Review: Heroica (Nathuz) – What’s In The Box?

Lots of stuff.

Mainly this is bags of zillions of Lego bits, as you’d expect. In fact I found it all slightly daunting. It’s not just zillions of bits – it’s zillions of different and very specific bits. I’m clearly going to have to pay attention to the assembly diagrams. Luckily, they are written for 8-year olds, so they are almost a brick at a time…

Nice and easy. Even the harder parts don’t look very hard, and they hold your hand all the way along.

The rules look quit busy, but are only 4 pages long.

Below are the dramatis personae, plus all the different choppy things you can whack each other with. “Weapons and Gold” – the heart of every good adventure πŸ™‚

And speaking of adventures, if Nathuz isn’t big enough for you they designed all the Heroica boxes to go together to make up this enormous dungeon shown on the poster in the box. Why do I always read that as Fortran?

But I’m rambling. I said I’d tell you what’s in the box. Well, the box contains lots of bits of Lego together with one of their DIY Lego dice. It also has an assembly guide, a poster showing the last steps in assembly plus how to join all the boxed sets together (above) and a little comic strip. Finally there is a rulebook in multiple languages. The box itself is not a traditional rigid card box, but uses a light corrugated card to get a similar rigid effect and feels nice and sturdy.

All told the box is a little over half full. However, I expect it will be useful for storing the half assembled game between sessions. Also, the game is cheap. For the money it felt like a fair amount of stuff and a good price to encourage kids to buy it themselves rather than wait for a birthday to get it.

 

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Aeronautica Imperialis – Straggler Missions

Played some more Aeronautica at the weekend, and it was lots of fun. Bob came up with a simple scenario based on an event in WWII’s Pacific campaign. A lone, up-gunned Marauder bomber has to get the length of a 6 foot table, and 3 Ork Fightas have to stop it. It’s a variation on a scenario from the book.

We ended up playing this 5 times as it was nice and fast, but still left a few tactical options to consider. Honours were fairly even, but Bob had the upper hand in the end. The first pics show me closing in on Bob’s Marauder in the first game, firing one shot as I passed and then attempting to close up form behind. The second shot is me turning to pursue and the third is Bob being wriggly. Boy, he’s an erratic flyer. It’s a long way to get down the whole board (the Marauder has a max speed of 3 in this scenario), but he managed to escape with a single wound left.

My attempts at escaping went like this:

  1. Flew really high and was destroyed before I got half way 😦
  2. Flew in at minimum height. Confused the Orks who were waiting for me to be high again, and got away easily.
  3. Tried to copy Bob’s erratic climb and dive mix and got away again with some scratches, but convincingly.
  4. Final attempt to perfect the jink and dodge method, and nearly made it. With my nose almost touching freedom, Bob had one last shot to get me before I escaped and with this final dice destroyed the Marauder. I could have been a contender.

This final shot is me flying the Marauder, and managing to end up with all 4 planes on the back of a blister card (on a 6×4 table). Lucky for me this is my second run and I’m miles below them πŸ™‚

All told a jolly little scenario and very simple. Bob did point out one oddity in the rules that we might House Rule, but I’ve not read them all yet and am loathe to change things before I have a proper go through the lot. I’m sure we’ll be playing it again though.

 

Posted in Tabletop gaming | 9 Comments

Tribes Of Legend – Update

Well the time must be getting nearer as I’ve finally seen a printed copy of Tribes of Legend. The bulk of the run are still on the Slow Boat From China, but Hermes brought a copy by air for me to look at. Just a single copy, mind you, and I’ll need to let him have it back. We’ll need it at next week’s Open Day when I’m running Tribes of Legend on Saturday. All the gaming slots are full, I’m afraid, but if you fancy coming along and having a chat it’s always possible we’ll be able to get some more games going. It’s fast and brutal and I’m sure we can fit an extra rumble or two in if we try πŸ™‚

Looking at the book in its finished form, it’s interesting to see all the extra stuff that’s been added around the 3 sets of rules I wrote. Martin Buck has done some background sections on who’s who in the world of Greek Heroes and Gods; Kevin Dallimore and Jez Griffin have done several articles between them on painting different bits of the range; Matt Fletcher has taken a moment out from building Napoleonic tables to do a nice article on making rivers. The whole comes together rather nicely and is heavily illustrated by the whole new range of models.

It’s also interesting for me to re-read this after almost a year of doing other things. When you get get something printed (and there is now nothing you can do to fix it) there’s always the niggling worry that it may be somehow fatally flawed, though that’s probably just my paranoia showing. It reflects too on the discussions about murdering your darlings and less is more in my design theory articles: are there darlings I should have murdered? Does the gap of time allow me a less clouded view? Have the editors murdered them for me, or have they slain innocents by mistake? Often there is no definitive answer: one man’s darling is another man’s innocent victim. Still, an exciting time.

Oh, and I’ve picked up a few of the new Greek models to show you as well πŸ™‚

Posted in Tabletop gaming, Tribes of Legend | 7 Comments

Review: Aeronautical Imperialis – First Contact

Those daring young men in their flying machines. In space πŸ™‚

Yes, I had a game of Games Workshop’s Aeronautica Imperialis. It was Bob’s fault, naturally. Like the Epic. He was kind enough to let me win though, shooting down his six Ork contraptions for no loss among my noble Imperial ΓΌbermensch. Well, that’s not entirely true. I fluked my “save on a 6” for the one fighter that was hit, and he flew one of his into the floor all on his own, so I didn’t shoot them all down.

It’s a fun little game, and not a bad price. We had a fair game with just half a dozen models a side, so no vast investment required. Might have another go next week, and when I have a proper read of the rules I’ll comment in more detail.

Posted in Tabletop gaming | 25 Comments

Things You Should Read: Number 1

In no particular order, I thought I’d do a post or two on sites that I find intriguing, amusing, and make me think. First up is an occasional blog from a veteran of the gaming hobby: Tom Meier.

Tom’s a sculptor of insane talent as well as having something of a dry wit. The blog is as worth reading for the humour as the discussions on model scale, details of Theoland and Noraland, and insights into why models get sculpted as they do. He also includes many pictures of current projects, and the images below are what have made me particularly attentive over the years it’s taken for this project to bear fruit.

WWII goodness, Tom style πŸ™‚

The pictures speak for themselves really. The models aren’t out yet though I’m told that they’re getting close now and the prices I’ve heard sound fair (though he asked me not to tell). They’re being made for Fox Miniatures in 1:48th (35mm) scale and they look gorgeous. Do want.

Plastic model kits for WWII look great for vehicles in 1:48th, but the infantry lacks that certain something. Mainly the available options are just rescalings of Tamiya’s rather dated 1:35th stuff, and that’s probably it in a nutshell. These look like they’ll do very nicely, thank you πŸ™‚

Oh, and detail? The mind boggles. The coin shown below is a US cent. Remember that these are all 35mm models.

Posted in WWII | 7 Comments

Review: Gears of War – First Contact

We played the Gears of War board game again last night, and actually survived this time. The first evening of this we played 2 player, and got obliterated repeatedly. I think we played 4 times and never got to the end. With 4 players it seemed much easier, though we ended up between us having less lives in total than a single one of us had to start with. I had no ammo left for anything, and no order cards either, so it wasn’t exactly a walk in the park.

I’ve not got a copy, so I can’t do a full description. However, initial impressions are perhaps worth noting. It’s getting a lot of good press right now, and it’s well put together and deals with some of the key features of the video game well enough. The miniatures are very high quality and the components nicely done. The rules themselves seem reasonably clear and roll along fine after a few turns. However, this is a co-op board game rather than a video game, so the frenetic pace of the original gives way to a much more considered and “talky” experience. I might see if I can borrow a copy at some stage to see how it works solo. That would be yet another different type of game.

Do I like it? Sort of. Ambivalent and undecided are perhaps the best words to describe how I feel. It is all done competently or better, I was engaged during the game, but somehow it doesn’t quite come up with that magic something for me. Maybe I just need to play it more. I would, however, encourage people to give it a try as cooperative games can be a fun change of pace and pose a different set of challenges from the competitive norm.

Posted in Board Gaming, Review | 9 Comments

It Wasn’t Me

Looking at Beast of War’s account of the Warpath Open Day reveals this interesting little bit of information:

“This is all of course setting up Dwarf Kings Hold…In Spaaaaaaace which is planned for Warpath. Corporation Vs ’8th Race’ in the confines of huge asteroids mined out by the Forge Fathers,Β both in pursuit of the same precious resource. But that is for another day…”

When the aliens invade, just remember not to put Ronnie in charge of covert intelligence for the Resistance.

Posted in Dwarf King's Hold, Events | 13 Comments

Warpath Open Day

Well I was intending to do a proper event report on Mantic’s Warpath Launch Party, but my camera decided to die, so no pictures from me, I’m afraid 😦

However, there were a number of more technically savvy folk about who were snapping away merrily and have photos on their blogs, including the official Mantic piccies, the not even slightly odd Ninjabread, and (soon) tearsofenvy.

Mantic are getting increasingly organised about these events, and this one had several demo games of Warpath running all day. If you’d been there, you could have played. There were also model displays, artists and sculptors to talk to, painting clinics with Golem Studios, seminars with Ronnie and Alessio and, of course, the Secret Room with all the upcoming goodies in.

It was an interesting day for me, talking to people about Dwarf King’s Hold even though it was really supposed to be a Warpath day. I’d deliberately not set a game up so that it wouldn’t clash, but people wanted to know and it’d have been rude not to explain. I also met a nice French fellow who rejoices in the name LΓ©onidas and happens to run Ravage magazine which, if you don’t know, is an independent French gaming magazine. Interestingly, they’ve just announced that they’re going to be doing an English version soon (in partnership with Coolminiornot, if my schoolboy French is right). This is cool as they have printed a number of things I wanted to read & play in the past, and my French generally won’t cut it when it comes to gaming jargon. For example, the copy I have to hand has a new scenario for DUST and an article on (I think) organising leagues for SMOG. Looking forward to getting it in English πŸ™‚

Posted in Events | 11 Comments

Foundry Miniatures Launch New Website

Tribes of Legend may not be the first fantastical product from Foundry, but it seems to have been a catalyst for them to launch a new Fantasy-focussed website. Whilst Foundry are known as a producer of historical figures, they actually have a huge range of fantasy models too. This new site allows these ranges to have their own place in the sun, rather than hiding under the shadow of the even more vast historical ranges.

Three other things are worth mentioning. Firstly, the site is still being tested, and they’d be very happy to hear if you find something that doesn’t work as you’d expect. I use Firefox and that’s turned up a couple of issues that aren’t present in IE9, for example. But don’t let that stop you having an explore.

The second thing is that they’ve currently got a sale on. Not sure how long it’s on for, but 20% off is always nice. And the post free threshold is lower on the fantasy than the historical site too πŸ™‚

Finally, the first sets of figures from the Tribes of Legend model range are out!

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Lego Dungeons

I was recently discussing different types of games and the Lego dungeon game Heroica came up. So, being something of a game junky (and just finishing DKH3) I thought that would be an amusing change of pace to have a look at. Add another oddment to the pile to review πŸ™‚

I hadn’t really been aware of these Lego games as “proper” games, but I see that at least one is designed by Reiner, so I started to take them a bit more seriously. I’ll let you know how I get on.

Posted in Board Gaming | 27 Comments