and warlords, in various flavours from military to sartorial.

We already have a few manufacturers doing similar types of ultra modern troopers, Empress being one example. It’s telling that Spectre have included a comparison shot with Empress (below). Looks like they’ll get along just fine 🙂

scale vs EmpressThere aren’t as many militia options about, though even with some similar things on the market, there are some unique pieces here, and some nice variations to mix in and add to the variety in those modern skirmishes.

There are also some promised rules to go along with these guys, though to be honest I’m more interested in the figures, myself. I expect to use these for Eternal Battle, and though I’ll read them, I doubt their rules will change my mind. You never know though.

All told there’s not really much to say about these guys that you can’t see from the pictures. I think they let themselves down slightly with the paint jobs, but that’s being picky. You can see the quality from the greens. Speaking of which, they’ve sculpted loads already and I’m looking forward to getting my Kickstarted toys without the traditional year’s wait 😉

Posted in Kickstarter | 1 Comment

Money And Sense

Normally, I think I have more sense than money, but every now and again I feel the urge to buy something. I’ve mentioned before that I’m getting increasingly picky about what I buy, partly because I already have so much and my time is limited, but also because the quality of what we have on offer seems to just keep going up. In fact, there are so many enticing goodies on offer that I have to be picky…

These days, that urge often leads to a trawl through the games section of Kickstarter. It’s something I can do while I have a break from writing stuff. Probably not quite what the Display Screen Health & Safety lot recommend, but at least it’s looking differently.

Luckily for my wallet, and less so for theirs, a great many of the interesting projects add so much for shipping from the US that they become impractical. Several that I costed out doubled the pledge cost when I added shipping and import taxes. Almost invariably this means that I cross them off my list as a KS, and put them in the mental “when they come out” pile. Of course, by then I’ll probably have forgotten all about them, so it’s a sale lost to the project owners. Need to sort your European distribution, guys.

Anyway, I thought I’d write a post of two to share a small selection of things I found interesting. Today, one project that I’m not pledging for and one that I am.

 

Leviathan 3000

Leviathan 3000 is an old school hex and counter space game. Warp over and have a look – you’ll need to be quick as it ends in a few hours!

I suspect that this is mostly interesting to me for the same reason I’m not pledging, namely that I designed something very similar an equally long time ago. In fact, mine was even more pernickety about the physics. I retained momentum indefinitely (he only tracks for a turn – much simpler), mine was in 3D (points for nerding, but largely unnecessary), and also logged rotational momentum as well as vector (told you it was pernickety). The last was actually quite interesting in play. I will admit that as I never intended mine as something other folk would see beyond my own play group, it’s not an entirely practical game.

Leviathan 3000As I already had much this game gathering dust on my shelf already I didn’t feel the need for another verison. It did make me have a rummage though, and when I find all the counters I’ll give it another go. I used to play it quite a lot and had several whole fleets of multi-hex counters in different colours. Somewhere.

Of course, you probably don’t have a stack of old game designs cluttering up your shelves, so you might find Leviathan 3000 of interest. It’s a classic design problem and he looks to have a simple way round the bulk of a tricky problem.

 

Custom Game Dice

Gamers like dice. Game designers often want very specific components, like dice. Most of the time the cunning scheme you have come up with will use either normal spot dice, or something that nobody makes (yet). Custom Game Dice might prove useful.

Rather than show you a picture of a dice (I’m guessing you’ve seen those), here are the reward levels.

Dice pledge levels

What is especially useful for any budding designers out there is that:

  1. You can design all six sides of your dice (if you want to).
  2. All the dice in your pledge can be completely different (sounds like a headache for the producer).
  3.  You don’t have to decide on all of your dice immediately.

I’ve pledged for a hundred dice. I don’t know what they’ll be yet, but then I don’t need to decide for a month or two. It’s nicely timed as I’m working on a new game that might be able to use some custom dice, at least as a “would be nice” option. I know I can get custom dice made anyway, but this seems like a reasonable price and insanely flexible. The flexibility is particularly tempting as I can make up several speculative designs and have them all made, or simply save some of my pledge for later. If you’re in the US the postage makes it an even better deal. However, even outside the You Nice States it doesn’t add a lot as dice are conveniently light.

Whether it’s custom dice for a shiny prototype game you’ve designed, or simply bespoke dice for your favourite game, club or faction, this seems like a project that might be worth a look.

Posted in Kickstarter | 12 Comments